;############################################################
;# -- X10 MUONLINE SERVER EMULATOR
;# --
www.igcn.mu;# --
Build your own MuOnline Server ! - MUEMU - MuOnline Server Files
;# -- (C) 2017 IGC-Network | MUEMU (R)
;# ----------------------------------------------------------
;# -- File is a part of MUEMU MuOnline Server files.
;############################################################
; For more CaclCharacter Options refer to \IGCData\Scripts\Character\CalcCharacter.lua
; Divisor, Multiplier - values of float type (up to 6 characters), e.g. 1000.0 or 1.0000
;----------------------------------------------------------------------------------------------
;-- Additional settings available from MuOnline.dbo.DefaultClassType table
;----------------------------------------------------------------------------------------------
;-- Allowing to adjust amount of Life and Mana increased per level, vitality and energy point
;-- Settings per Character Class:
;-- 1) Column: [LevelLife] - Life amount per level - multiplier
;-- 2) Column: [LevelMana] - Mana amount per level - multiplier
;-- 3) Column: [VitalityToLife] - Life amount per Vitality Point - multiplier
;-- 4) Column: [EnergyToMana] - Mana amount per Energy Point - multiplier
;----------------------------------------------------------------------------------------------
[DLPets]
;----------------------------------------------------------------------------------------------
;-- DarkHorseDamageDivisor: addskilldamage = addskilldamage * DarkHorseDmgMultiplier / 100.0
;-- DarkRavenDamageDivisor: AttackDamage = AttackDamage * DarkRavenDamageMultiplier / 100.0
;----------------------------------------------------------------------------------------------
DarkHorseDamageMultiplier = 100.0
DarkRavenDamageMultiplier = 100.0
[DarkSpirit]
;----------------------------------------------------------------------------------------------
;-- Below options take an effect on final (PvM) damage done by Dark Spirit so should be
;-- configured as last, after the above or other options which may affect the damage,example:
;-- Final character damage is 10000, PvMDamageRate = 10, final damage will be then 1000
;-- All values expressed in percent (integer type values)
;----------------------------------------------------------------------------------------------PvMDamageRate = 100
;----------------------------------------------------------------------------------------------
;-- Below options take an effect on final (PvP) damage done by Dark Spirit so should be
;-- configured as last, after the above or other options which may affect the damage,example:
;-- Final character damage is 10000, XXPvPDamageRate = 10, final damage will be then 1000
;-- All values expressed in percent (integer type values)
;----------------------------------------------------------------------------------------------DLToDW_PvPDamageRate = 100
DLToDK_PvPDamageRate = 100
DLToELF_PvPDamageRate = 100
DLToMG_PvPDamageRate = 100
DLToDL_PvPDamageRate = 100
DLToSU_PvPDamageRate = 100
DLToRF_PvPDamageRate = 100
DLToGL_PvPDamageRate = 100
[ReflectDamage]
;----------------------------------------------------------------------------------------------
;-- Value expressed in percent (integer type value)
;----------------------------------------------------------------------------------------------
MaxDamageReflectPercent = 50[PvPDamage]
;----------------------------------------------------------------------------------------------
;-- Below options take an effect on final (PvP) damage so should be configured as last, after
;-- the above or other options which may affect the damage, example:
;-- Final character damage is 10000, XXPvPDamageRate = 10, final damage will be then 1000
;-- All values expressed in percent (integer type values)
;----------------------------------------------------------------------------------------------
DWToDW_PvPDamageRate = 100
DWToDK_PvPDamageRate = 100
DWToELF_PvPDamageRate = 100
DWToMG_PvPDamageRate = 100
DWToDL_PvPDamageRate = 100
DWToSU_PvPDamageRate = 100
DWToRF_PvPDamageRate = 100
DWToGL_PvPDamageRate = 100
DKToDW_PvPDamageRate = 100
DKToDK_PvPDamageRate = 100
DKToELF_PvPDamageRate = 100
DKToMG_PvPDamageRate = 100
DKToDL_PvPDamageRate = 100
DKToSU_PvPDamageRate = 100
DKToRF_PvPDamageRate = 100
DKToGL_PvPDamageRate = 100
ELFToDW_PvPDamageRate = 100
ELFToDK_PvPDamageRate = 100
ELFToELF_PvPDamageRate = 100
ELFToMG_PvPDamageRate = 100
ELFToDL_PvPDamageRate = 100
ELFToSU_PvPDamageRate = 100
ELFToRF_PvPDamageRate = 100
ELFToGL_PvPDamageRate = 100
MGToDW_PvPDamageRate = 100
MGToDK_PvPDamageRate = 100
MGToELF_PvPDamageRate = 100
MGToMG_PvPDamageRate = 100
MGToDL_PvPDamageRate = 100
MGToSU_PvPDamageRate = 100
MGToRF_PvPDamageRate = 100
MGToGL_PvPDamageRate = 100
DLToDW_PvPDamageRate = 100
DLToDK_PvPDamageRate = 100
DLToELF_PvPDamageRate = 100
DLToMG_PvPDamageRate = 100
DLToDL_PvPDamageRate = 100
DLToSU_PvPDamageRate = 100
DLToRF_PvPDamageRate = 100
DLToGL_PvPDamageRate = 100
SUToDW_PvPDamageRate = 100
SUToDK_PvPDamageRate = 100
