MuOnline Season 6 Louis Files Agility Bug ??

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  1. #1
    Novice MuPlayring is offline
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    Feb 2022 Join Date
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    MuOnline Season 6 Louis Files Agility Bug ??

    Hello, we use Season 6 Louis Files and we find out something like agility bug.
    I will give you example with SUMMONER.

    We make test with same equipment, same level and SAME MONSTER:

    Stats for 1st test is:
    Strenght - 32 767
    Agility - 10 000
    Vitality - 32 767
    Energy - 32 767
    We killed the monster for 35 seconds.

    Stats for 2nd test is:
    Strenght - 32 767
    Agility - 15 000
    Vitality - 32 767
    Energy - 32 767
    We killed the monster for 27 seconds

    Stats for 3rd test is:
    Strenght - 32 767
    Agility - 20 000
    Vitality - 32 767
    Energy - 32 767
    We killed the monster for 27 seconds

    Stats for 4th test is:
    Strenght - 32 767
    Agility - 25 000
    Vitality - 32 767
    Energy - 32 767
    We killed the monster for 31 seconds

    Stats for 5th test is:
    Strenght - 32 767
    Agility - 32 767
    Vitality - 32 767
    Energy - 32 767
    We killed the monster for 31 seconds

    In server side Character.dat
    SUPhysiSpeedConstA = 20
    SUMagicSpeedConstA = 20

    In client side we have
    SUMaxAttackSpeed = 67000

    We changed all values but no ....
    We make SUMaxAttackSpeed = -1 , no changes ....
    Make make SUPhysiSpeedConstA = 15 (from 14 to 20) no changes ... Only attack speed number in game changes
    SUMagicSpeedConstA = 15

    We had also same problem with other characters but when we make DW/DKMaxAttackSpeed = -1 everything is good.




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