
Originally Posted by
yxas
IGCN season 9. cant find anything in server files :/
no such config in IGC, only way to change this is by modify the source (as you know the source is public)
Edit:
Here you go @yxas i just found it in source located in ObjUseSkill.cpp
Code:
case AT_SKILL_CALLMON1: return this->SkillMonsterCall(lpObj->m_Index,26,lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON2: return this->SkillMonsterCall(lpObj->m_Index,32,lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON3: return this->SkillMonsterCall(lpObj->m_Index,21,lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON4: return this->SkillMonsterCall(lpObj->m_Index,20,lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON5: return this->SkillMonsterCall(lpObj->m_Index,10,lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON6: return this->SkillMonsterCall(lpObj->m_Index,150,lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON7: return this->SkillMonsterCall(lpObj->m_Index,151,lpObj->X-1,lpObj->Y+1);