
Originally Posted by
Zahamael
Friend you have configurated this:
//############################################################
//# -- X12 MUONLINE SERVER EMULATOR
//# -- [IGCN] Mu Server Files - Season 14 Part 1-3
//# --
//# -- (C) 2017 IGC-Network | MUEMU (R)
//# ----------------------------------------------------------
//# -- File is a part of MUEMU MuOnline Server files.
//############################################################
[SETTINGS]
// --------------------------------------------------------------------
// -- Fix Copy Char for GS Battlecore Data Server
// --------------------------------------------------------------------
DSBattleCore = 0
// --------------------------------------------------------------------
// -- Max Game Servers that can connect to actual Data Server
// -- Formula: MAX_SERVER * 20, reducing will lower memory consumption
// --------------------------------------------------------------------
MAX_SERVER = 10
// -----------------------------------------------------------
// -- Options allow to disable eDataServer modules, 0/1
// -----------------------------------------------------------
UseJoinServer = 1
UseDataServer = 1
UseExDataServer = 1
// -----------------------------------------------------------
// -- Ports configuration for eDataSrver and its components
// -- Below ports must stay always closed for public access
// -----------------------------------------------------------
JoinServerPort = 56970
DataServerPort = 56960
ExDataServerPort = 56906
// -----------------------------------------------------------------------------------------------------
// -- Public (WAN) IP, required for purpose of ChatServer, max 15 characters
// -----------------------------------------------------------------------------------------------------
WanIP = your ip
// -----------------------------------------------------------------------------------------------------
// -- Option disables other components of eDataServer such as Ranking, Event Servers, Join Server, etc
// -- leaving the application in Data Servers only mode. Useful for complex server configurations,
// -- separate Servers running within same Connect Server or for collocation purposes
// -----------------------------------------------------------------------------------------------------
DataServerOnlyMode = 0
// ------------------------------------------------------------
// -- Path to MapServerInfo.dat file used by GameServers
// -- working within actual DataServer and same MapServerGroup
// ------------------------------------------------------------
MapServerInfoPath = "..\\IGCData\\IGC_MapServerInfo.xml"
// ----------------------------------------------------------------------------------------------------
// -- Global Connection Limit (per Group of Servers), local limit (per Game Server) in GameServer.ini
// -- e.g. if having 5 servers (subs) within single group of servers, MachineIDConnectionLimitPerGroup
// -- set to 3 and MachineIDConnectionLimitCount = 1 then player will be able to connect to 3 of 5
// -- of Servers with single account only at the same time
// ----------------------------------------------------------------------------------------------------
MachineIDConnectionLimitPerGroup = 3
// ----------------------------------------------------------------------------------------------------
// -- Minimum level of regular character to unlock Magic Gladiator creation, set to 0 to do not limit
// ----------------------------------------------------------------------------------------------------
MagicGladiatorCreateMinLevel = 220
// ----------------------------------------------------------------------------------------------------
// -- Minimum level of regular character to unlock Dark Lord creation, set to 0 to do not limit
// ----------------------------------------------------------------------------------------------------
DarkLordCreateMinLevel = 250
// ----------------------------------------------------------------------------------------------------
// -- Minimum level of regular character to unlock Grow lancer creation, set to 0 to do not limit
// ----------------------------------------------------------------------------------------------------
GrowLancerCreateMinLevel = 200
[SQL]
// ------------------------------------------------------------------------
// -- Specify selected value for PasswordEncryptType below
// -- Referenced table for storing password: [dbo].[MEMB_INFO].[memb__pwd]
// ------------------------------------------------------------------------
// #######################################################################
// ### NO MD5 - varchar(20) - for x86/x64 SQL ############################
// #######################################################################
// --- PWENC_NONE - 0
// #######################################################################
// ### WZ_MD5 - binary(16) - for x86 SQL only, requires WZMD5MOD.dll #####
// #######################################################################
// -- PWENC_WZMD5 - 1
// #######################################################################
// ## IGC_MD5 - varchar(32) - for x86/x64 SQL, uses md5($pass) from PHP ##
// #######################################################################
// -- PWENC_MD5 - 2
// #######################################################################
// ## NOT IN USE YET #####################################################
// #######################################################################
// -- PWENC_SHA2 - 3
// ------------------------------------------------------------------------
PasswordEncryptType = 0
// -------------------------------------------
// -- DATABASE & Access SETUP
// -------------------------------------------
MuOnlineDB = MuOnline
MeMuOnlineDB = MuOnline
EventDB = Events
RankingDB = Ranking
User = SQL_USER
Pass = SQL_PASSWORD
// --------------------------------------------------------------------------
// -- IP or INSTANCE_NAME OR COMPUTER_NAME - depends of SQL configuration
// --------------------------------------------------------------------------
SQLServerName = NAME_SQL_AGENT
[GensSystem]
// -------------------------------------------------------------------------------------
// -- Interval time in hours to update Gens Ranking
// -- Not recoomended to update more often than every 5h.
// -------------------------------------------------------------------------------------
GensRankingUpdateTimeHour = 10
// -------------------------------------------------------------------------------------
// -- Path to IGC_GensRanking.dat file used by GameServers
// -------------------------------------------------------------------------------------
GensRankingPath = "..\\IGCData\\IGC_GensSystem.xml"
// -------------------------------------------------------------------------------------
// -- Days to wait before it is possible to join gens after leaving it, 0 for no limit
// -------------------------------------------------------------------------------------
GensReJoinDaysLimit = 0