Problem with MEDUSA invasion (season 8)

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  1. #1
    Apprentice legionserver is offline
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    Jun 2020 Join Date
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    ! Problem with MEDUSA invasion (season 8)

    Hello. I have a problem with the appearance of MEDUSA, when I start the invasion by GAME SERVER and move to the possible places where she can be born, I don't think. I already looked at the files EVENT.txt and the file MONSTERSETBASE.txt and both are configured, I will put them here so you can see and give me a hint of what to do.


    INVASIONMANAGER.txt
    0//Index Year Month Day DoW Hour Minute Second
    0 * * * * 0 5 0
    0 * * * * 4 5 0
    0 * * * * 8 5 0
    0 * * * * 12 5 0
    0 * * * * 16 5 0
    0 * * * * 20 5 0
    1 * * * * 0 15 0
    1 * * * * 4 15 0
    1 * * * * 8 15 0
    1 * * * * 12 15 0
    1 * * * * 16 15 0
    1 * * * * 20 15 0
    2 * * * * 0 25 0
    2 * * * * 4 25 0
    2 * * * * 8 25 0
    2 * * * * 12 25 0
    2 * * * * 16 25 0
    2 * * * * 17 25 0
    2 * * * * 18 25 0
    2 * * * * 19 25 0
    2 * * * * 20 25 0
    2 * * * * 21 25 0
    2 * * * * 22 25 0
    2 * * * * 23 25 0
    3 * * * * 0 50 0
    3 * * * * 4 50 0
    3 * * * * 8 50 0
    3 * * * * 12 50 0
    3 * * * * 16 50 0
    3 * * * * 20 50 0
    //4 * * * * 2 5 0
    //4 * * * * 6 5 0
    //4 * * * * 10 5 0
    //4 * * * * 14 5 0
    //4 * * * * 18 5 0
    //4 * * * * 22 5 0
    5 * * * * 2 15 0
    5 * * * * 6 15 0
    5 * * * * 10 15 0
    5 * * * * 14 15 0
    5 * * * * 18 15 0
    5 * * * * 22 15 0
    //6 * * * * 2 25 0
    //6 * * * * 6 25 0
    //6 * * * * 10 25 0
    //6 * * * * 14 25 0
    //6 * * * * 18 25 0
    //6 * * * * 22 25 0
    //7 * * * * 2 50 0
    //7 * * * * 6 50 0
    //7 * * * * 10 50 0
    //7 * * * * 14 50 0
    //7 * * * * 18 50 0
    //7 * * * * 22 50 0
    8 * * * * 1 0 0
    8 * * * * 5 0 0
    8 * * * * 9 0 0
    8 * * * * 13 0 0
    8 * * * * 17 0 0
    8 * * * * 21 0 0
    9 * * * * 1 25 0
    9 * * * * 5 25 0
    9 * * * * 9 25 0
    9 * * * * 13 25 0
    9 * * * * 17 25 0
    9 * * * * 21 25 0
    10 * * * * 1 50 0
    10 * * * * 5 50 0
    10 * * * * 9 50 0
    10 * * * * 13 50 0
    10 * * * * 17 50 0
    10 * * * * 21 50 0
    end


    1
    //Index RespawnMessage DespawnMessage BossIndex BossMessage InvasionTime
    0 192 * 55 202 1200
    1 193 * 42 203 1200
    2 194 * 501 204 1200
    3 195 * 135 205 1200
    4 196 * * * 1200
    5 197 * * * 1200
    6 198 * * * 1200
    7 199 * 476 206 1200
    8 200 * 561 207 9200
    9 210 * * * 1200
    10 211 * * * 1200
    end


