Congratulations Marin
It really is the same parabens, ja ja is the first view provided here in the forum without the mukorea of which is the official one.
Long live the Coders of Truth!
Congratulations Marin
It really is the same parabens, ja ja is the first view provided here in the forum without the mukorea of which is the official one.
Long live the Coders of Truth!
Here it is the S6 Patch (1.07.44)
Mirror 1
Mirror 2Code:S6 Patch (1.07.44)
PD : New character looks like a gladiator :D the only bad thing I see, is that hisCode:S6 Patch (1.07.44)
face (in logo) is exactly the same as Dark Knight xD
PD2 : This character is gonna pwn ALL! :D
Last edited by Kyhoh; 15-09-10 at 11:24 PM.
New interface?
http://img121.imageshack.us/img121/2...4luygufybd.jpg
Actually, the 1.07R+ don't have this interface...
Its probably from a closed version or something like it.
I found the screen shot on their website.I was eager to see if they will really change the interface.
Anyhow, we'll hope to see more soon. ^^
Some previews
NPC Tersia
Hydra Jewel (seems like a blue jewel of soul xD)
Rage Fighter and evolution of Rage Fighter (no idea about the name yet)
NPC Volvo (it's called like a car xD)
NPC Bena
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Last edited by Kyhoh; 16-09-10 at 12:59 AM.
this character is not use gloves xD
gloves are weapons ... :P
Yeah, I checked them:
And are gloves with blades linked. The question is, whereCode:"Sword33.bmd" "Sword34.bmd" "Sword35.bmd" "SwordL33.bmd" "SwordL34.bmd" "SwordL35.bmd" "SwordR33.bmd" "SwordR34.bmd" "SwordR35.bmd"
you will have to put the "weapons" in the glove square or
in the weapons square? ^^
There are no GloveMale or GloveMonk, so that means that probablyCode:0 "Data\player" "ArmorClass07.bmd" "ArmorClass307.bmd" "ArmorMale60.bmd" "ArmorMale61.bmd" "ArmorMale61_inventory.bmd" "ArmorMale62.bmd" "ArmorMale62_inventory.bmd" "ArmorMonk01.bmd" "ArmorMonk02.bmd" "ArmorMonk03.bmd" "ArmorMonk04.bmd" "Armor_inventory60.bmd" "BootClass07.bmd" "BootClass307.bmd" "BootMale60.bmd" "BootMale61.bmd" "BootMale62.bmd" "BootMonk01.bmd" "BootMonk02.bmd" "BootMonk03.bmd" "BootMonk04.bmd" "boots_07.OZJ" "boots_08.OZJ" "boots_10.OZJ" "boots_10b.OZT" "boots_11.OZJ" "boots_12.OZJ" "cggg.OZJ" "GloveClass07.bmd" "GloveClass307.bmd" "gloves_10.OZJ" "gloves_10b.OZT" "gloves_11.OZJ" "gloves_12.OZJ" "guard_hair.OZT" "head_07.OZJ" "head_08.OZJ" "head_10.OZJ" "head_11.OZJ" "head_12.OZJ" "HelmClass07.bmd" "HelmClass307.bmd" "HelmMale60.bmd" "HelmMale61.bmd" "HelmMale62.bmd" "HelmMonk01.bmd" "HelmMonk02.bmd" "HelmMonk03.bmd" "HelmMonk04.bmd" "hide.OZJ" "Item761_Armor.OZJ" "Item761_cloth.OZT" "Item761_Helm.OZJ" "Item761_Pant.OZJ" "Item761_Sword.OZJ" "Item762_Armor.OZJ" "Item762_Helm.OZJ" "LevelClass107.OZJ" "LevelClass207.OZJ" "LevelClass207_1.OZJ" "lower_08.OZJ" "lower_09.OZJ" "lower_09b.OZT" "lower_11.OZJ" "lower_12.OZJ" "PantClass07.bmd" "PantClass307.bmd" "PantMale60.bmd" "PantMale61.bmd" "PantMale62.bmd" "PantMonk01.bmd" "PantMonk02.bmd" "PantMonk03.bmd" "PantMonk04.bmd" "playertest.bmd" "RFighter_Hair.OZT" "SFarmor.OZJ" "SFbody.OZJ" "SPweapon.OZJ" "TKnight_Hair.OZT" "upper_07b.OZT" "upper_08.OZJ" "upper_10.OZJ" "upper_11.OZJ" "upper_12.OZJ"
the weapons will be placed inside "gloves square", that means
that Rage Fighter as Magic Gladiator with helm will have
a disadvantage ^^.
Last edited by Kyhoh; 16-09-10 at 01:15 AM.
It exists... but 1.07R+ don't read the file... this is what I'm talking about...
Exactly, 1.07R+ doesn't read .tga files directly, but there is a string reference to 'main.gfx'
I am thinking that 'main.gfx' contains all the names for .tga files, so the game just need to load 'main.gfx'.
Even .tga files names are started by the word 'main', coincidence? ^^
Also, I have searched using a HEX editor for 'main' in 'main.gfx' but I haven't found anything not ASCII nor UNICODE.
I think that's because .gfx files are compressed, because the called 'magic number' (the text value at the start of the file, in the case of .exe is MZ), is CFX and why not GFX?
PD : Or maybe I am wrong, I don't have any idea about .gfx files![]()
Lots of changes on this new version...
I don't know anything about .gfx files either...
PS: Could you share the unpacked main.exe file? The patch file is packed and I'm having a pretty difficult time here to redirect the connection to my own server.
Webzen packed new main.exe :)
and some Virtualizer functions
No slot for gloves.
http://img512.imageshack.us/img512/4...7m257cl9v3.jpg
Next character will be without pants...