[Help] How to understand Itemdrop.txt (S16 by MUDevs)

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  1. #1
    Member smth is offline
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    [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    the file look like this:
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    
    6159      0       0       *         *         *         *         *         *         *         0          *           *              12                150               1000       //Jewel of Chaos
    It's easy to understand these fields:"Index Level Grade Duration MapNumber MonsterClass MonsterLevelMin MonsterLevelMax DropRate".

    But it's very difficult to understand "Option0 Option1 Option2 Option3 Option4 Option5 Option6".
    the option4 seems to set exc value.
    i want to set the monster drop an item with only one exc prop,but i tried 0 to 6, and the item had 2 exc pro at least.


  2. #2
    Voyager of Time and Space Severithe is online now
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    Option 0-6 all link to ItemOptionRate.txt in Data/Item.

    Lets say in Excellent you want max 1-3 opts. then in ItemOptionRate you will pick //Exc Option (EventItemBag) (1~3) which is #21

    So example Kris with this usecase
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    0000      0       0       *         *         *         *         21         *         *         0          *           *              12                150               1000       //Kris
    Good luck buddy.
    "Long ago, people looked to the stars, believing they influenced us. Soon, it will be us who influence the stars."


  3. #3
    Member smth is offline
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    Quote Originally Posted by Severithe View Post
    Option 0-6 all link to ItemOptionRate.txt in Data/Item.

    Lets say in Excellent you want max 1-3 opts. then in ItemOptionRate you will pick //Exc Option (EventItemBag) (1~3) which is #21

    So example Kris with this usecase
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    0000      0       0       *         *         *         *         21         *         *         0          *           *              12                150               1000       //Kris
    Good luck buddy.
    thx a lot!

  4. #4
    Member smth is offline
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    Quote Originally Posted by Severithe View Post
    Option 0-6 all link to ItemOptionRate.txt in Data/Item.

    Lets say in Excellent you want max 1-3 opts. then in ItemOptionRate you will pick //Exc Option (EventItemBag) (1~3) which is #21

    So example Kris with this usecase
    Code:
    //Index   Level   Grade   Option0   Option1   Option2   Option3   Option4   Option5   Option6   Duration   MapNumber   MonsterClass   MonsterLevelMin   MonsterLevelMax   DropRate   Comment
    0000      0       0       *         *         *         *         21         *         *         0          *           *              12                150               1000       //Kris
    Good luck buddy.
    thx again.i almost understand how it works.
    but what does the value "*" or "-1" mean,there is no "*" or "-1" in ItemOptionRate.txt

  5. #5
    Voyager of Time and Space Severithe is online now
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    Re: [Help] How to understand Itemdrop.txt (S16 by MUDevs)

    It usually means everything or all, so if you don't implicitly specify the numbers, it can drop everywhere.
    "Long ago, people looked to the stars, believing they influenced us. Soon, it will be us who influence the stars."




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