
Originally Posted by
nevS
Yeah, I had a similar idea, too. I could put a whole OpenMU server into a client launcher and start it together with the client.
Instead of spots I would remove respawning from some maps/areas completely - when an area is cleaned it could stay clean. Of course, exp rates etc. need to be properly adjusted, more quests are needed etc...
Btw, if someone knows how to skip the login screen that would be great:
http://forum.ragezone.com/f193/clien...creen-1146814/
as i said, you can skip login screen easy by send some packet.
tested on igcn file
Code:
select server
BYTE SelectServer0[6] = { 0xC1, 0x06, 0xF4, 0x03, 0x00, 0x00 };
send(*g_MuSocket, (const char*)SelectServer0, sizeof(SelectServer0), 0);
Code:
Procotol.cpp
case 0xF4:
{
switch (((lpMsg[0] == 0xC1) ? lpMsg[3] : lpMsg[4]))
{
case 0x03:
((void(__cdecl*)(BYTE * a1)) 0x63B850)(lpMsg);
CGLoginRequest("admin", "1234");
return 1;
}
}