
Originally Posted by
KarLi
which exact sprites? what season of files version ?
and sprites = effect folder u mean?
Sprites = Static Effect (bad name) and this are methods of BMD Class from main. released sources have defined this funcion like: pStaticEffect (talking about: zClient sources and etc), but in really true name of this type of Effects are: Sprite.
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Originally Posted by
Dezi
Hi everyone guys! Please tell me where to get the sprites of items from the client mu online. I am trying to write a small editor and I would like to make a graphic presentation. thank you in advance! I apologize for errors using translate.google
Dezi: Sprite function for 1.03.16 (GMO Protocol) main.exe
You can download original Patch from here: http://patch-ggp.muonline.webzen.net...16/up_list.zip
Code:
#define pCreateSprite ((int(__cdecl*)(int Type,vec3_t Position,float Scale,vec3_t Light,LPOBJ lpObj,float Rotation,int SubType))0x006BBBD2)
int cEffect::CreateSpriteEx(int Type,vec3_t Position,float Scale,vec3_t Light,LPOBJ lpObj,float Rotation,int SubType)
{
return pCreateSprite(Type,Position,Scale,Light,lpObj,Rotation,SubType);
}
PS: LPOBJ = ObjectModel Structure, I have called like: OBJSTRUCT bcz... is more nice coding style. and for: vec3_t definitions you can see my thread here on Forum, about Fully Glow Source for 1.03K JPN here: http://forum.ragezone.com/f508/glow-...1-03k-1086720/ or use: VAngle struct that is the same.