re: [Help] Make monsters glow?
interesante aunque sus parametros no son correctos, las dos funciones que remarca como parametro n1 lleva un puntero a la estrctura del modelo cuyo primer var si seria el puntero al SchedulerBase igual que con la otra funcion :)
ENG:
interesting although its parameters are not correct, the two functions that it highlights as parameter n1 take a pointer to the model's model whose first var would be the pointer to the SchedulerBase as with the other function :)
void __cdecl sub_5DE260(OBJECT_MODEL_INFO *lpModelInfo, int a2, int Type, int a4)
more info
void __cdecl sub_5DE260(OBJECT_MODEL_INFO *lpModelInfo, int Check/*Dont Use*/, int Type, int MonsterClass)
anoter fun
char __cdecl sub_9058F0(OBJECT_MODEL_INFO *lpModelInfo, OBJECT_BMD_INFO *lpBmdInfo)
:)
re: [Help] Make monsters glow?
Quote:
Originally Posted by
YolaxD
interesante aunque sus parametros no son correctos, las dos funciones que remarca como parametro n1 lleva un puntero a la estrctura del modelo cuyo primer var si seria el puntero al SchedulerBase igual que con la otra funcion :)
ENG:
interesting although its parameters are not correct, the two functions that it highlights as parameter n1 take a pointer to the model's model whose first var would be the pointer to the SchedulerBase as with the other function :)
void __cdecl sub_5DE260(OBJECT_MODEL_INFO *lpModelInfo, int a2, int Type, int a4)
more info
void __cdecl sub_5DE260(OBJECT_MODEL_INFO *lpModelInfo, int Check/*Dont Use*/, int Type, int MonsterClass)
anoter fun
char __cdecl sub_9058F0(OBJECT_MODEL_INFO *lpModelInfo, OBJECT_BMD_INFO *lpBmdInfo)
:)
char __cdecl sub_9058F0(OBJECT_MODEL_INFO *lpModelInfo, OBJECT_BMD_INFO *lpBmdInfo)
-> correct is bool sub_9058F0
re: [Help] Make monsters glow?
You're right I forgot the return type of the function :)
re: [Help] Make monsters glow?
Quote:
Originally Posted by
drakelv
I'm happy to help if there is a request for a non-trivial problem and not a request for a full source code + tutorial how to use , but in this case there is nothing to answer because there is no researches posted by author, and I dont want to release such things in full because 99% times someone will try to sell it
Hey, just wanted to say sorry.
I know I was rude.. it's just that I've experienced the other end a lot of times too, and I try to help whenever possible, even though I'm not an expert on Mu Online development (at least on reverse engi, I'm fine with everything else). So I was just trying to find out how this worked to be able to work on it.
I know you've made a lot of contributions to the Mu scene, and that's really cool from you.
I just feel like ragezone has turned into something really different with the years, and I just got a bit angry with how things work now.. (you gotta pay for everything), and I actually do this.. whenever I need an offset I just pay some of this "experienced" devs so I can work on my functions, and for once I was wondering if people would be willing to share something for free. (I know it was a bit innocent from my side).
Any ways, I see that people actually tried and cared here after all, and that's cool.
Sorry for my attitude, and I've been working on some cool things myself too, like ingame market, multicolor glows and stuff,
I'll gladly share some of the things I've learned when I'm ready :)