[Help] Itembag

Results 1 to 12 of 12
  1. #1
    Enthusiast CobraKai is offline
    MemberRank
    Jul 2018 Join Date
    43Posts

    [Help] Itembag

    Hello! I want to make sure that each character in the Blood Castle event receives a reward for his or her own cast item. But for some reason it doesn't work that way. Do you have any idea what I messed up? Thanks in advance!

    BAG ITEM: NO LIMIT
    //
    // ### ItemBag::BagConfig ###
    // Name: Name of the Item or Monster
    // ItemRate: Drop rate of an Item, n/10000
    // SetItemRate: Drop Rate of random set item, system replicates drawn regular items with random set ancient item, n/10000, can be 0
    // MoneyDrop: Money amount to drop from bag (must be greater than 0 if ItemRate is lower than 10000)
    // BagUseEffect:
    // -1: no effect
    // 0: Firecracker effect type
    // 2: Silver and Gold Medals effect type, Box of Heaven
    // 58: Cherry Blossom Play Box effect type
    // BagUseRate: Defines probability to use Bag, n/10000.
    // If value lower than 10000 (100%) makes a draw between Bag and Regular drop.
    // If Monster level is greater than 149 always set 10000
    //
    // ### ItemBag:::SummonBook ### - responsible of dropping Summon Books from range - Cat: 14; Index: 217-221
    // Enable: Activates the system, 0/1
    // DropRate: Summon Book item drop rate, n/1000000
    // ItemCat: Category of Summon Book Item: 14
    // ItemIndex: Index of Summon Book Item: 217-221
    //
    // ### ItemBag::AddCoin ### - awarding with configured coin type and count
    // Enable: 0 ~ disable, 1 ~ enables
    // CoinType: 0 ~ WCoinC (WCoin for Season 8 and later), 1 ~ WCoinP (available for Season 6 only), 2 ~ Goblin Point
    // CoinValue: Points count to award with
    //
    // ### DropAllow ### - If setting lower class the higher one will automatically get allowed too
    // Wizard: 0 ~ Disallow, 1 ~ Dark Wizard, 2 ~ Sould Master, 3 ~ Grand Master
    // Knight: 0 ~ Disallow, 1 ~ Dark Knight, 2 ~ Blade Knight, 3 ~ Blade Master
    // FairyElf: 0 ~ Disallow, 1 ~ Fairy Elf, 2 ~ Muse Elf, 3 ~ High Elf
    // MagicGladiator: 0 ~ Disallow, 1 ~ Magic Gladiator, 2 ~ Duel Master
    // DarkLord: 0 ~ Disallow, 1 ~ Dark Lord, 2 ~ Lord Emperor
    // Summoner: 0 ~ Disallow, 1 ~ Summoner, 2 ~ Bloody Summoner, 3 ~ Dimension Master
    // RageFighter: 0 ~ Disallow, 1 ~ Rage Fighter, 2 ~ Fist Master
    // PlayerMinLevel: Minimum level of player to apply drop of items from the section (must be lower or equal to PlayerMaxLevel)
    // PlayerMaxLevel: Maximum level of player to apply drop of items from the section (must be greater or equal to PlayerMinLevel)
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //~~ For easier configuration use PlayerMaxLevel="MAX" to configure maximum level available for the server (automated sum of MaxNormalLevel and MaxMasterLevel)
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // MapNumber: Map Number the drop of items applies to, -1 for all maps
    //
    // ### DropAllow::Drop ###
    // Rate: Drop rate of items from the section, n/10000
    // Count: Items count to be dropped at a time from the section - option ignored for MuRuumy reward, always 1
    //
    // ### DropAllow::Drop::Item ###
    // Cat: Item Category, refer to \IGCData\Items\ItemList.xml
    // Index: Item index, refer to \IGCData\Items\ItemList.xml
    // ItemMinLevel: Minimum level the item should drop with (must be lower or equal to ItemMaxLevel)
    // ItemMaxLevel: Maximum level of the item should drop with (must be greater or equal to ItemMinLevel)
    // Durability: Durability is optional attribute, if used then defined value will be used, otherwise generated automatically, 0-255, 0-255
    // Skill: 0 ~ no Skill, -1 ~ Random (50/50% chance), 1 ~ with Skill
    // Luck: 0 ~ no Luck, -1 ~ Random (50/50% chance), 1 ~ with Luck
    // Option: 0 ~ no Option, -1 ~ Random, 1,2,3,4,5,6,7 - with specified option - +4,+8,+12,+16,+20,+24,+28
    // Exc:
    // -1: Random Exc options
    // -2: Lord Mix only, original setting
    // -3: Random Exc options based on a Common Exc Options rate from IGC_ExcellentOptions.xml
    // 0: No Exc options, or sum of below values (63 - Full of Excellent):
    // 1: Mana recovery after Monster hunt +Mana/8
    // 2: Health recovery after Monster hunt +HP/8
    // 4: Speed +7
    // 8: More Damage +2%
    // 16: More Damage +Level/20
    // 32: Excellent Damage Rate +10%
    // SetItem: 0 ~ no ancient, 1 ~ ancient (random Tier of specified item) - must be added as ancient, otherwise option will be ignored
    // SocketCount: 0 ~ no Socket slots, 1 ~ up to one slot, 2 ~ up to two slots, 3 ~ up to three slots, 4 ~ up to four slots, 5 ~ up to five slots (for versions later than Season 6item must be of Type 3 in ItemList.xml)
    // ElementalItem: 0 ~ no Elemental attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4 ~ Wind, 5 ~ Darkness, -1 ~ Random attribute (option ignored for S6E3)
    // MuunEvolutionItemCat: Attribute used and required for item 13,211 (Evolution Stone) only, defines Muun Item Category
    // MuunEvolutionItemIndex: Attribute used and required for item 13,211 (Evolution Stone) only, defines Muun Item Index
    // KindA: Attribute automatically assigned on a basis on ItemList.xml configuration, no necessary to be defined in bag
    //
    // Bag Structure Supports multiple DropAllow sections. Each DropAllow section may have multiple Drop sub-sections
    //
    // STRICTLY NO COMMENTS INSIDE TAGS
    -->

