i create character i need spawn other map i use this server http://forum.ragezone.com/f197/relea...eason-1146663/
i create character i need spawn other map i use this server http://forum.ragezone.com/f197/relea...eason-1146663/
There must be defaultclasstype .txt somewhere in files.. find that ajd open it. U can can change for each class map and coords
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in SQL server or ?
Go to SQL Management Studio.
Login
Expand MuOnline - DefaultClassType
Right Click and Select top 200 Rows
Under Each Class ID you can edit:
DK = 16
ELF = 32
WIZ = 0
MG = 48
DL = 64
SUM = 80
RF = 96
Lancer = 112
MapNumber: (Which map ID according to MapList example Lorencia is 0)
MapX and MapY: Coordinates you want them to Appear
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Hey guys, i editted my sql database DefaultClass as above, it did not work, i editted defaultclasstype.txt as mentioned above and it didnt work, any suggestions on how to get it sorted so that Elf and Summ chars can spawn in lorencia?
Btw muemu S12e2 files
Need change gates in sources.Or in gate.txt change map to correct.
ok so things changed...
SQL Database - DefaultClassType/MapNumber to 0 /MapPosX and Y to co-ords i need
Server Side - DefaultClassType.xml i changed StartGate to 570
in IGC_GateSettings i created a new gate
<Gate Index="570" Flag="0" MapNumber="0" StartX="124" StartY="124" EndX="127" EndY="127" Target="0" Direction="0" MinLevel="0" Name="" />
What am i missing?
@RSLocs
i remember doing it simply from defaultclassinfo .txt on muemu files and it worked fine, not sure exactly why it is not working for you, it should normally work perfectly after this change, now maybe you should disable from .txt and add only and use on DB or something like that.