- Joined
- Aug 29, 2011
- Messages
- 512
- Reaction score
- 33
Guys I have some doubts about HOW MAIN deals with the BMD files of items.
I know that the muonline characters are modular!
For example the DW he is formed by HelmClass01.bmd, ArmorClass01.bmd, PantsClass01.bmd, BootsClass01.bmd and GlovessClass01.bmd
And if the player places a Amor Pad, the game changes AmorClass01.bmd for AmorMale03.bmd!
So far ok !!
But if you open the file converted to SMD from ArmorMale03 in a 3D program you will see Pad Armor and it will have part of the arm of the DW, but the item when it is in the inventory does not have that detail!
What I'm looking to find out is how the main does it !!
I appreciate any help to understand this !!
At night I post some images to illustrate what I mean here!
I know that the muonline characters are modular!
For example the DW he is formed by HelmClass01.bmd, ArmorClass01.bmd, PantsClass01.bmd, BootsClass01.bmd and GlovessClass01.bmd
And if the player places a Amor Pad, the game changes AmorClass01.bmd for AmorMale03.bmd!
So far ok !!
But if you open the file converted to SMD from ArmorMale03 in a 3D program you will see Pad Armor and it will have part of the arm of the DW, but the item when it is in the inventory does not have that detail!
What I'm looking to find out is how the main does it !!
I appreciate any help to understand this !!
At night I post some images to illustrate what I mean here!