muonline desktop to mobile portability

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  1. #1
    Novice hinetworks is offline
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    muonline desktop to mobile portability

    Someone with knowledge or adaptation project for multiplatform muonline.Being a desktop and mobile muserver in the same project?


  2. #2
    LittleGiant MUnoob is online now
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    Re: muonline desktop to mobile portability

    There was a development thread recently that showcased a MU rebuild using unity or unreal that support cross platform play

    I can't seem to find the thread anymore tho..

    If you're referring to making the current MU game cross platform, it is VERY unlikely

  3. #3
    Apprentice lool21135 is offline
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    Re: muonline desktop to mobile portability

    Quote Originally Posted by MUnoob View Post
    There was a development thread recently that showcased a MU rebuild using unity or unreal that support cross platform play

    I can't seem to find the thread anymore tho..

    If you're referring to making the current MU game cross platform, it is VERY unlikely
    Well we have muaway as example where you can play both pc and mobile with the same account.

  4. #4
    LittleGiant MUnoob is online now
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    Re: muonline desktop to mobile portability

    Quote Originally Posted by lool21135 View Post
    Well we have muaway as example where you can play both pc and mobile with the same account.
    Do you have a link that I can look at?

  5. #5
    Apprentice lool21135 is offline
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    Re: muonline desktop to mobile portability

    Quote Originally Posted by MUnoob View Post
    Do you have a link that I can look at?
    https://mobile.muaway.net

    97d version as I remember
    Has pretty cool development.

  6. #6
    Am i? ScriptKid is offline
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    Re: muonline desktop to mobile portability

    i saw another server that have cross platform , not sure when did they start the server.

    https://99b.argmu.com/

    Another cross platform is Lost Continent Global

    https://lostcontinent.net
    Last edited by ScriptKid; 27-07-22 at 04:14 AM.

  7. #7
    Apprentice lool21135 is offline
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    Re: muonline desktop to mobile portability

    Quote Originally Posted by ScriptKid View Post
    i saw another server that have cross platform , not sure when did they start the server.

    https://99b.argmu.com/
    There is also devilzmu.net available on both platforms. Its s4 and has some connection with muaway. Its full of players tho, I havent seen so much activity since the gold days of mu.

  8. #8
    Valued Member mesosa is offline
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    Re: muonline desktop to mobile portability

    Quote Originally Posted by ScriptKid View Post
    i saw another server that have cross platform , not sure when did they start the server.

    https://99b.argmu.com/
    Also Lost Continent. The logo you are using in your avatar belongs to this game.

    https://www.lostcontinent.net/

  9. #9
    Am i? ScriptKid is offline
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    Re: muonline desktop to mobile portability

    Quote Originally Posted by mesosa View Post
    Also Lost Continent. The logo you are using in your avatar belongs to this game.

    https://www.lostcontinent.net/
    Yes :) i did that for LC :P - Expert

  10. #10
    LittleGiant MUnoob is online now
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    Quote Originally Posted by ScriptKid View Post
    i saw another server that have cross platform , not sure when did they start the server.

    https://99b.argmu.com/

    Another cross platform is Lost Continent Global

    https://lostcontinent.net
    Lost Continent actually looks really cool. For sure going to try it

  11. #11
    Account Upgraded | Title Enabled! Odisk is offline
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    The client sources were released it is not a current version but it is in the middle of the new and the old, I think that if you create a mobile version would give a refresh to the game. as we continue the game will die sorry is the truth

  12. #12
    Proficient Member tw1ggy is offline
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    Have been playing devilz mu for almost a month, and it's been great. The android client isn't perfect, the controls are odd, using commands (d menu) is a pain but it's very convenient. And sadly this is probably the best true mmorp out for mobile lol. I really wonder how they made the client work on mobile. Classic mu on mobile could extend the game's life expectancy by a bunch more years

  13. #13
    Apprentice kayito is online now
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    Quote Originally Posted by tw1ggy View Post
    Have been playing devilz mu for almost a month, and it's been great. The android client isn't perfect, the controls are odd, using commands (d menu) is a pain but it's very convenient. And sadly this is probably the best true mmorp out for mobile lol. I really wonder how they made the client work on mobile. Classic mu on mobile could extend the game's life expectancy by a bunch more years
    The base of the game is OpenGL and that's supported by every platform because the dependency of OpenGL is in the video/graphics Drivers.
    The main.exe of Mu for PC uses that technology but to create the window, to manage the inputs, to work with the internet, etc. uses specific functions of the Windows OS. To make it work with other OS like Linux (Android, Ubuntu, etc.) or MAC, you should change those functionalities and use multiplatform libraries or code by yourself for the specific OS you want to support.
    You can create different builds in your project according to the OS that you're ponting to using macros to separate those specific functionalities.

    For example:

    Code:
    #ifdef COMPILE_WINDOWS
    
    // Create a window using Windows syscalls
    
    #else ifdef COMPILE_LINUX
    
    // Create a window using Linux syscalls
    
    ....
    
    #endif
    
    // USE OPENGL FOR EVERY SO

  14. #14
    Proficient Member tw1ggy is offline
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    Quote Originally Posted by kayito View Post
    The base of the game is OpenGL and that's supported by every platform because the dependency of OpenGL is in the video/graphics Drivers.
    The main.exe of Mu for PC uses that technology but to create the window, to manage the inputs, to work with the internet, etc. uses specific functions of the Windows OS. To make it work with other OS like Linux (Android, Ubuntu, etc.) or MAC, you should change those functionalities and use multiplatform libraries or code by yourself for the specific OS you want to support.
    You can create different builds in your project according to the OS that you're ponting to using macros to separate those specific functionalities.

    For example:

    Code:
    #ifdef COMPILE_WINDOWS
    
    // Create a window using Windows syscalls
    
    #else ifdef COMPILE_LINUX
    
    // Create a window using Linux syscalls
    
    ....
    
    #endif
    
    // USE OPENGL FOR EVERY SO
    But you would still need the client source to make this happen, right?

  15. #15
    Apprentice kayito is online now
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    Quote Originally Posted by tw1ggy View Post
    But you would still need the client source to make this happen, right?
    We already have the Season 5.2 main.exe source leaked



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