Season 16 Episode 2

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  1. #1
    Account Upgraded | Title Enabled! or30n is offline
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    Season 16 Episode 2

    Season 16 Episode 2
    Hello guyz,

    I don't know if here is the right section to post this.
    Is anyone who has decrypted season 16 client files, so we can use them in mu world editor or pentium tools?
    I'm remaking the maps in unity and i'm looking for all maps of mu online and if its possible mobs too.
    If anyone want to help or to participate in this just pm me.

    Thank you and happy new year to all.
    Last edited by or30n; 10-01-21 at 10:59 AM.
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  2. #2
    Account Upgraded | Title Enabled! or30n is offline
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    Re: Season 16 Episode 2

    Just to mention that i didn't make my self clear. I need the files from the last season (s16e3) for blender/3ds max so i need the *.smd files so i can
    convert them in *.fbx and can be used in unity.
    We start the project using files from season 6, converting them through pentium tools to *.smd but after season 6 if i understood well, the decryption has change.
    If someone can convert all the client from season 16 episode 3(items, armors, maps, monsters,skills,effect) and can share or contact me i will be very grateful.

    P.s. After releasing gredits will be mentioned

    Thank you again and sorry for bad english.
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  3. #3
    0x4D696E68 myheart is offline
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    Re: Season 16 Episode 2

    Quote Originally Posted by or30n View Post
    Just to mention that i didn't make my self clear. I need the files from the last season (s16e3) for blender/3ds max so i need the *.smd files so i can
    convert them in *.fbx and can be used in unity.
    We start the project using files from season 6, converting them through pentium tools to *.smd but after season 6 if i understood well, the decryption has change.
    If someone can convert all the client from season 16 episode 3(items, armors, maps, monsters,skills,effect) and can share or contact me i will be very grateful.

    P.s. After releasing gredits will be mentioned

    Thank you again and sorry for bad english.
    here you go: https://www.mediafire.com/file/avlcf...20.16.rar/file

    get texture files from here: http://installer.webzen.co.kr/instal...Downloader.exe

    and you could use the Pentium Tools to convert EncTerrain.obj.txt into .obj
    'Love' never die's

  4. #4
    Account Upgraded | Title Enabled! or30n is offline
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    Re: Season 16 Episode 2

    Thank you very much @myheart, appreciate.
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  5. #5
    Member minhai is offline
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    Re: Season 16 Episode 2

    Hello.

    So to use mu fail must convert bmd to smd and then to fbx?
    i tryed that few times but fbx was look nothing like the mu monster :P. Any idea why can that be?

    BTW how loading maps to look 3d ?

    Best regards.
    Last edited by minhai; 4 Weeks Ago at 09:18 PM.

  6. #6
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    Re: Season 16 Episode 2

    You have to import the model *.smd first and then the animation *.smd.
    If you do it upside down, then blender messed up a little.
    About maps, you can't. It's a little bit complicated. I convert all map
    models to *.fbx, also convert the *.obj, that contains
    all objects position, so i import them in unity and now i'm finishing the script
    that will load all objects to a terrain, e. g. lorencia.
    Like if i help you!

  7. #7

    Re: Season 16 Episode 2

    Quote Originally Posted by or30n View Post
    You have to import the model *.smd first and then the animation *.smd.
    If you do it upside down, then blender messed up a little.
    About maps, you can't. It's a little bit complicated. I convert all map
    models to *.fbx, also convert the *.obj, that contains
    all objects position, so i import them in unity and now i'm finishing the script
    that will load all objects to a terrain, e. g. lorencia.
    i use milkshape 3d or 3ds max 2009 if its simple changes just milkshape 3d works fine with viewing .smd and re-doing it with animations etc, not sure about map convertions yet.

  8. #8
    Member minhai is offline
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    Re: Season 16 Episode 2

    HI how do you convert .obj.txt to obj? i cant find it in pentium tools 19

  9. #9

    Re: Season 16 Episode 2

    Quote Originally Posted by minhai View Post
    HI how do you convert .obj.txt to obj? i cant find it in pentium tools 19
    pentium tools converts .smd to .bmd

    u must figure out convert correctly obj to .smd and then use pentium tools to mu .bmd

  10. #10
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    Re: Season 16 Episode 2

    Quote Originally Posted by minhai View Post
    HI how do you convert .obj.txt to obj? i cant find it in pentium tools 19
    Open Pentium Tools, in menu choose Map's Files and then *.Obj Editor
    A new window will open, choose File -> Open Obj File
    To save as *.txt go again File -> Save Text File
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  11. #11

    Re: Season 16 Episode 2

    Quote Originally Posted by or30n View Post
    Open Pentium Tools, in menu choose Map's Files and then *.Obj Editor
    A new window will open, choose File -> Open Obj File
    To save as *.txt go again File -> Save Text File
    and what u gonna do with this .txt and coords of map objects?

    why not use world editor, its super easy

  12. #12
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    Re: Season 16 Episode 2

    Quote Originally Posted by KarLi View Post
    and what u gonna do with this .txt and coords of map objects?

    why not use world editor, its super easy
    Sorry, i didn't understand, i thought that #minhai want to save as text, hhaha, ok.
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  13. #13

    Re: Season 16 Episode 2

    Quote Originally Posted by or30n View Post
    Sorry, i didn't understand, i thought that #minhai want to save as text, hhaha, ok.
    maybe he was i dont know either :)

  14. #14
    Member minhai is offline
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    Re: Season 16 Episode 2

    Hello again!

    so what i have to do is create grid in unity 255.255 like the image .map in mu world, put material from Object1 folder to EncTerrain materials, then loading them with script like tilemap or mesh renderer?

    Im realy confuse :/ ive been tryng that for days and dosent work...

    Pls help with some deep explanation. :|

    Thanks and best regards!

  15. #15
    Account Upgraded | Title Enabled! or30n is offline
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    Re: Season 16 Episode 2

    Quote Originally Posted by minhai View Post
    Hello again!

    so what i have to do is create grid in unity 255.255 like the image .map in mu world, put material from Object1 folder to EncTerrain materials, then loading them with script like tilemap or mesh renderer?

    Im realy confuse :/ ive been tryng that for days and dosent work...

    Pls help with some deep explanation. :|

    Thanks and best regards!
    You have pm.
    Like if i help you!



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