97d or season2;
No resets(why they are even in mu online? the original dont have this shit).
x1-x5
3-5 mob spots;
low everything else
IMHO
97d or season2;
No resets(why they are even in mu online? the original dont have this shit).
x1-x5
3-5 mob spots;
low everything else
IMHO
resets are made mostly cus of giving more stats.. so its more fun for them.. more easier.. more ''entertaining'' u know with high exp.
but well yeah.. my rolling would be:
Season 3 Episode 1
No Resets
Exp 100
Max Level: 1000
5 mobs per spot
exc drops 15%
normal drops 30%
shops with bc etc, no jewels etc inside.
jewel drops medium, like 1 bless every 15 mins, 1 soul every 20, 1 life in 30 and so on.
events regulary like 3 hours BC 2 hours CC 2 hours DC, golden invasion 1 and half, White wizzard 1 and half (n different routines) etc.
and no customs, no donations and long term with great antihack and hosting, without lags bla bla, you know the story.
10 Reset
Low Exp ( 5x )
Hard Drop
Default Machine
Hard Drop
Default Spots
Default Shops
Season 4
No WebShop
wCoin Shop only
Jewels , Pets , Exp Boosts , Kundun Boxes , 255 Stack pots , Summoner Unlock , Tickets
Guys ....
Season 8.3
Exp 5x
Drop: 15 %
No system reset or 1 Rebirth
NPC: basics , no jewelry , maybe items of make- tickets
Chaos Machine: Max 75 % - 50 % Min
Hard drop , making jewelry and rare zen (server currency )
Pattern or 4- 5 Spots
No customs, no sale items , not shop ...
Server as GM Style .... but a little easier
Perhaps the use of MUE files.
Dedicated servers with 32 ~ 64GB RAM with a good anti DDoS and a good Anti hack.
Do you think some of these would make a server today ?
It would be a good investment?
It would be well accepted by the players ?
I'm interested in having such a project .
But afraid to invest and not very well occur ( not players) .
What you say?
Season 8, mid rate, with 1 or 2 resets max. Nothing over +0+16+luck(+skill) in shops.
Too many servers make getting items so easy that there is hardly an economy on them. The game is much better when items are actually worth something.
Season 6, Ep3. Exp x 100. Resets have been retained because it takes a fair while to get to them, acts as a leaderboard for the website, and a lot of my higher maps require them, so there's 'endgame' progression. Shops mimic old-school MU Global, so all items are +0+Luck (and +Skill for weapons). Drops are basic, with small zen drops and average items. Excellent item drop rate is low, because they SHOULD be rare instead of appearing like candy.
Also guess we both meant we'd host MU in that other topic, eh Ron? Haha, ;).