Hi, as of the thread title,
After buying MuEngines from any of the companies providing the service..
Can we say that we are "legalised" to market it publicly?
Hi, as of the thread title,
After buying MuEngines from any of the companies providing the service..
Can we say that we are "legalised" to market it publicly?
il bet you mean, mu emulators.
about is that legal, webzen dont care about servers outside ASIA, or even there i think, and who else in EU or USA will check?
because i have a project coming up early Nov. Calling it MuOnlineSEA , and i plan to market it real time like publicly in my country. is it legal?
I know a guy doing this in a country located on ASIA continent and he had no problem so far(very big server). Pay the contributions to your country and don't give a shit on webzen, they will first have to warn you then act in court.
Thank you sir, i will remember that. im planning to do it for the south-east asia people and of course for any other person in other countries
Well, Personally I can tell you that the only illegal thing here is using Webzen's game client. If emulator contains more than 85% of own code Webzen cannot do anything to its developers. About using such file.. they would be a right to claim anything only if your prospering would affect their business in serious way. I would not care about it anyway. This game is already owned by community, they lost this game ^^
Server side is not the issue, as its emulated and can ignored in court.
Big problem is the client, which is not emulated and by using/modifying it you are valuating webzen's rights.
BUT, then every single players (not server owner) that uses the client to connect other server then official mu server, is valuating a rule, so webzen would need to take legal actions against any player aswell, which they cannot do, so they just ignore everything ^_^
Moreover, they dont have any rights outside of Asia (mu is not registered worldwide)
Hey there, the emulator i'm planning to buy is yours. i think it was you that i talked to on skype. ginters? but i would really want to make it so that the asian community would have a place to call their own... it'll be nice to hear some feedbacks from experienced hosters/developers on the procedures so i will know what are my limitations in marketing.
using samples of code that are less than 15% of whole application project cannot be treated as violating the rights, it is how the law is in whole EU. Of course such company has a right to sue the other one, however chances to win a lower than 0. Note that similar code could be done by any other developer and it is not exact dot in dot then nothing that can be done.
Also, important is the law of country the files are distributed in, also Webzen's copyright for Mó (1) are very limited. This is also one of the reason they do not take any serious steps against it. It is not worth to pay for world wide rights, very strict ones as these are huge money, it is better to invest them in new game which is Mó 2.
Well.. alot "emulators" are nothing, but a 60 ~ 90% same webzens code. Mather of fact while u use webzens main.exe u can be fucked up ))
Call "(Game Name) server" is inlegal cause violate copyrigths of the game. Using a "Private Server Emulator" (Sniffing packets from official mu) is legal while it dosn't has copyrigths or any Licence Type.
Using a "Game client", you can host it, but if the server have valid Copyrigths or licence valid until the date that become inlegal.
Also you can use any file hosting (If the hoster decide to delete it, you can't do nothing. Just reupload it into another server) and link it whit an link shortener like bit.ly or goo.gl while that use of the link dont violate Agreement Terms and conditions.
Another way to use game client is by patch, let the user download the game (Don't host it) and give him a patch (files whitout copyrights or any Licence Type). For the server part this is legal, for the user not soo much. But nobody want to look each user of a server, him minds nothing for legal software.
MU Engine is a Private Company .