MasterReset Table? MuEmu

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  1. #1
    Valued Member lacovic is offline
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    Mar 2011 Join Date
    124Posts

    ! MasterReset Table? MuEmu

    Hello! I need help setting up a MasterReset table.

    How it works?
    Well, for example, with each Reset I get 100 points. I would like to do something that after I make 1 MasterReset, I earn 200 points at each Reset.

    Is there any way to do this system in MUEMU Season 6? Thank you!


  2. #2
    Valued Member lacovic is offline
    MemberRank
    Mar 2011 Join Date
    124Posts

    Re: MasterReset Table? MuEmu

    any help?

  3. #3
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    Re: MasterReset Table? MuEmu

    Than code it... in the GS source.

  4. #4
    Valued Member lacovic is offline
    MemberRank
    Mar 2011 Join Date
    124Posts

    Re: MasterReset Table? MuEmu

    How?
    there is the ResetTable.cpp code:

    // ResetTable.cpp: implementation of the CResetTable class.
    //
    //////////////////////////////////////////////////////////////////////

    #include "stdafx.h"
    #include "ResetTable.h"
    #include "MemScript.h"
    #include "ServerInfo.h"
    #include "Util.h"

    CResetTable gResetTable;
    //////////////////////////////////////////////////////////////////////
    // Construction/Destruction
    //////////////////////////////////////////////////////////////////////

    CResetTable::CResetTable() // OK
    {
    this->m_ResetTableInfo.clear();
    }

    CResetTable::~CResetTable() // OK
    {

    }

    void CResetTable::Load(char* path) // OK
    {
    CMemScript* lpMemScript = new CMemScript;

    if(lpMemScript == 0)
    {
    ErrorMessageBox(MEM_SCRIPT_ALLOC_ERROR,path);
    return;
    }

    if(lpMemScript->SetBuffer(path) == 0)
    {
    ErrorMessageBox(lpMemScript->GetLastError());
    delete lpMemScript;
    return;
    }

    this->m_ResetTableInfo.clear();

    try
    {
    while(true)
    {
    if(lpMemScript->GetToken() == TOKEN_END)
    {
    break;
    }

    if(strcmp("end",lpMemScript->GetString()) == 0)
    {
    break;
    }

    RESET_TABLE_INFO info;

    info.MinReset = lpMemScript->GetNumber();

    info.MaxReset = lpMemScript->GetAsNumber();

    info.MinMasterReset = lpMemScript->GetAsNumber();

    info.MaxMasterReset = lpMemScript->GetAsNumber();

    info.Level[0] = lpMemScript->GetAsNumber();

    info.Level[1] = lpMemScript->GetAsNumber();

    info.Level[2] = lpMemScript->GetAsNumber();

    info.Level[3] = lpMemScript->GetAsNumber();

    info.Money[0] = lpMemScript->GetAsNumber();

    info.Money[1] = lpMemScript->GetAsNumber();

    info.Money[2] = lpMemScript->GetAsNumber();

    info.Money[3] = lpMemScript->GetAsNumber();

    info.Point[0] = lpMemScript->GetAsNumber();

    info.Point[1] = lpMemScript->GetAsNumber();

    info.Point[2] = lpMemScript->GetAsNumber();

    info.Point[3] = lpMemScript->GetAsNumber();

    this->m_ResetTableInfo.push_back(info);
    }
    }
    catch(...)
    {
    ErrorMessageBox(lpMemScript->GetLastError());
    }

    delete lpMemScript;
    }

    int CResetTable::GetResetLevel(LPOBJ lpObj) // OK
    {
    for(std::vector<RESET_TABLE_INFO>::iterator it=this->m_ResetTableInfo.begin();it != this->m_ResetTableInfo.end();it++)
    {
    if((lpObj->Reset+1) >= it->MinReset && (lpObj->Reset+1) <= it->MaxReset)
    {
    if(it->Level[lpObj->AccountLevel] == -1)
    {
    return gServerInfo.m_CommandResetLevel[lpObj->AccountLevel];
    }
    else
    {
    return it->Level[lpObj->AccountLevel];
    }
    }
    }

    return gServerInfo.m_CommandResetLevel[lpObj->AccountLevel];
    }

    int CResetTable::GetResetMoney(LPOBJ lpObj) // OK
    {
    for(std::vector<RESET_TABLE_INFO>::iterator it=this->m_ResetTableInfo.begin();it != this->m_ResetTableInfo.end();it++)
    {
    if((lpObj->Reset+1) >= it->MinReset && (lpObj->Reset+1) <= it->MaxReset)
    {
    if(it->Money[lpObj->AccountLevel] == -1)
    {
    return gServerInfo.m_CommandResetMoney[lpObj->AccountLevel];
    }
    else
    {
    return it->Money[lpObj->AccountLevel];
    }
    }
    }

    return gServerInfo.m_CommandResetMoney[lpObj->AccountLevel];
    }



    int CResetTable::GetResetPoint(LPOBJ lpObj) // OK
    {
    int point = 0;

    for(int n=1;n <= lpObj->Reset;n++)
    {
    int AddPoint = gServerInfo.m_CommandResetPoint[lpObj->AccountLevel];
    int mreset = lpObj->MasterReset;
    for(std::vector<RESET_TABLE_INFO>::iterator it=this->m_ResetTableInfo.begin();it != this->m_ResetTableInfo.end();it++)
    {
    if(n >= it->MinReset && n <= it->MaxReset)
    {

    if(it->Point[lpObj->AccountLevel] == -1)
    {

    AddPoint = gServerInfo.m_CommandResetPoint[lpObj->AccountLevel];
    break;

    }
    else
    {
    AddPoint = it->Point[lpObj->AccountLevel];
    break;

    }

    }
    }

    point += AddPoint;
    }

    return point;
    }



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