@Dudi2, you are not CODER, you don't know what it means.
Mechanic, you were searching for programmers to work with you (read on your forum). I'd like to apply for a job.
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@Dudi2, you are not CODER, you don't know what it means.
Mechanic, you were searching for programmers to work with you (read on your forum). I'd like to apply for a job.
cheat and hack can only prevented when the program surrendered to the developer
http://i.imgur.com/QLonye4.png
Hm....)
A lot of coders say : Live Guard can be bypassed in 2 minutes)
Mecanik said - They try to bypass old versions))) give to us link for server with last LG version
and someone will give you link with video with bypassed Live Guard - why not ? don't be scared
I think they can really bypass it. Dudi2 already did unpacked his DLL and some other also claimed they already done it also.
I will start my server (addicted2-mu) these days with the latest version, and I will give you the link mr "h4x0r". ( you don`t even write properly o.O)
@CAPITOL - Are you even aware of what are you talking about ? You cannot "unpack" a DLL even if it`s non-protected without the .PDB...
I really wanna see you guys when I put my latest version here.
Just relax and let the men work. I don't understand this.. if you bypass a protection system perfect but only 5% of users can do it because the other 95% don't have idea about it...
LiveGuard have very good protection so what's the deal?
I think you have no idea of what "protection" means.
@steve5287 - let them talk, who laughs in the end, laughs better.
@Mecanik don't worry, don't waste your time on this post, people talk sh*t everytime, just focus on your work and everything will be allright
The 5% increase gradually if you do not correct this vulnerability.
PD: The Antihack of mu online no sense, true security is programmed into the game server
any suggestion for Good AntiCheat?
What are you talkin about. The MU is structurized in a way that u cant prevent cheating. You can do scans of memory which can be circumvented and this is where ur "anticheat" becomes blind allowing anything to be modified. Are you seriously thinking that HUUUUGE splash screen will protect the server? xD
Twitch
My hack works on every server. And on liveshit too ^_^
By the way
DO YOU REALISE WHAT U JUST SAID? xD
For your information, kernel32 provides functions which are used by every application on windows... using files = kernel32, opening notepad = kernel32. Fuckin EVERYTHING is kernel32. Your knowledge is as shitty as your gameguard
And to make myself sound relaible - Post here link to server with liveguard. I will reply in no time
zteam serverside - clientside is just a simple reflash method.
its always request the data from the serverside, and is the serverside and the atm clientside not equal its send message to serverside and after that it will be handle by kick / just log.
but its not working 100%good.
btw memory scan can be detected on clientside and fake packets (like hithack) can be detected on serverside. mu is bad but not shit. if you can check the char move on serverside and its moving like a teleport (speedhack) you can detect it, because the dataserver save always the new position, but it was a last and new value, so if the different is bigger then a normal you can log/kick the player. gs memory always has the last and the new value just need to check them. I am using this and I just log the players. so if the player was on X =10, Y=15; and after X sec (i use 3) so within 3 sec the player is on X=25, Y=3; he is hacking. (ofc its just an example, but its working in real life.)
BTW NS engine is good, liveguard too. and both can be better and better if the developers will work on it.