SUToELF_PvPDamageRate = 100
SUToMG_PvPDamageRate = 100
SUToDL_PvPDamageRate = 100
SUToSU_PvPDamageRate = 100
SUToRF_PvPDamageRate = 100
SUToGL_PvPDamageRate = 100
RFToDW_PvPDamageRate = 100
RFToDK_PvPDamageRate = 100
RFToELF_PvPDamageRate = 100
RFToMG_PvPDamageRate = 100
RFToDL_PvPDamageRate = 100
RFToSU_PvPDamageRate = 100
RFToRF_PvPDamageRate = 100
RFToGL_PvPDamageRate = 100
GLToDW_PvPDamageRate = 100
GLToDK_PvPDamageRate = 100
GLToELF_PvPDamageRate = 100
GLToMG_PvPDamageRate = 100
GLToDL_PvPDamageRate = 100
GLToSU_PvPDamageRate = 100
GLToRF_PvPDamageRate = 100
GLToGL_PvPDamageRate = 100[PvMDamage]
;----------------------------------------------------------------------------------------------
;-- Below options take an effect on final (PvM) damage so should be configured as last, after
;-- the above or other options which may affect the damage, example:
;-- Final character damage is 10000,XXPvMDamageRate = 10,final damage will be then 1000
;-- All values expressed in percent (integer type values)
;----------------------------------------------------------------------------------------------
DKPvMDamageRate = 100
DWPvMDamageRate = 100
ELFPvMDamageRate = 100
MGPvMDamageRate = 100
DLPvMDamageRate = 100
SUMPvMDamageRate = 100
RFPvMDamageRate = 100
GLPvMDamageRate = 100
;----------------------------------------------------------------------------------------------
;-- Maximum value for Damage Decrease - expressed in percent (integer type value)
;----------------------------------------------------------------------------------------------
MaximumDamageDec = 100
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;-- IGC.Premium Plus version only;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[Elemental]
;----------------------------------------------------------------------------------------------
;-- 0: Elemental Damage cause impact on HP despite lack of SD (custom)
;-- 1: Elemental Damage does not cause impact on HP when SD is used (original)
;----------------------------------------------------------------------------------------------ElementalDmgAffectSDOnly = 1
;----------------------------------------------------------------------------------------------
;-- Below options take an effect on final Elemental (PvP) damage so should be configured
;-- as last, after the above or other options which may affect the damage, example:
;-- Final character damage is 10000, XXPvPDamageRate = 10, final damage will be then 1000;-- All values expressed in percent (integer type values)
;----------------------------------------------------------------------------------------------
DWToDW_PvPDamageRate = 100
DWToDK_PvPDamageRate = 100
DWToELF_PvPDamageRate = 100
DWToMG_PvPDamageRate = 100
DWToDL_PvPDamageRate = 100
DWToSU_PvPDamageRate = 100
DWToRF_PvPDamageRate = 100
DWToGL_PvPDamageRate = 100
DKToDW_PvPDamageRate = 100
DKToDK_PvPDamageRate = 100
DKToELF_PvPDamageRate =100
DKToMG_PvPDamageRate = 100
DKToDL_PvPDamageRate = 100
DKToSU_PvPDamageRate = 100
DKToRF_PvPDamageRate = 100
DKToGL_PvPDamageRate = 100
ELFToDW_PvPDamageRate = 100
ELFToDK_PvPDamageRate = 100
ELFToELF_PvPDamageRate = 100
ELFToMG_PvPDamageRate = 100
ELFToDL_PvPDamageRate = 100
ELFToSU_PvPDamageRate = 100
ELFToRF_PvPDamageRate = 100
ELFToGL_PvPDamageRate = 100
MGToDW_PvPDamageRate = 100
MGToDK_PvPDamageRate = 100
MGToELF_PvPDamageRate = 100
MGToMG_PvPDamageRate = 100
MGToDL_PvPDamageRate = 100
MGToSU_PvPDamageRate = 100
MGToRF_PvPDamageRate = 100
MGToGL_PvPDamageRate = 100
DLToDW_PvPDamageRate = 100
DLToDK_PvPDamageRate = 100
DLToELF_PvPDamageRate = 100
DLToMG_PvPDamageRate = 100
DLToDL_PvPDamageRate = 100
DLToSU_PvPDamageRate = 100
DLToRF_PvPDamageRate = 100
DLToGL_PvPDamageRate = 100
SUToDW_PvPDamageRate = 100
SUToDK_PvPDamageRate = 100
SUToELF_PvPDamageRate = 100
SUToMG_PvPDamageRate = 100
SUToDL_PvPDamageRate = 100
SUToSU_PvPDamageRate = 100
SUToRF_PvPDamageRate = 100
SUToGL_PvPDamageRate = 100
RFToDW_PvPDamageRate = 100
RFToDK_PvPDamageRate = 100
RFToELF_PvPDamageRate = 100
RFToMG_PvPDamageRate = 100
RFToDL_PvPDamageRate = 100
RFToSU_PvPDamageRate = 100
RFToRF_PvPDamageRate = 100
RFToGL_PvPDamageRate = 100
GLToDW_PvPDamageRate = 100
GLToDK_PvPDamageRate = 100
GLToELF_PvPDamageRate = 100
GLToMG_PvPDamageRate = 100
GLToDL_PvPDamageRate = 100
GLToSU_PvPDamageRate = 100
GLToRF_PvPDamageRate = 100
GLToGL_PvPDamageRate = 100;
----------------------------------------------------------------------------------------------
;-- Below options take an effect on final Elemental (PvM) damage so should be configured
;-- as last, after the above or other options which may affect the damage, example:
;-- Final character damage is 10000, XXPvMDamageRate = 10, final damage will be then 1000
;-- All values expressed in percent (integer type values)
;----------------------------------------------------------------------------------------------
DKPvMDamageRate = 100
DWPvMDamageRate = 100
ELFPvMDamageRate = 100
MGPvMDamageRate = 100
DLPvMDamageRate = 100
SUMPvMDamageRate = 100
RFPvMDamageRate = 100
GLPvMDamageRate = 100