This is happening with the other classes, but I will give the ELF example. when I'm going to try to use a bow that has no requirements, plus he's with "additional DMG +4" he does not equip, he's giving "Can not Wear Item." so if I add points in STR (it does not ask STR to be equipped.) the item can be equipped.
https://youtu.be/2le3SM2jSNo
the short bow is like this in my IGC_itemList.xml
in my Item_Eng.BMD is like thisCode:<Item Index="0" Slot="1" SkillIndex="24" TwoHand="1" Width="2" Height="3" Serial="1" Option="1" Drop="1" DropLevel="2" DamageMin="3" DamageMax="5" AttackSpeed="30" Durability="20" MagicDurability="0" MagicPower="0" ReqLevel="0" ReqStrength="20" ReqDexterity="80" ReqEnergy="0" ReqVitality="0" ReqCommand="0" SetAttrib="2" DarkWizard="0" DarkKnight="0" FairyElf="1" MagicGladiator="0" DarkLord="0" Summoner="0" RageFighter="0" Type="1" Dump="1" Transaction="1" PersonalStore="1" StoreWarehouse="1" SellToNPC="1" Repair="1" KindA="1" KindB="8" Overlap="0" Name="Short Bow" ModelPath="Data\Item\" ModelFile="bow01.bmd" />
whenever he has an additional DMG +4,8,12,16,20 and 24 he does not let me equip the item. only allows me to equip after adding points in strangth. (he does not show in the information that he needs to add points in StrangthCode:"Data\Item\" "bow01.bmd" 1 8 1 1 0 1 24 2 3 1 1 1 "Short Bow" 2 3 5 30 20 0 0 0 20 80 0 0 0 2 0 0 1 0 0 0 0 1 1 1 1 1 0 1 0


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