Re: What do you want to see from Mu Online in the future?
What about the visuals? I mean I got bored once I craft my all mighty sword of 'put whatever here' and carry that gfx for all eternity, I mean implement a transmogrify system (best idea blizzard had in a while) no MMORPG or RPG should be without it imho.
Since you have 3d graphic artist in you team, please remove or replace with new mobs the very boring old model ones, like that spiders in Lorencia, the worms in Dungeon and that thing I dont-now-what-really-is white crap in Devias too.
Oh...one last thing I was forgetting, enable proper widescreen support and BGM music (not the current one play of mp3 system), well one can always dream.
Re: What do you want to see from Mu Online in the future?
do not touch mobs...i like them.....
Everyone can skin...
Instead why not add more buffs?
Or make global rewards/penalty for each event.
I agree with adding more Bosses...and maps with special tickets(as bc cc ds...etc)
Also make a little story if you are adding them...MuOnline is full of story...
And what the hell are you saying ...MUonline is not RPG...is an awesome Online Hack and Slash game.
(why....because there are no cooldowns =====specific to hack and slash/oposite to MMORPG)
Don't make Mu=Wow ...wow has the worst pvp ...no skill at all...
-Buff
-Debuff
-Stun
-Hit
That is WoW pvp ...instead in MUonline you have to aim at opponent,kite,dodge
Re: What do you want to see from Mu Online in the future?
All sound like good ideas, we are actually ready for new events and models, our gameserver has a new scripting type for making events quickly and easily, and our clients been changed to allow custom models and animations as well as a few surprises ;-) ! Crafting items is something we will look at indepth, as well as skills and summons
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Re: What do you want to see from Mu Online in the future?
Quote:
Originally Posted by
Ytys Vynsan
All sound like good ideas, we are actually ready for new events and models, our gameserver has a new scripting type for making events quickly and easily, and our clients been changed to allow custom models and animations as well as a few surprises ;-) ! Crafting items is something we will look at indepth, as well as skills and summons
Posted via Mobile Device
:thumbup1:Very much looking forward to · · · · · Game server is optimization????:laugh:
Re: What do you want to see from Mu Online in the future?
if you have such great team as you say. All those great ideas. And want to change so many things from the original game. Why dont make a new game, "inspired" in mu online?.
Re: What do you want to see from Mu Online in the future?
I would want a little bit of history of FrogMu , because the only thing i know about that server is the website that was on ragezone....
Re: What do you want to see from Mu Online in the future?
If want to play a new game, more challenging difficulty, needs more time, 2 years, 3 years or more········
Re: What do you want to see from Mu Online in the future?
Quote:
Originally Posted by
cadena
if you have such great team as you say. All those great ideas. And want to change so many things from the original game. Why dont make a new game, "inspired" in mu online?.
Making a new game is 1000 times harder than manipulating the sources from an already made game!
The hardest part in creating a new game is the client...
Re: What do you want to see from Mu Online in the future?
Quote:
Originally Posted by
1Word
Making a new game is 1000 times harder than manipulating the sources from an already made game!
The hardest part in creating a new game is the client...
:thumbup1:This is true, and agree with you that
Re: What do you want to see from Mu Online in the future?
frogmu was a old classic, was up for about three years, all the old members will know it, and yes gameserver has been redone, takes 35mbs of ram, and has dataserver inside it, we've been working on this project for about three weeks now, any more ideas guys?
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Re: What do you want to see from Mu Online in the future?
Quote:
Originally Posted by
Ytys Vynsan
gameserver has been redone, takes 35mbs of ram, and has dataserver inside it
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cool story bro, what about performance with 100+ players online? warehouse open 30 minutes? xD login 2 hours? no offense but after reading this I have feeling this project is fake to get ideas from ppl, unless I see real proof with gs eating 35 mb and fully functional s6e3.
Re: What do you want to see from Mu Online in the future?
gameserver eats ram because of logging, disable all useless Logs, and magic, gameservers run smoother with less ram and cpu
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Re: What do you want to see from Mu Online in the future?
Quote:
Originally Posted by
Ytys Vynsan
gameserver eats ram because of logging, disable all useless Logs, and magic, gameservers run smoother with less ram and cpu
Posted via Mobile Device
Logs? xD maybe it will eat few kilobytes less but it will not reduce your gs memory consumption to 35mb, another approval that you don't know what you are talking about.
And the joke about ds in gameserver is realy nice, you talk about smooth running and etc, but have you thinked about query exec times? They are small yes. but massive query executes? xD this is joke, you think that dataserver is seperated from gameserver just to have more exes to run?
this is fake, im out of topic. good luck giving people hopes that will never come true.
Re: What do you want to see from Mu Online in the future?
Quote:
Originally Posted by
kinder_990
do not touch mobs...i like them.....
Everyone can skin...
Instead why not add more buffs?
Or make global rewards/penalty for each event.
I agree with adding more Bosses...and maps with special tickets(as bc cc ds...etc)
Also make a little story if you are adding them...MuOnline is full of story...
And what the hell are you saying ...MUonline is not RPG...is an awesome Online Hack and Slash game.
(why....because there are no cooldowns =====specific to hack and slash/oposite to MMORPG)
Don't make Mu=Wow ...wow has the worst pvp ...no skill at all...
-Buff
-Debuff
-Stun
-Hit
That is WoW pvp ...instead in MUonline you have to aim at opponent,kite,dodge
In which part of my post did I say to turn Mu into WoW? lol read well before posting, I think Mu is more close to diablo in every aspect. I only said that borrow the idea of not having the same damn look of a items graphic cause your gear is the best for your class, thats is the most annoying thing in this type of games, to force you wear some crap looking armor or weapon cause is the best for you. On the other hand Blizz dealt with this by implementing transmogrify.
And as for the mobs, do you think is really that easy? only skin it and you are done? what about their animations or the spells lol, you dont know what you are talking about.
Re: What do you want to see from Mu Online in the future?
-- Auction house!
-- Party size increase for certain events, like to kill a boss you need a party of 10-15 or summin