    2
    //Index Group Map Value
    0 0 0 0
    0 0 3 0
    1 0 0 0
    1 0 2 0
    1 0 3 0
    2 0 0 0
    2 1 2 0
    2 2 2 0
    2 3 3 0
    2 4 0 0
    2 4 2 0
    2 4 3 0
    2 4 51 0
    2 5 7 0
    2 6 7 0
    2 7 8 0
    2 8 8 0
    2 9 1 0
    2 10 4 0
    2 11 33 0
    2 12 10 0
    2 13 37 0
    2 14 38 0
    2 15 57 0
    2 16 56 0
    2 17 37 0
    2 17 57 0
    2 18 51 0
    3 0 0 0
    3 0 2 0
    3 0 3 0
    4 0 4 0
    4 0 7 0
    4 0 8 0
    4 0 33 0
    4 0 37 0
    4 0 57 0
    5 0 4 0
    5 0 7 0
    5 0 8 0
    5 0 33 0
    5 0 37 0
    5 0 57 0
    6 0 4 0
    6 0 7 0
    6 0 8 0
    6 0 33 0
    6 0 37 0
    6 0 57 0
    7 0 0 0
    7 0 2 0
    7 0 3 0
    8 0 56 0
    8 0 56 1
    8 0 56 2
    8 0 56 3
    9 0 8 0
    9 0 33 0
    9 0 37 0
    9 0 80 0
    9 0 81 0
    9 0 91 0
    10 0 0 0
    10 0 2 0
    10 0 3 0
    10 0 51 0
    10 1 4 0
    10 1 10 0
    10 1 28 0
    10 1 33 0
    10 2 36 0
    10 2 37 0
    10 2 56 0
    10 2 57 0
    end


