This whole conversation has no point. Server side validation does everything.
MuOnline was not designed properly.
This whole conversation has no point. Server side validation does everything.
MuOnline was not designed properly.
Why so mad? i didnt call you dumb, i am talking in General, therefore you are just another ranting addict here.
Yes you Just wroteOriginally Posted by steve5287
Why you mention the bugs then?
1st you say Server bugs = Antihack won't help (Oh really?)
Then you say "BUGS AND CHEATS PROGRAMS ARE NOT THE SAME" = (Hallelujah Lol)
looks like you don't know what you are saying anymore.
Been using NSEngine by StolenStar
- No need to update cheat database (Because there is none)
For me, I am happy with it and its working OK! Very Recommended
I've been a customer of MuGuard & UGK too when I started my servers before.
Well, what to say i have been also tested liveguard. if need to compare liveguard vs nsengine i dont need to say anything, all the users reply says that what is answer :) I dont see anyone complaining about NSEngine. But liveguard? tons of...
NSEngine Security Suite (4th Generation of Protection) - Announcements & Promotions - NSEngine Community Forum's
This looks legit. But can i ask, whats the different of server side antihack vs client side? Can't server side be bypassed? Then why dudes still develope client side antihacks?
Of course it is, but to be honest server side validation can be bypassed too.
Client side protection is indeed needed, because many kids have appeared from the clouds and started making stuff like these:
Wich is basicly all of the new cheats that are created by TGH (teamgamehacks) for example.Code:[DebuggerNonUserCode] static ReadWritingMemory() { } [DllImport("kernel32", CharSet = CharSet.Ansi, SetLastError = true)] private static extern int OpenProcess(int dwDesiredAccess, int bInheritHandle, int dwProcessId); [DllImport("kernel32", EntryPoint = "WriteProcessMemory", CharSet = CharSet.Ansi, SetLastError = true)] private static extern int WriteProcessMemory1(int hProcess, int lpBaseAddress, ref int lpBuffer, int nSize, ref int lpNumberOfBytesWritten); [DllImport("kernel32", EntryPoint = "WriteProcessMemory", CharSet = CharSet.Ansi, SetLastError = true)] private static extern float WriteProcessMemory2(int hProcess, int lpBaseAddress, ref float lpBuffer, int nSize, ref int lpNumberOfBytesWritten); [DllImport("kernel32", EntryPoint = "WriteProcessMemory", CharSet = CharSet.Ansi, SetLastError = true)] private static extern long WriteProcessMemory3(int hProcess, int lpBaseAddress, ref long lpBuffer, int nSize, ref int lpNumberOfBytesWritten); [DllImport("kernel32", EntryPoint = "ReadProcessMemory", CharSet = CharSet.Ansi, SetLastError = true)] private static extern int ReadProcessMemory1(int hProcess, int lpBaseAddress, ref int lpBuffer, int nSize, ref int lpNumberOfBytesWritten); [DllImport("kernel32", EntryPoint = "ReadProcessMemory", CharSet = CharSet.Ansi, SetLastError = true)] private static extern float ReadProcessMemory2(int hProcess, int lpBaseAddress, ref float lpBuffer, int nSize, ref int lpNumberOfBytesWritten); [DllImport("kernel32", EntryPoint = "ReadProcessMemory", CharSet = CharSet.Ansi, SetLastError = true)] private static extern long ReadProcessMemory3(int hProcess, int lpBaseAddress, ref long lpBuffer, int nSize, ref int lpNumberOfBytesWritten);
These kind of things are no validable from server side, and all you can do is to block it or prevent it, wich is pretty dangerous, because it`s Kernel32.dll, this is why most AntiVirus engines detect these kind of cheats as Trojans.
The more interesting fact is, that they actually sell these stuff with "VIP" packages...
Well it not necessary is a Virus my friend. Even Skype has kernel32.dll - Its a Process
So 100% Server side check isn't enough? As i can see but it bypass the IP checks, but the Serverside checks are done as you are in-game from time to time, Anti-Speed/Potting.
Where else you can just bypass the Guard on the client and totally throw it away.
Kids who uses those Hack in the VIP zone has surely got a bypasser to work with it. So how good is still client side against bypassers?
You got it all wrong, cheats are using windows API`s in a wrong way to alter the game...Well it not necessary is a Virus my friend. Even Skype has kernel32.dll - Its a Process
So 100% Server side check isn't enough? As i can see but it bypass the IP checks, but the Serverside checks are done as you are in-game from time to time, Anti-Speed/Potting.
Where else you can just bypass the Guard on the client and totally throw it away.
Kids who uses those Hack in the VIP zone has surely got a bypasser to work with it. So how good is still client side against bypassers?