Hello guys,
Is there someone who can explain about mu online file encryption/decryption .
Why is important to me?
So, I start to recreate mu in unity engine using mu client resources. I use a client of season 6 and now i try season15 but I couldn't convert items, players,objects using pentium tool so I start to collect all season 15 client files for lower version as season 6 or decrypted files from others.
Until now I have create a simple map so I can test move, items and objects but unity doesn't support .map or .att files.
After a little search I found this https://github.com/Balgas/muonline/t...urces/MuPacket
So this guy create a little project in unity and he can use .map files and .att using xor keys or what ever it is. If someone download these files there is a mutest.apk for android where maps are original like mu.
So, my question, is there any way/code of decryption I can use in unity so I can use original .map files from season 6 and if yes, can I use every .map files like this for example http://forum.ragezone.com/f195/relea...p-low-1169369/
Hope someone can help with this cause to recreate all maps from scratch is a little bit crazy.
This is the last thing I should solve and after that I will release all test files and source here I rz for everyone who interest to help.
Thank you



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