
Originally Posted by
djsad94
You talk about the clientside or the serverside?
If you remove the useless logging parts from your serverside and make a little bit better code than the old, you can reduce the cpu and ram usage. I am using zteam source, the original gs using 650 mb ram about, my is using about 320 (with 70 online players/GS).
The clientside s1-s6 has normal cpu usage, but if you are playing on a potato it can be problem of course. On a normal c2d or c2q or higher pc you cant get any lag or anything...