Ah ok.. you were talking about customs like the server of the other guy here.. i tought it was about my design.
Yeah.. fancy customs can get pretty messy.. already saw a non custom server lag on lorencia when the full guys were there, but MU always lag when there are too many people on the map.
Whatever... the point here is thats possible to create good designs without getting too fancy in graphics too so...
Ok, do it for me and community for free xD
@kcilds
Still getting same issue, accumulative things xD
The secret is to reduce the number of objects fisplayed in the same time on the screen.
The actual objects, their numbers, not necesarly their design and texture quality, decrease the performance.So a good way would be to have less BMD files and combine more objects into one. It's a pretty hard job to be done but it can be done through 3d modeling and designs...just that it would take too much time to edit every map and do such a project...
The other way around this was started by pinkof i think...but it means remaking the game completly....directx 10/11 compatible
Last edited by abysel; 16-03-18 at 09:45 AM.
https://elion.mu/ - the most advanced project of that kind.
This is the only project that has a chance to succeed as anything playable. Unfortunately all other projects are just for learning purposes.
This is one of the issues with MU community right now. So many servers, seasons and settings that it's hard to pull off any project like that. Someone here already said that there are more servers than people playing this game.
Well idk...i am part of a community that it's one of the last long terms around...2008 no db rr and shits like that. Season 3 and it's a one man work in terms of developing. As a matter of fact we are working on a similar "project" ...more or less to what the thread starter losted here but in a different style, since last summer. We hope to go live pretty soon with this version. We got a decent number of players with roughly 500+ unique hardware ids / day. We love what we do and we decided to start a classic server but with a lot of improvements and features. We will see how it will turn out in the end. There are many features on the list to list them now but we hope to loose that boring stadium afk non stop to make resets and give the players many things to do in game in order to constantly pay attention to the game and also provide a ...harder version of the game where you can actually feel the progression of your character in terms of stats builds and ofc item types and levels.
Most MU servers state they have unique features but only a handful are actualy playable and not full of bugs and idiotic configurations.
We will see how it turns out. Still need to ballance some more things and finish some other features that we designed.