    <ItemBag>
    <BagConfig Name="Event_BloodCastle1_Reward" ItemRate="10000" SetItemRate="0" MoneyDrop="300000" BagUseEffect="-1" BagUseRate="10000" />
    <SummonBook Enable="0" DropRate="0" ItemCat="0" ItemIndex="0" />
    <AddCoin Enable="1" CoinType="2" CoinValue="10" />

    <DropAllow Wizard="1" Knight="0" FairyElf="0" MagicGladiator="0" DarkLord="0" Summoner="0" RageFighter="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
    <Drop Rate="10000" Count="1">
    <Item Cat="7" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="8" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="9" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="10" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="11" Index="2" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    </Drop>
    </DropAllow>




    <DropAllow Wizard="0" Knight="1" FairyElf="0" MagicGladiator="1" DarkLord="1" Summoner="0" RageFighter="1" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
    <Drop Rate="10000" Count="1">
    <Item Cat="7" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="8" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="9" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="10" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="11" Index="5" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    </Drop>
    </DropAllow>




    <DropAllow Wizard="0" Knight="0" FairyElf="1" MagicGladiator="0" DarkLord="0" Summoner="0" RageFighter="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
    <Drop Rate="10000" Count="1">
    <Item Cat="7" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="8" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="9" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="10" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="11" Index="10" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    </Drop>
    </DropAllow>




    <DropAllow Wizard="0" Knight="0" FairyElf="0" MagicGladiator="0" DarkLord="0" Summoner="1" RageFighter="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="-1">
    <Drop Rate="10000" Count="1">
    <Item Cat="7" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="8" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="9" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="10" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    <Item Cat="11" Index="39" ItemMinLevel="0" ItemMaxLevel="0" Skill="0" Luck="1" Option="-1" Exc="-1" SetItem="0" SocketCount="0" ElementalItem="0" />
    </Drop>
    </DropAllow>
    </ItemBag>


  2. #2
    Member vietanhlsl is offline
    MemberRank
    Jan 2013 Join Date
    Ханой, VieLocation
    57Posts

    re: [Help] Itembag

    <DropAllow> is a single field, it's not in the loop so you can't use it many times.

