[Help] Need Item sprites

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  1. #1
    Enthusiast Dezi is offline
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    talk [Help] Need Item sprites

    Hi everyone guys! Please tell me where to get the sprites of items from the client mu online. I am trying to write a small editor and I would like to make a graphic presentation. thank you in advance! I apologize for errors using translate.google


  2. #2

    re: [Help] Need Item sprites

    which exact sprites? what season of files version ?
    and sprites = effect folder u mean?

  3. #3
    Darkness Member Kiosani is offline
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    re: [Help] Need Item sprites

    Quote Originally Posted by KarLi View Post
    which exact sprites? what season of files version ?
    and sprites = effect folder u mean?
    Sprites = Static Effect (bad name) and this are methods of BMD Class from main. released sources have defined this funcion like: pStaticEffect (talking about: zClient sources and etc), but in really true name of this type of Effects are: Sprite.

    - - - Updated - - -

    Quote Originally Posted by Dezi View Post
    Hi everyone guys! Please tell me where to get the sprites of items from the client mu online. I am trying to write a small editor and I would like to make a graphic presentation. thank you in advance! I apologize for errors using translate.google
    Dezi: Sprite function for 1.03.16 (GMO Protocol) main.exe
    You can download original Patch from here: http://patch-ggp.muonline.webzen.net...16/up_list.zip
    Code:
    #define pCreateSprite  ((int(__cdecl*)(int Type,vec3_t Position,float Scale,vec3_t Light,LPOBJ lpObj,float Rotation,int SubType))0x006BBBD2)
    
    int cEffect::CreateSpriteEx(int Type,vec3_t Position,float Scale,vec3_t Light,LPOBJ lpObj,float Rotation,int SubType)
    {
        return pCreateSprite(Type,Position,Scale,Light,lpObj,Rotation,SubType);
    }
    PS: LPOBJ = ObjectModel Structure, I have called like: OBJSTRUCT bcz... is more nice coding style. and for: vec3_t definitions you can see my thread here on Forum, about Fully Glow Source for 1.03K JPN here: http://forum.ragezone.com/f508/glow-...1-03k-1086720/ or use: VAngle struct that is the same.
    Last edited by Kiosani; 25-10-18 at 09:08 PM.

  4. #4
    #ChangeBrazil SmileYzn is offline
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    re: [Help] Need Item sprites

    Quote Originally Posted by Kiosani View Post
    Sprites = Static Effect (bad name) and this are methods of BMD Class from main. released sources have defined this funcion like: pStaticEffect (talking about: zClient sources and etc), but in really true name of this type of Effects are: Sprite.

    - - - Updated - - -


    Dezi: Sprite function for 1.03.16 (GMO Protocol) main.exe
    You can download original Patch from here: http://patch-ggp.muonline.webzen.net...16/up_list.zip
    Code:
    #define pCreateSprite  ((int(__cdecl*)(int Type,vec3_t Position,float Scale,vec3_t Light,LPOBJ lpObj,float Rotation,int SubType))0x006BBBD2)
    
    int cEffect::CreateSpriteEx(int Type,vec3_t Position,float Scale,vec3_t Light,LPOBJ lpObj,float Rotation,int SubType)
    {
        return pCreateSprite(Type,Position,Scale,Light,lpObj,Rotation,SubType);
    }
    PS: LPOBJ = ObjectModel Structure, I have called like: OBJSTRUCT bcz... is more nice coding style. and for: vec3_t definitions you can see my thread here on Forum, about Fully Glow Source for 1.03K JPN here: http://forum.ragezone.com/f508/glow-...1-03k-1086720/ or use: VAngle struct that is the same.
    hollyshit, he wants the images from items to use in an editor bro.
    @Dezi look in mumaker or other editor that have these sprite images

  5. #5
    Enthusiast Dezi is offline
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    re: [Help] Need Item sprites

    Season 12b sprites are those when the inventory is opened and displayed that there lies! NOT - MODELS!
    //------------------------
    to SmileYzn:Yes-Yes!

    to Kiosani:BIg Fnx man

  6. #6
    (づ。◕‿‿◕。) Natzugen is offline
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    Jun 2014 Join Date
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    re: [Help] Need Item sprites

    Quote Originally Posted by Dezi View Post
    Season 12b sprites are those when the inventory is opened and displayed that there lies! NOT - MODELS!
    //------------------------
    to SmileYzn:Yes-Yes!

    to Kiosani:BIg Fnx man
    The inventory displays the models, to get the sprites you would hace to screenshot every item or just take them from anohter editor.

  7. #7
    Enthusiast Dezi is offline
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    Jun 2016 Join Date
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    re: [Help] Need Item sprites



    this is how the program will work. I post the test.Wrote a function that takes a sprite index as a parameter.Next in it is the following algorithm.
    int sX, sY, eX, eY;
    int vIndex;
    int hIndex;
    vIndex = floor(nIndex / 4);
    hIndex = nIndex - (vIndex * 4);
    sX = 0 + (hIndex * 64);
    sY = 0 + (vIndex * 64);
    eX = 64 + (hIndex * 64);
    eY = 64 + (vIndex * 64);
    If you open the file in the IGC Item List.hml, section<Section Index = "1" Name = "Axes">then from there take the index of the object (sprite) You will only need to programmatically track sections.
    Download Link:
    Last edited by Dezi; 27-10-18 at 12:27 PM.



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