[Help] Symbol of Kundum Bug

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  1. #1
    Account Upgraded | Title Enabled! ADMTec is offline
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    Aug 2011 Join Date
    474Posts

    [Help] Symbol of Kundum Bug

    I'm having problems with the symbol of kundun in Source IGCN Season 9. Whenever I join the 5 he creates the Lost Map but leaves a bugged symbol of kundun in the inventory.




    here I leave a video showing the problem

    https://youtu.be/S04B3cmL-2o


  2. #2
    Banned HyoKenji is offline
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    Sep 2019 Join Date
    126Posts

    re: [Help] Symbol of Kundum Bug

    It could be a server side source code issue. It item not being delete after creating a new.

    I could recommend that u dont use symbol but just use theLost map in drops or NPC.

  3. #3
    Account Upgraded | Title Enabled! ADMTec is offline
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    re: [Help] Symbol of Kundum Bug

    I am trying to make the correction in the source, if someone can help me to identify the place that should deal with deleting the item after creating the lost Map



    this is de code of Symbol kundun

    Code:
    		if ( lpItem->m_Type == ITEMGET(14,29) ) // Symbol of Kundun
    			{
    				for ( int n=0;n<MAIN_INVENTORY_SIZE;n++)
    				{ 
    					int pos = ::g_KalimaGate.CheckOverlapKundunMark(aIndex, lpItem->m_Level);
    
    					if ( MAIN_INVENTORY_RANGE(pos) )
    					{
    						if ( MapC[map_num].ItemGive(aIndex, item_num, true) == TRUE )
    						{
    							BYTE NewOption[MAX_EXOPTION_SIZE];
    
    							::ItemIsBufExOption(NewOption, (lpItem != NULL)?(CItem*)&lpItem->m_Number:NULL);
    
    							g_Log.Add("[%s][%s][%d]%d/%d Get serial:%I64d [%s][%d][%d][%d][%d][%d] dur:[%d]Ex:[%d,%d,%d,%d,%d,%d,%d] Set:[%d] 380:[%d] HO:[%d,%d] E:[%d]", gObj[aIndex].AccountID, gObj[aIndex].Name, map_num,
    								gObj[aIndex].X, gObj[aIndex].Y, lpItem->m_Number, szItemName, type,
    								level, lpItem->m_Option1, lpItem->m_Option2, lpItem->m_Option3, (int)lpItem->m_Durability,
    								NewOption[0], NewOption[1], NewOption[2], NewOption[3], NewOption[4], NewOption[5],
    								NewOption[6], lpItem->m_SetOption, lpItem->m_ItemOptionEx>>7,
    								g_kJewelOfHarmonySystem.GetItemStrengthenOption((lpItem)?((CItem *)&lpItem->m_Number):NULL), g_kJewelOfHarmonySystem.GetItemOptionLevel((lpItem)?((CItem *)&lpItem->m_Number):NULL),
    								lpItem->m_BonusSocketOption);
    
    							pResult.result = -3;
    
    							IOCP.DataSend(aIndex, (LPBYTE)&pResult, pResult.h.size);			
    
    							gObj[aIndex].pInventory[pos].m_Durability += lpItem->m_Durability;
    
    							if ( gObj[aIndex].pInventory[pos].m_Durability >= IsOverlapItem(lpItem->m_Type) )
    							{
    								int NewDur = gObj[aIndex].pInventory[pos].m_Durability - IsOverlapItem(lpItem->m_Type);
    								::gObjInventoryItemSet(aIndex, pos, -1);
    								gObj[aIndex].pInventory[pos].Clear();
    								this->GCInventoryItemDeleteSend(aIndex, pos, 1);
    								::ItemSerialCreateSend(aIndex, 235, gObj[aIndex].X, gObj[aIndex].Y, ItemGetNumberMake(14, 28),
    									lpItem->m_Level, 0, 0, 0, 0, aIndex, 0, 0, 0, 0, 0);
    
    								g_Log.Add("[Kalima] [%s][%s] Make Lost Kalima Map (Left Kundun Mark:%d)",
    									gObj[aIndex].AccountID, gObj[aIndex].Name, NewDur);
    
    								if ( NewDur > 0 )
    								{
    									lpItem->m_State = 2;
    									lpItem->Give = false;
    									lpItem->live = true;
    									lpItem->m_Durability = NewDur;
    
    									continue;
    
    								}
    							}
    							else
    							{
    								GCItemDurSend(aIndex,pos, gObj[aIndex].pInventory[pos].m_Durability, 0);
    								
    							}
    							return;
    						}
    					}
    					else
    					{
    						break;
    					}
    				}
    			}
    Last edited by ADMTec; 19-03-20 at 05:42 PM.

  4. #4

    re: [Help] Symbol of Kundum Bug

    maybe its not a bug? like test from monster drops, after u loot 5 it makes the ticket the same way or same bug aswell?

  5. #5
    Account Upgraded | Title Enabled! ADMTec is offline
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    474Posts

    re: [Help] Symbol of Kundum Bug

    Quote Originally Posted by KarLi View Post
    maybe its not a bug? like test from monster drops, after u loot 5 it makes the ticket the same way or same bug aswell?
    if I take the items from the floor it doesn't really happen

  6. #6

    re: [Help] Symbol of Kundum Bug

    i mean i dont have any idea bout coding and codes, but if you haven't yet try to remove codes / recompile and figure out where the problem sticks.

    other alternative way is to make the symbol only drop, but i understand the visual bug thing, i hope someone else can help you with that.
    @cMu



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