[Help] Compiled IGCN S9 E2 (Repack) - Selupan teleports too much

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  1. #1

    [Help] Compiled IGCN S9 E2 (Repack) - Selupan teleports too much

    As the title says I am using the Compiled IGCN S9 E2 (Repack) from @DragonSeth . When I enter the Raklion event the boss Selupan doesn't atack. He teleports almost constantly. I can't even hit him.

    Do you know where I can set a cooldown on his spells?

    I tried editing everything from IGC_RaklionHatchery.xml , but no variable did the trick.

    Any help is appreciated, thanks.


  2. #2
    Gamma DragonSeth is offline
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    Aug 2011 Join Date
    2,996Posts

    re: [Help] Compiled IGCN S9 E2 (Repack) - Selupan teleports too much

    If your character is GM then the monsters wont hit him. If that's not the case I will check into it.

  3. #3

    re: [Help] Compiled IGCN S9 E2 (Repack) - Selupan teleports too much

    Quote Originally Posted by DragonSeth View Post
    If your character is GM then the monsters wont hit him. If that's not the case I will check into it.
    I just tested with a non GM character and it still does that.

  4. #4
    Gamma DragonSeth is offline
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    Aug 2011 Join Date
    2,996Posts

    re: [Help] Compiled IGCN S9 E2 (Repack) - Selupan teleports too much

    Quote Originally Posted by alurosu View Post
    I just tested with a non GM character and it still does that.
    Interesting I just tested it and it worked fine. Hmmm, he hit me quite a bit. He does teleport quite a bit though. But did you possibly make any changes to the config or anything to the event?

  5. #5

    re: [Help] Compiled IGCN S9 E2 (Repack) - Selupan teleports too much

    Quote Originally Posted by DragonSeth View Post
    Interesting I just tested it and it worked fine. Hmmm, he hit me quite a bit. He does teleport quite a bit though. But did you possibly make any changes to the config or anything to the event?
    Here's what I have in IGC_RaklionHatchery.xml:

    Code:
    <RaklionEvent Enable="1">
      <Time SelupanSkillHitDelay="120" BossAppearance="5" BossZoneClose="60" EventStart="21600" />
      <EggCount Half="5" Max="15" />
      <SkillPatterns Pattern1="70" Pattern2="60" Pattern3="50" Pattern4="40" Pattern5="20" Pattern6="10" />
    </RaklionEvent>
    And maybe this helps .. in Monsters/IGC_Monster_Skill.xml I have this line for Selupan:

    Code:
    <Skill MonsterIndex="459" Type0="31" Unit0="37" Type1="0" Unit1="34" Type2="0" Unit2="35" Type3="0" Unit3="36" Type4="30" Unit4="38" Type5="20" Unit5="39" Type6="0" Unit6="40" Type7="0" Unit7="41" Type8="10" Unit8="42" Type9="-1"  Unit9="-1" Name="Selupan" />
    Any ideas?



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