Help understand

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  1. #1
    Account Upgraded | Title Enabled! ponteleymon is offline
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    config Help understand

    Help me understand how to look for the necessary offsets in Main.exe and in the Gameserver.exe, what programs are needed for this, and knowledge? Hover at least some example on this topicP.S. I want to learn to look for offsets


  2. #2
    Account Upgraded | Title Enabled! ponteleymon is offline
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    Jan 2013 Join Date
    276Posts

    Re: Help understand

    That there are no people who know what I need?

  3. #3

    Re: Help understand

    well just download Ollydbg and learn

    Code:
    Basic elements
    
    Expressions may include:
    Byte registers AL, BL, CL, DL, AH, BH, CH, DH
    Word registers AX, BX, CX, DX, SP, BP, SI, DI
    Doubleword registers EAX, EBX, ECX, EDX, ESP, EBP, ESI, EDI
    Segment registers CS, DS, ES, SS, FS, GS
    FPU registers ST0, ST1, ST2, ST3, ST4, ST5, ST6, ST7 or alternative forms ST, ST(0), ST(1), ST(2), ST(3), ST(4), ST(5), ST(6), ST(7)
    Index pointer EIP
    CPU flags EFL or alternative form FLAGS
    Simple labels, like GetWindowTextA or userdefinedlabel1
    Known constants, like WM_PAINT or ERROR_FILE_NOT_FOUND
    Labels with prepended module name, like user32.GetWindowTextA
    Immediate integer numbers, like ABCDEF01, 123, 0x123 (all hexadecimal) or 123. (decimal)
    Immediate floating point numbers, like 123.456e-33
    Immediate strings, like "String"
    Parameters %A and %B
    Thread identifier %THR (or alternative form %THREAD)
    Ordinal number of the current thread %ORD (or alternative form %ORDINAL)
    Contents of memory (requires square brackets [ ], see detailed description below)
    
    
    Contents of memory
    
    To access memory, take address into the square brackets and optionally specify type and size of the item. OllyDbg supports following modifiers:
    
    Modifier	How the contents of memory is interpreted
    BYTE	Unsigned 8-bit integer
    CHAR	Signed 8-bit integer
    WORD	Unsigned 16-bit integer
    SHORT	Signed 16-bit integer
    DWORD	Unsigned 32-bit integer (default)
    INT, LONG	Signed 32-bit integer
    FLOAT	32-bit floating-point number
    DOUBLE	64-bit floating-point number
    LONG DOUBLE	80-bit floating-point number
    ASCII	Address inside the brackets will be interpreted as a pointer to ASCII string, but numerical value of expression remains unchanged
    UNICODE	Address inside the brackets will be interpreted as a pointer to UNICODE string, but numerical value of expression remains unchanged
    and more in google



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