I was just giving my opinion on the Anti-Hack that I've been using and excuse me NSEngine is not FREE. I've paid it in full. If you like LiveGuard then I don't have any problem with that but respect other's opinions too.
FYI: NSEngine is much more expensive than LiveGuard so if your looking for a cheaper Anti-Hack then go buy LibeGuard instead. If you need to test it I can message you a server with latest version of LG both Season 6 & Season 8.
guys the simple thing that you wont understand that EVERYTHING that located on CLIENT side will be bypassed/hacked/cheated how ever you want to call it the ONLY way to to prevent is SERVER SIDE
Tested NSEngine stop every cheat that I try inclusive own compile. Liveguard free edition 1.0.0.10 still working the leastest cheats. Mecanik if you like send me in PM a MU server with the last liveguard premium for testing. NSEngine isn't bad. I like it
Mecanik sorry is my opinion, I hope not bother for this. The idea is improvement your antihack only this, your antihack is no bad bro. Only is needed minor adjustments
Nanoguy I agree with you, however, I will tell you something, mu online client is very bad coded. The client side validates many things and not server side as it should be. In server side you can stop cheat case sucessfull in 80%. Is needed too a client side anthack for help stop the other 20%.
Our Muonline Server this being infected by a plague, the cheater. I've seen long term mu servers have closed because of this plague. Solutions as liveguard help but is needed more improvement
Last edited by loberia; 28-09-15 at 12:21 PM.
What kinds of cheats do u mean? Give me link to server and ill try to break your protection. Fatality mu admin managed to block many shit- but still some cheats are working.
My friend wanted me to post in this topic to clarify things to you. i am experenced reverse engineer, created many bots, hacks, antihacks.
Example of MU multicheats:
Fatality mu considered to be one of best protected around there Twitch
MuNoMercy using XTeam Twitch
Not gonna make a showoff here, just want to drop some knowledge bombs. The problem of MU online is that the game concepts are wrong. There is too much on client side which normally shouldnt be there. You CANNOT prevent speedhack because thats the client who makes server "believe" where he is thus u can move faster with some modifications. But you will say - "okay so we will make memory integrity check to see if someone has patched something" - you are wrong. My hacks do not modify even one byte of programs code and still i can modify anything i want. People creating antihacks do not have basic idea of operating systems, malware (so how to be stealthy), and internal structures which can be easly exploited by bots to gain complete stealth.
OP asked if " 1) Packet encryption to avoid packet hacks. 2) Virtuallization to avoid memory hacks. " is sufficient. Answer is no.
1) Good packet hacks do not work at the "lowest level". I dont even care what your encryption is - any algorithm u put there does not matter at all - and still i can send any packet i want. How? Simply - i dont inject packets but i feed the game engine all valid data and the engine creates the packet, executes the whole underlying code and encrypts it for me. You have no chance to detect this.
2) It is my machine. I am the owner of the memory and i can spoof anything. Not gonna add that simple kernel module will circumvent all your checks. Your approach is goin to work only agains newbies or people using premade scripts.
And to finish - i did not step on any good anticheat in MU ever. Everything takes 15 min to analyze (xteam. muguard, igc, llah and others), all that so called "protection" is just worth shit.
if you have any questions i will gladly answer
@Szaka, i know the free version is not perfect, but please show me how are you doing this with liveguard, you can find the post here:
[Release] LiveGuard FREE Version - RaGEZONE - MMO development community
I wanna see you reversing this... but do not turn off things, use the AH as provided, and showoff here :)
If you give me link to server using it and i find some time then sure, i like reversing new things.
Well.. do you have english version? I finally managed to run it in window mode but it doesnt connect to server...
I just checked the loading method, it is 100% the same as XTeam "anticheat". Who is author of that?
Is it live yet? Im not goin to sit and jsut try to connect, dont waste my time...
Last edited by Szaka; 29-09-15 at 07:40 PM.