Re: Security of Server and Website
Block IP country, keep changing all port.
Run webserver on different dedicate server. keep tracking IP over limited (50 ips). Hide WAN IP from server side and webserver.
Install some network firewall to be able to see income traffic of each application.
Re: Security of Server and Website
Ok see this topic open about security and i want to know "What firewall it`s better for Windows Server 2003" ?
Re: Security of Server and Website
Well best firewall would be dedicated hardware firewall... but other than that, I used comodo firewall + kiwi antiddos, it doesn't help alot, but it's better than 0 I guess... maybe someone has better answer :)
Re: Security of Server and Website
Quote:
Originally Posted by
007jodex
WebSite Security?...Dont use MuOnline Nulled Webs ;)(MuWeb, MuCore) and dont use Mu Webs posted on forums. Pay Html/Php Real Coders for Simple,safe,cute But Working Web.
Thats rights!
you must know all copyright things is not complete so now you must searching about your website+server same side to see where the crabby holes of hackers can enter to your server :) its east to block all crappy hacker =)
hacker - just test your server good/safety or crappy hoster :)
Re: Security of Server and Website
Okay this might be little off-the-mark, but here's a rambling of seen-it-all MMO enthusiastic, first off forget all about status and position, I have been an admin, a developer, a host, a game master and bunch of other things, yet first and foremost I'm a player, an enthusiastic and what I ultimately seek is joy of playing a game fair and square without interruptions from anyone breaking the rules.
This has been a major problem for every online based game, not just for MuOnline and not just for private servers.
Even servers like official World of Warcraft can and have been hacked before, though to big-shots like them its not about being able to survive DDoS, but rather eliminating loopholes in their systems, games and websites.
To be honest I don't see private servers winning this fight, however this will be solved sooner or later, though the solution may not be available for every game and private servers of all games as all solutions I can think of require compatibility with several different environments and things.(tho some good developers could probably import the crucial parts of it to the games it doesn't work with)
I could go on and on rambling about history of online gaming, but what REALLY needs to happen is that online games are began to be developed in a tight cooperation with online security experts and sites for them being built with new language specifically developed for the purpose.
Yeah I know that it would be a shitload of effort to develop a new language or a markup standard, but that would work and if it would get support of major online gaming companies like blizzard...well I don't see why it couldn't be done, I know it would also require something from browser developers, but I don't see why they wouldn't add support for something that gets popular.
Other than changing the method games and their websites and are built today what needs to change is the operating system used to run the servers they are hosted on.
Modern server operating system is ALWAYS either Linux or Unix -based system such as Red Hat, Ubuntu, Solaris or BSD.
ps: those who know about me and my upcoming project(s)...shush, i don't want to make them public yet.
Re: Security of Server and Website
if its protected from injections or stuff like that people can try to keylog the owner.. if its not working.... ddos and WIN -.-
stupid www
Re: Security of Server and Website
like say @MM0RPGT0P , its just simple.. use a web server on linux + firewall/antiDdos/qos_mod on linux and mu server on Windows in lan arena only Connect and Game Server ports are visible to internet. If think you can't trust the website, make your own. You will say not easy ? it is for retards :D
ps , if the linux machine is have more of power u can run a hlds to make a own game portal :D
btw .. is having aways thinks to make u mad ;)