ya i also get the same error as fileburner
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ya i also get the same error as fileburner
It gives error because Gremlin mob dont ve additional_make_multi_list data. Look at npcdata file.
Change it to:
And change corpse_make_list to:Code:additional_make_multi_list={{{{[adena];7000;10000;100}};70};{{{[apprentice's_shoes];1;1;63.7931};{[cloth_shoes];1;1;12.069};{[leather_sandals];1;1;12.069};{[short_gloves];1;1;12.0689}};21938.4};{{{[stem];1;1;75};{[suede];1;1;25}};2612.4}}
This is for 1xCode:corpse_make_list={{[magic_ring];1;1;12060.3};{[stem];1;1;3979.9}}
Do it just for gremlin. Ma program look at Gremlin's data to get the rates of npcdata file.
And use it.
1.4 version.
In visual basic Result of changing 0,25 number to string is "0,25". Result of changing "0,25" string to number is 0. Because it cannot read ",". Just ".". This is visual basic's shit. Not me :)
same error,but your tool is great :)
Send me ur file
sorry man but I tried many times and I get the same error :(
edit : I noticed something!!
the lines above are makelist for gremlin at x1 right ?
the original adena drop for gremlin is {[adena];7;10;100}70} at x1Code:additional_make_multi_list={{{{[adena];7000;10000;100}};70};{{{[apprentice's_shoes];1;1;63.7931};{[cloth_shoes];1;1;12.069};{[leather_sandals];1;1;12.069};{[short_gloves];1;1;12.0689}};21938.4};{{{[stem];1;1;75};{[suede];1;1;25}};2612.4}}
btw when I add your lines to npcdata.txt the original rates detected by your program are :x1x0.25x200x2000x250.
here is screenshot.
some info for gremlin retail rates:
SP = 2 .
exp = 29
ya works good now thanks
was wondering if your able to make it read another mob other then the gremlin for rates..... casue if someone already has a npcdata thats already edited its hard to set the gremlin to the exact raztes if u forgot them :)
set regional language settings to us english and will have no prob with "," chars...
any mob that has all those setting already so u dont have to edit the gremlin
example : corrypt_sage , ghost_of_tower
just pick one so u dont need to do the gremlin editing ;) or u can make a setting
that lets the person choose the mob
just a suggestion and thanks for the great tool ;)