  3. #3
    Banned HyoKenji is offline
    BannedRank
    Sep 2019 Join Date
    126Posts

    re: [Help] Itembag

    Your config is correct, but this Bag only rewards the one who Win the castle. Means those who return the quest items / PT memebers.
    Also you have to refresh EventBag Config on your Castle Siege server / Market Server

  4. #4
    Enthusiast CobraKai is offline
    MemberRank
    Jul 2018 Join Date
    43Posts

    re: [Help] Itembag

    Thanks!


    I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?
    I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?

  5. #5
    Banned HyoKenji is offline
    BannedRank
    Sep 2019 Join Date
    126Posts

    re: [Help] Itembag

    Quote Originally Posted by CobraKai View Post
    Thanks!

    I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?
    I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?I mean, I thought it was possible for each character to get a reward of their own kind. For example, elf reward: vine items, dw reward: pad items, etc.Maybe you have some idea how I can solve it?
    I dont see anything wrong with your config, it works correctly but just maybe you need test more and reload the configs

  6. #6
    Enthusiast CobraKai is offline
    MemberRank
    Jul 2018 Join Date
    43Posts

    re: [Help] Itembag

    Quote Originally Posted by HyoKenji View Post
    I dont see anything wrong with your config, it works correctly but just maybe you need test more and reload the configs


    I've done the reloads with this config, but based on the tests so far, the elf will get unfortunately pad items as a prize so I don't understand it.

    I've done the reloads with this config, but based on the tests so far, the elf will get unfortunately pad items as a prize so I don't understand it.

  7. #7
    Banned HyoKenji is offline
    BannedRank
    Sep 2019 Join Date
    126Posts

    re: [Help] Itembag

    You're Using Season 9 Files Igcn?

  8. #8
    Enthusiast CobraKai is offline
    MemberRank
    Jul 2018 Join Date
    43Posts

    re: [Help] Itembag

    Yes. S9ep2 IGCn

  9. #9
    Banned HyoKenji is offline
    BannedRank
    Sep 2019 Join Date
    126Posts

    re: [Help] Itembag

    Quote Originally Posted by CobraKai View Post
    Yes. S9ep2 IGCn
    i think those dont support <Drop Allow> Multiple.

  10. #10
    Enthusiast CobraKai is offline
    MemberRank
    Jul 2018 Join Date
    43Posts

    re: [Help] Itembag

    Quote Originally Posted by HyoKenji View Post
    i think those dont support <Drop Allow> Multiple.
    "// Bag Structure Supports multiple DropAllow sections. Each DropAllow section may have multiple Drop sub-sections"

  11. #11
    Banned HyoKenji is offline
    BannedRank
    Sep 2019 Join Date
    126Posts

    re: [Help] Itembag

    Quote Originally Posted by CobraKai View Post
    "// Bag Structure Supports multiple DropAllow sections. Each DropAllow section may have multiple Drop sub-sections"
    I can suggest you test Adding 2 Drop Section at a Time.

    Like 1 for SM and DK and try it out.

  12. #12
    Enthusiast CobraKai is offline
    MemberRank
    Jul 2018 Join Date
    43Posts

    re: [Help] Itembag

    Quote Originally Posted by HyoKenji View Post
    I can suggest you test Adding 2 Drop Section at a Time.

    Like 1 for SM and DK and try it out.
    The same problem. If I use 2 sections then it gives only the first and incorrect. Dark Knight and Wizard get the same items (leather). If there is only one DK section then the DW will not receive a reward.



Advertisement