Jewel drop rate

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  1. #1
    Apprentice amadeok is offline
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    Jun 2020 Join Date
    12Posts

    Jewel drop rate

    Hi,I've set up a server season 12 with IGCN - MuEmu Server, could you tell me how to change jewel drop? i've found ItemDropRate.ini which seems to be relevant?Also could you tell me what does IGC_GeneralDrop.xml do?thanks


  2. #2

    Re: Jewel drop rate

    yeah add the jewels in itemdroprate and configure them there.

    general drop means drop for the whole monsters / in general but what it says inside?

  3. #3
    Apprentice amadeok is offline
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    Jun 2020 Join Date
    12Posts

    Re: Jewel drop rate

    Quote Originally Posted by KarLi View Post
    yeah add the jewels in itemdroprate and configure them there.

    general drop means drop for the whole monsters / in general but what it says inside?
    Hi i've attached the file. I've found that IGC_MonsterItemDropRate.xml also allows to change the drop rate of jewels .
    But i have another problem that the obtains (mana/8) from killing monsters excellent option doesn't work, i've made a video: https://www.youtube.com/watch?v=npbqqWSYLcc
    Do you have any idea why this is?
    Attached Files Attached Files

  4. #4

    Re: Jewel drop rate

    i dont understand your second question, u have how much energy in stats? if full and this happens then some settin on potions u must change or something it.

  5. #5
    Apprentice amadeok is offline
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    Jun 2020 Join Date
    12Posts

    Re: Jewel drop rate

    Quote Originally Posted by KarLi View Post
    i dont understand your second question, u have how much energy in stats? if full and this happens then some settin on potions u must change or something it.
    Ok sorry, the excellent option called "Obtains (mana/8) when monster is killed", the one that goes on weapons or pendants, doesn't seem to work. if you check the video you see me killing like 4 or 5 mobs at the same time, which should give 4/8 or 5/8 of mana, that means should replenish it to almost a half, because for each monster killed that options gives 1/8 of total mana back. But it doesn't work.

    - - - Updated - - -

    I've looked through the data files and i've found file IGC_ExcellentOptions.xml , seems to be relevant, i tried changing it a little but nothing worked.
    I've started looking through the source files and i've found some lines that seemed relevant, but i couldn't find any typos and honestly i'm not capable of troubleshooting this. I've attached the files below
    Attached Files Attached Files

  6. #6
    Apprentice amadeok is offline
    MemberRank
    Jun 2020 Join Date
    12Posts

    Re: Jewel drop rate

    Hello,
    I did some testing and i found that removing these lines from user.cpp of the source causes the option "obtains (life/8) when monster is killed" to stop working as well:


    Code:
    if (lpObj->MonsterDieGetLife != 0 && lpLife != NULL)    
    {       
     int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL);        
    lpObj->Life += iEffectValue;    
    }   
     if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)    
    {        
    int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGetLife * lpMana->OptionValue, lpMana->FormulaID, NULL);       
    lpObj->Mana += lpObj->MonsterDieGetMana;    
    }
    [...]

    I've tried compiling it like this:

    Code:
    [...]
    [line 10271]
    if (lpObj->MonsterDieGetLife != 0 && lpLife != NULL)    
    {       
     int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL);        
    lpObj->Life += iEffectValue;    
    }   
     if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)    
    {        
    int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGetMana * lpMana->OptionValue, lpMana->FormulaID, NULL);       
    lpObj->Mana +=  iEffectValue;    
    }
    but it didn't fix it.
    any ideas?
    Last edited by amadeok; 06-06-20 at 02:58 AM.

  7. #7
    Enthusiast doods6600 is offline
    MemberRank
    May 2014 Join Date
    25Posts

    Re: Jewel drop rate

    my side is just download the https://muemu.tech/ SERVER SUITE SEASON12 AND COPY OTHER FILE IF SOME YOUR FILE ARE ERROR
    COPY ONLY XML FILE..... IGC_ExcellentOptions.xml THEN PASTE REPLACE IT...
    FROM THE ORIGINAL MUEMU FILE SEASON 12 COPY SOME FILE TO YOUR FILE SEASON 12....THE WHAT IM DOING MY SERVER TO....NOW ITS OK..



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