[Idea] Bot Real Characters

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  1. #1

    [Idea] Bot Real Characters

    Hey, emm i just thought about something, lets say u wanna play Lan or whatever even public server, and u dont find lot of players in server and wanna have some fun, instead of killin mobs all over, maybe someone can code real characters like all classes with certain sets like marlon for example that can use all skills / combo etc and fight in reaction of other players? if thats possible that could be cool and challening, and also nice for testing purposes imo.

    peace


  2. #2
    Newbie :) Pinkof is offline
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    Re: [Idea] Bot Realiable Characters


    i was trying it. Maybe some day i will finish it XD

  3. #3
    Developer nevS is offline
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    Re: [Idea] Bot Realiable Characters

    Sure, totally possible. I think the easiest, most reuseable solution would be a client emulator (without graphics, just GUI) which connects to the server.

  4. #4
    Valued Member adeunreal is offline
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    Re: [Idea] Bot Realiable Characters

    like hahamu 1.6

  5. #5
    Banned MrMyth is offline
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    Re: [Idea] Bot Realiable Characters

    I suppose its already released by Titan tech coders. It a custom feature they design 1st And copied by others.

  6. #6
    The truth seeker -_- Dode is offline
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    Re: [Idea] Bot Realiable Characters

    this idea is amazing, thinking about something like this better thing would be like character bot BOSS, imagine blade knight boss that can kill you easily and you need some hard work to make him dead, and then get some nice stuff :D

  7. #7
    Put Community First fallenfate is offline
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    Re: [Idea] Bot Realiable Characters

    Quote Originally Posted by Dode View Post
    this idea is amazing, thinking about something like this better thing would be like character bot BOSS, imagine blade knight boss that can kill you easily and you need some hard work to make him dead, and then get some nice stuff :D
    Imagine a Blade Knight with full exc options +13 gear and uses potions... I think I'd rather die and not bother trying, xD.

  8. #8
    The truth seeker -_- Dode is offline
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    Re: [Idea] Bot Realiable Characters

    Quote Originally Posted by fallenfate View Post
    Imagine a Blade Knight with full exc options +13 gear and uses potions... I think I'd rather die and not bother trying, xD.
    Yea sure you couldn't do that alone :D try to kill BK full exc options+13 with non exc gear 3-4 other BK and you will kill very easy

  9. #9
    DarkMu wolfulus is offline
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    Re: [Idea] Bot Realiable Characters

    I've done something similar to what nevS suggested in node.js. Emulating the client.

    I won't release the bot sources, but for people to get started, here's some parts of the code that I made to create the bot.

    https://github.com/WoLfulus/node-netbuffer
    https://github.com/WoLfulus/node-netpacket
    https://github.com/WoLfulus/node-mupacket

  10. #10
    Put Community First fallenfate is offline
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    Re: [Idea] Bot Realiable Characters

    Quote Originally Posted by wolfulus View Post
    I've done something similar to what nevS suggested in node.js. Emulating the client.

    I won't release the bot sources, but for people to get started, here's some parts of the code that I made to create the bot.

    https://github.com/WoLfulus/node-netbuffer
    https://github.com/WoLfulus/node-netpacket
    https://github.com/WoLfulus/node-mupacket
    So you've essentially made a JS front-end that interacts with the server and lets you, what, create AI pathfinding and behaviour through JS? o_o

  11. #11

    Re: [Idea] Bot Realiable Characters

    Quote Originally Posted by wolfulus View Post
    I've done something similar to what nevS suggested in node.js. Emulating the client.

    I won't release the bot sources, but for people to get started, here's some parts of the code that I made to create the bot.

    https://github.com/WoLfulus/node-netbuffer
    https://github.com/WoLfulus/node-netpacket
    https://github.com/WoLfulus/node-mupacket
    I don't understand a think but, u can compile it in game and show an live example or something?
    cheers

  12. #12
    DarkMu wolfulus is offline
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    Re: [Idea] Bot Realiable Characters

    Quote Originally Posted by fallenfate View Post
    So you've essentially made a JS front-end that interacts with the server and lets you, what, create AI pathfinding and behaviour through JS? o_o
    basically, yes. node lets you write any type of application using javascript... the links provide the basic stuff you need to create the client, you just need to recreate the game packets and add behavior to the application. I was testing a behavior tree implementation with this one for AI.

    Quote Originally Posted by KarLi View Post
    I don't understand a think but, u can compile it in game and show an live example or something?
    cheers
    I can try... I'll need to port the protocol tho to make it work again.

  13. #13
    Put Community First fallenfate is offline
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    Re: [Idea] Bot Realiable Characters

    Quote Originally Posted by wolfulus View Post
    basically, yes. node lets you write any type of application using javascript... the links provide the basic stuff you need to create the client, you just need to recreate the game packets and add behavior to the application. I was testing a behavior tree implementation with this one for AI.
    Nice man! I haven't used Node for any web projects yet, but that sounds like a pretty impressive use of the functionality.

  14. #14
    Enthusiast Munrra is offline
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    cool Re: [Idea] Bot Realiable Characters

    Well there you go:

    http://pastebin.ca/3023978

    Titans Tech Bot system, can be modified to do in game bots wich do what they want.

  15. #15
    Put Community First fallenfate is offline
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    Re: [Idea] Bot Realiable Characters

    Quote Originally Posted by Mu Expert View Post
    IGCN Made an Offlevel system is consider as good as Live characters
    Your English is hard to follow, you might want to explain what you mean, because in that wording it just sounds like offline exp, which is nothing like what we're discussing.



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