Hello! I want to make sure that each character in the Blood Castle event receives a reward for his or her own cast item. But for some reason it doesn't work that way. Do you have any idea what I messed up? Thanks in advance!
BAG ITEM: NO LIMIT
//
// ### ItemBag::BagConfig ###
// Name: Name of the Item or Monster
// ItemRate: Drop rate of an Item, n/10000
// SetItemRate: Drop Rate of random set item, system replicates drawn regular items with random set ancient item, n/10000, can be 0
// MoneyDrop: Money amount to drop from bag (must be greater than 0 if ItemRate is lower than 10000)
// BagUseEffect:
// -1: no effect
// 0: Firecracker effect type
// 2: Silver and Gold Medals effect type, Box of Heaven
// 58: Cherry Blossom Play Box effect type
// BagUseRate: Defines probability to use Bag, n/10000.
// If value lower than 10000 (100%) makes a draw between Bag and Regular drop.
// If Monster level is greater than 149 always set 10000
//
// ### ItemBag:::SummonBook ### - responsible of dropping Summon Books from range - Cat: 14; Index: 217-221
// Enable: Activates the system, 0/1
// DropRate: Summon Book item drop rate, n/1000000
// ItemCat: Category of Summon Book Item: 14
// ItemIndex: Index of Summon Book Item: 217-221
//
// ### ItemBag::AddCoin ### - awarding with configured coin type and count
// Enable: 0 ~ disable, 1 ~ enables
// CoinType: 0 ~ WCoinC (WCoin for Season 8 and later), 1 ~ WCoinP (available for Season 6 only), 2 ~ Goblin Point
// CoinValue: Points count to award with
//
// ### DropAllow ### - If setting lower class the higher one will automatically get allowed too
// Wizard: 0 ~ Disallow, 1 ~ Dark Wizard, 2 ~ Sould Master, 3 ~ Grand Master
// Knight: 0 ~ Disallow, 1 ~ Dark Knight, 2 ~ Blade Knight, 3 ~ Blade Master
// FairyElf: 0 ~ Disallow, 1 ~ Fairy Elf, 2 ~ Muse Elf, 3 ~ High Elf
// MagicGladiator: 0 ~ Disallow, 1 ~ Magic Gladiator, 2 ~ Duel Master
// DarkLord: 0 ~ Disallow, 1 ~ Dark Lord, 2 ~ Lord Emperor
// Summoner: 0 ~ Disallow, 1 ~ Summoner, 2 ~ Bloody Summoner, 3 ~ Dimension Master
// RageFighter: 0 ~ Disallow, 1 ~ Rage Fighter, 2 ~ Fist Master
// PlayerMinLevel: Minimum level of player to apply drop of items from the section (must be lower or equal to PlayerMaxLevel)
// PlayerMaxLevel: Maximum level of player to apply drop of items from the section (must be greater or equal to PlayerMinLevel)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ For easier configuration use PlayerMaxLevel="MAX" to configure maximum level available for the server (automated sum of MaxNormalLevel and MaxMasterLevel)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MapNumber: Map Number the drop of items applies to, -1 for all maps
//
// ### DropAllow::Drop ###
// Rate: Drop rate of items from the section, n/10000
// Count: Items count to be dropped at a time from the section - option ignored for MuRuumy reward, always 1
//
// ### DropAllow::Drop::Item ###
// Cat: Item Category, refer to \IGCData\Items\ItemList.xml
// Index: Item index, refer to \IGCData\Items\ItemList.xml
// ItemMinLevel: Minimum level the item should drop with (must be lower or equal to ItemMaxLevel)
// ItemMaxLevel: Maximum level of the item should drop with (must be greater or equal to ItemMinLevel)
// Durability: Durability is optional attribute, if used then defined value will be used, otherwise generated automatically, 0-255, 0-255
// Skill: 0 ~ no Skill, -1 ~ Random (50/50% chance), 1 ~ with Skill
// Luck: 0 ~ no Luck, -1 ~ Random (50/50% chance), 1 ~ with Luck
// Option: 0 ~ no Option, -1 ~ Random, 1,2,3,4,5,6,7 - with specified option - +4,+8,+12,+16,+20,+24,+28
// Exc:
// -1: Random Exc options
// -2: Lord Mix only, original setting
// -3: Random Exc options based on a Common Exc Options rate from IGC_ExcellentOptions.xml
// 0: No Exc options, or sum of below values (63 - Full of Excellent):
// 1: Mana recovery after Monster hunt +Mana/8
// 2: Health recovery after Monster hunt +HP/8
// 4: Speed +7
// 8: More Damage +2%
// 16: More Damage +Level/20
// 32: Excellent Damage Rate +10%
// SetItem: 0 ~ no ancient, 1 ~ ancient (random Tier of specified item) - must be added as ancient, otherwise option will be ignored
// SocketCount: 0 ~ no Socket slots, 1 ~ up to one slot, 2 ~ up to two slots, 3 ~ up to three slots, 4 ~ up to four slots, 5 ~ up to five slots (for versions later than Season 6item must be of Type 3 in ItemList.xml)
// ElementalItem: 0 ~ no Elemental attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4 ~ Wind, 5 ~ Darkness, -1 ~ Random attribute (option ignored for S6E3)
// MuunEvolutionItemCat: Attribute used and required for item 13,211 (Evolution Stone) only, defines Muun Item Category
// MuunEvolutionItemIndex: Attribute used and required for item 13,211 (Evolution Stone) only, defines Muun Item Index
// KindA: Attribute automatically assigned on a basis on ItemList.xml configuration, no necessary to be defined in bag
//
// Bag Structure Supports multiple DropAllow sections. Each DropAllow section may have multiple Drop sub-sections
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->
<ItemBag>
<BagConfig Name="Event_BloodCastle1_Reward" ItemRate="10000" SetItemRate="0" MoneyDrop="300000" BagUseEffect="-1" BagUseRate="10000" />
<SummonBook Enable="0" DropRate="0" ItemCat="0" ItemIndex="0" />
<AddCoin Enable="1" CoinType="2" CoinValue="10" />
<DropAllow Wizard="1" Knight="0" FairyElf="0" MagicGladiator="0" DarkLord="0" Summoner="0" RageFighter="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
<Drop Rate="10000" Count="1">
<Item Cat="7" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="8" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="9" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="10" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="11" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
</Drop>
</DropAllow>
<DropAllow Wizard="0" Knight="1" FairyElf="0" MagicGladiator="1" DarkLord="1" Summoner="0" RageFighter="1" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
<Drop Rate="10000" Count="1">
<Item Cat="7" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="8" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="9" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="10" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="11" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
</Drop>
</DropAllow>
<DropAllow Wizard="0" Knight="0" FairyElf="1" MagicGladiator="0" DarkLord="0" Summoner="0" RageFighter="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
<Drop Rate="10000" Count="1">
<Item Cat="7" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="8" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="9" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="10" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="11" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
</Drop>
</DropAllow>
<DropAllow Wizard="0" Knight="0" FairyElf="0" MagicGladiator="0" DarkLord="0" Summoner="1" RageFighter="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
<Drop Rate="10000" Count="1">
<Item Cat="7" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="8" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="9" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="10" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
<Item Cat="11" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
</Drop>
</DropAllow>
</ItemBag>


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