    3
    //Index Group MonsterClass RegenType RegenTime
    0 0 55 0 0
    0 0 56 0 0
    1 0 42 0 0
    2 0 43 0 0
    2 1 53 0 0
    2 2 54 0 0
    2 3 78 0 0
    2 4 79 0 0
    2 5 80 0 0
    2 6 81 0 0
    2 7 82 0 0
    2 8 83 0 0
    2 9 493 0 0
    2 10 494 0 0
    2 11 495 0 0
    2 12 496 0 0
    2 13 497 0 0
    2 14 498 0 0
    2 15 499 0 0
    2 16 500 0 0
    2 17 501 0 0
    2 18 502 0 0
    3 0 135 0 0
    3 0 136 0 0
    3 0 137 0 0
    4 0 365 0 0
    5 0 413 0 0
    6 0 463 0 0
    7 0 466 0 0
    7 0 476 0 0
    8 0 560 0 0
    8 0 561 0 0
    9 0 652 0 0
    10 0 674 0 0
    10 1 675 0 0
    10 2 676 0 0
    end
    MONSTERSETBASE.txt(parte das invasões)
    //=========================================================================================================================================// [EVENTS] Monster Invasion
    //=========================================================================================================================================
    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    055 00 30 125 190 140 203 -1 01 0 //Death King
    056 00 30 125 190 140 203 -1 10 0 //Death Bone
    055 03 30 195 070 205 086 -1 01 0 //Death King
    056 03 30 195 070 205 086 -1 10 0 //Death Bone
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    042 00 30 010 010 240 240 -1 01 0 //Red Dragon
    042 02 30 010 010 240 240 -1 01 0 //Red Dragon
    042 03 30 010 010 240 240 -1 01 0 //Red Dragon
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    043 00 30 010 010 240 240 -1 05 0 //Golden Budge Dragon
    053 02 30 010 010 240 240 -1 05 0 //Golden Titan
    054 02 30 010 010 240 240 -1 05 0 //Golden Soldier
    078 03 30 010 010 240 240 -1 05 0 //Golden Goblin
    079 00 30 010 010 240 240 -1 01 0 //Golden Derkon
    079 02 30 010 010 240 240 -1 01 0 //Golden Derkon
    079 03 30 010 010 240 240 -1 01 0 //Golden Derkon
    079 51 30 010 010 240 240 -1 01 0 //Golden Derkon
    080 07 30 010 010 240 240 -1 03 0 //Golden Lizard King
    081 07 30 010 010 240 240 -1 05 0 //Golden Vepar
    082 08 30 010 010 240 240 -1 03 0 //Golden Tantalos
    083 08 30 010 010 240 240 -1 05 0 //Golden Wheel
    493 01 30 002 052 043 125 -1 03 0 //Golden Dark Knight
    494 04 30 010 010 240 240 -1 03 0 //Golden Devil
    495 33 30 010 010 240 240 -1 03 0 //Golden Stone Golem
    496 10 30 010 010 240 240 -1 03 0 //Golden Crust
    497 37 30 010 010 240 240 -1 03 0 //Golden Satyros
    498 38 30 010 010 240 240 -1 03 0 //Golden Twin Tail
    499 57 30 010 010 240 240 -1 03 0 //Golden Iron Knight
    500 56 30 010 010 240 240 -1 03 0 //Golden Napin
    501 37 30 010 010 240 240 -1 01 0 //Great Golden Dragon
    501 57 30 010 010 240 240 -1 01 0 //Great Golden Dragon
    502 51 30 010 010 240 240 -1 05 0 //Golden Rabbit
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    135 00 30 148 047 164 065 -1 01 0 //White wizard
    136 00 30 148 047 164 065 -1 10 0 //Destructive ogre soldier
    137 00 30 148 047 164 065 -1 10 0 //Destructive ogre archer
    135 02 30 158 012 167 024 -1 01 0 //White wizard
    136 02 30 158 012 167 024 -1 10 0 //Destructive ogre soldier
    137 02 30 158 012 167 024 -1 10 0 //Destructive ogre archer
    135 03 30 194 070 204 086 -1 01 0 //White wizard
    136 03 30 194 070 204 086 -1 10 0 //Destructive ogre soldier
    137 03 30 194 070 204 086 -1 10 0 //Destructive ogre archer
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    365 04 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 07 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 08 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 33 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 37 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 57 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    413 04 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 07 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 08 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 33 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 37 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 57 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    463 04 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 07 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 08 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 33 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 37 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 57 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    466 00 30 148 047 164 065 -1 10 0 //Cursed Goblin
    476 00 30 148 047 164 065 -1 01 0 //Cursed Santa
    466 02 30 158 012 167 024 -1 10 0 //Cursed Goblin
    476 02 30 158 012 167 024 -1 01 0 //Cursed Santa
    466 03 30 194 070 204 086 -1 10 0 //Cursed Goblin
    476 03 30 194 070 204 086 -1 01 0 //Cursed Santa
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    560 56 30 050 103 057 114 -1 07 0 //Sapi Queen
    560 56 30 127 162 136 171 -1 07 1 //Sapi Queen
    560 56 30 149 010 162 019 -1 07 2 //Sapi Queen
    560 56 30 178 114 184 129 -1 07 3 //Sapi Queen
    561 56 30 050 103 057 114 -1 01 0 //Medusa
    561 56 30 127 162 136 171 -1 01 1 //Medusa
    561 56 30 149 010 162 019 -1 01 2 //Medusa
    561 56 30 178 114 184 129 -1 01 3 //Medusa
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    652 08 30 001 114 137 251 -1 10 0 //Golden Goblin
    652 33 30 001 001 255 255 -1 10 0 //Golden Goblin
    652 37 30 001 001 255 255 -1 10 0 //Golden Goblin
    652 80 30 001 001 255 255 -1 05 0 //Golden Goblin
    652 81 30 001 001 255 255 -1 05 0 //Golden Goblin
    652 91 30 001 001 255 255 -1 10 0 //Golden Goblin
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    674 00 30 001 001 255 255 -1 10 0 //Moon Rabbit
    674 02 30 001 001 255 255 -1 10 0 //Moon Rabbit
    674 03 30 001 001 255 255 -1 10 0 //Moon Rabbit
    674 51 30 001 001 255 255 -1 10 0 //Moon Rabbit
    675 04 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    675 10 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    675 28 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    675 33 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    676 36 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    676 37 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    676 56 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    676 57 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    end
    MONSTER.txt (parte da medusa)
    561 1 "Medusa" 175 7800000 0 7040 7800 1450 0 5900 3800 3 39 7 10 800 4900 10 2 100 0 6 0 254 254 150 150 0 0 1087 0 0 0 0


  2. #2

    Re: Problem with MEDUSA invasion (season 8)

    all you have to do is put the right timing in invasionmanager and when you put restart invasionmanager from GS menu, then wait in game where Medusa Coordinates are and if it doesnt appear then it must be somewher eelse, what ifles are those u using zteam?



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