Hey RZ forum,
Before I cretead this thread I've already looked for all answered topics and Karli video from youtube. Ofc I followed and tried all of them. So really I tried but I have to ask some assistance from you guys.
Crywolf : Common issue is missing Crywolf,Barracks from the map list (ingame M)
I tried to add Crywolf with the correct values (same on client and server side too) not at least I decoded MPR to a folder and here was the issue (haha nope) movereq(kor).txt had \\ in front of Crywolf. Deleted those two \ and decoded everything back to MPR. Replaced the old with this fixed one. Also I double checked en+de coded it again, just in case. It doesn't work ...
Move.txt -server
movereq_eng.txt -client (saved from movereq_eng.bmd)
movereq(kor).txt - client (saved from Lang.mpr)
I used Pentium tools for opening the .bmd file, en/decoding Lang.mpr for xteam tools.
I tried to add a new line for a different map but I simply coudn't add new line in the .bmd file. I'm 99% sure I made a mistake somewhere but really I don't see it.
I use s14 x-team files. @KarLi
Navimap : Long story short : I changed the original Icarus map to this extended version with cages. It works fine , no problem at all. But as far this is an extension , players must have to see it when push tab. So I researched a lot and found Client\Data\Interface\GFx\NaviMap folder where If I'm right all navigation maps located. I successfully converted it to .png - this is the original Icarus. My problem is : how to get the "new" Icarus navimap ? and how to convert it to back .OZP
I tried to use Pentium tool, I could check the .att.map.object files. I found something what is similar to the original navimap but i dont know how to export it.
@DragonSeth @myheart
Icarus map
Thanks :)



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