
Originally Posted by
zipper20032
First option: So to add a new NPC you need to link the BMD to the NPC index into a CustomNPC file which you would find in the GetMainInfo(the one you are using to add the IP for the client). This file is read by your client's DLL which is injected into Main.exe.
If your client doesn't have a GetMainInfo, then the source codes are needed because from somewhere, your NPC/Custom Items/Wings/etc must be read.
Second option: There's another option which is by editing the .bmd files (for items). You need to decrypt the item_eng.bmd (for items - Use BmdDec). There, you would have the information and every BMD file which your client's is loading into the memory. Then add the item in the ItemList in the server side config, make sure you have the .BMD files in the correct folder, and that's it.
For NPCs, I think the only way to add them is by GetMainInfo generated file or, if, but only IF, maybe there's a .bmd for monsters inside your client, which I never saw in any client.
It's pretty hard to tell you as we don't have your MuEMU files, but you can post screenshots of your files and we can guide you further. And don't share those files as you might lose your license.