[Help] How to understand Itemdrop.txt (S16 by MUDevs)

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  1. #1
    Member smth is online now
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    [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    [Help] How to understand  Itemdrop.txt (S16 by MUDevs)
    the file look like this:
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    
    6159      0       0       *         *         *         *         *         *         *         0          *           *              12                150               1000       //Jewel of Chaos
    It's easy to understand these fields:"Index Level Grade Duration MapNumber MonsterClass MonsterLevelMin MonsterLevelMax DropRate".

    But it's very difficult to understand "Option0 Option1 Option2 Option3 Option4 Option5 Option6".
    the option4 seems to set exc value.
    i want to set the monster drop an item with only one exc prop,but i tried 0 to 6, and the item had 2 exc pro at least.


  2. #2
    Voyager of Time and Space Severithe is online now
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    Option 0-6 all link to ItemOptionRate.txt in Data/Item.

    Lets say in Excellent you want max 1-3 opts. then in ItemOptionRate you will pick //Exc Option (EventItemBag) (1~3) which is #21

    So example Kris with this usecase
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    0000      0       0       *         *         *         *         21         *         *         0          *           *              12                150               1000       //Kris
    Good luck buddy.


  3. #3
    Member smth is online now
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    Quote Originally Posted by Severithe View Post
    Option 0-6 all link to ItemOptionRate.txt in Data/Item.

    Lets say in Excellent you want max 1-3 opts. then in ItemOptionRate you will pick //Exc Option (EventItemBag) (1~3) which is #21

    So example Kris with this usecase
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    0000      0       0       *         *         *         *         21         *         *         0          *           *              12                150               1000       //Kris
    Good luck buddy.
    thx a lot!

  4. #4
    Member smth is online now
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    Quote Originally Posted by Severithe View Post
    Option 0-6 all link to ItemOptionRate.txt in Data/Item.

    Lets say in Excellent you want max 1-3 opts. then in ItemOptionRate you will pick //Exc Option (EventItemBag) (1~3) which is #21

    So example Kris with this usecase
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    0000      0       0       *         *         *         *         21         *         *         0          *           *              12                150               1000       //Kris
    Good luck buddy.
    thx again.i almost understand how it works.
    but what does the value "*" or "-1" mean,there is no "*" or "-1" in ItemOptionRate.txt

  5. #5
    Voyager of Time and Space Severithe is online now
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    It usually means everything or all, so if you don't implicitly specify the numbers, it can drop everywhere.




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