Infernal Blood Castle

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  1. #1
    Enthusiast marcelozzy is offline
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    Showoff Infernal Blood Castle

    Infernal Blood Castle




    Well, once I was thinking in a way to get more players playing in the Blood Castle and DevilSquare maps, because they think there is only Stadium to play and totally forget the events. That's how the idea of doing a remake of BloodCastle was started in order to attract more players (and also because the map was already very tiring hehehe).

    This skin was in development a long time ago and I believe it's 99% ready! What's remaining to finish is just some details and small things that doesn't affect the gameplay. I'm releasing for download because I don't have more time to work with it, or patience for that HAUSDHASUHD.

    Current size of the map:




    InGame ScreenShots :













    InGame Video:

    Here we have an example video of this map in a private server with custom monster spots. You can make any monster spot at any place inside this map... use your imagination!



    ::: INSTALLING THE SKIN (3 STEPS) :::

    1º - Install the files on the client and the server, overwriting the files that are requested. After replacing the files on the server you need to restart it for the changes take effect.

    2° - As Blood Castle has changed, the crystal statue is no longer where it once was (now it is more in the end of the map). So we have to modify the server MonsterSetBase.txt (Muserver / Data), changing the place where the Statue Of Saint is born (in some versions it's called Crystal Statue). How to make this change? Let me explain ...

    First locate the number of the statue inside the file monster.txt (Muserver / Data). See an example

    Code:
    //Blood Castle NPC   
    132    1    "Statue Of Saint"        0    50000    0    0    0    etc...


    The number 132 is the Blood Castle statue reference, which we have to change the birth coordinates in MonsterSetBase.txt to her new place.
    PS: In older versions (97, 99 etc.) maybe you don't find any references to the Statue Of Saint or Crystal Statue inside the monster.txt file. In those versions the statue has the name of Gate 2. Stay alert!

    Open the MonsterSetBase.txt file (Muserver / Data) and change in accordance with the following code:

    Code:
    // ------------------------------------------------------------
    // Blood Castle NPC
    // ------------------------------------------------------------
    4
    132    11    0      20    247    0     //Statue Of Saint
    132    12    0      20    247    0     //Statue Of Saint
    132    13    0      20    247    0     //Statue Of Saint
    132    14    0      20    247    0     //Statue Of Saint
    132    15    0      20    247    0     //Statue Of Saint
    132    16    0      20    247    0     //Statue Of Saint
    132    17    0      20    247    0     //Statue Of Saint
    end
    
    Explaining the colors:
    132: Statue reference took from monster.txt
    11~17: Blood Castle maps reference (BC1 ~ BC7)
    20 247: Statue new birth coordinates (20/247)

    PS: You can simply add this code to your MonsterSetBase.txt, since DELETE OTHER STATUES REFERENCES!

    3° - This map doesn't include the monsters spots for the new areas. You, as a MU ADM/GM, need to make your own spots or the new areas will be empty of monsters.You can't call yourself a MU ADM if you don't know how to make new monsters spots in monstersetbase, that's the basic's basic... please kill yourself!


    Well, I think that's what I had to explain. Now just test!

    Download:
    Link 01 - 4Shared


    Credits:
    Edited, compiled, mapped and skinned by
    marcelozzy
    (look, it's me! :D )


    This map was NOT created and / or edited with the MuWorldEditor tool. It was edited manually, object by object.
    Last edited by marcelozzy; 31-05-15 at 02:06 AM.


  2. #2
    Account Upgraded | Title Enabled! Bason4ik is offline
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    re: [Release] Infernal Blood Castle

    unreal good)))big thanks!!! 10000/10

  3. #3
    Don Corleone Cryingsoul is offline
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    re: [Release] Infernal Blood Castle

    nice big skin ftw =)

  4. #4
    Valued Member jim3481 is offline
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    re: [Release] Infernal Blood Castle

    awesome thanks!

  5. #5
    Account Upgraded | Title Enabled! Ragnaros is offline
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    re: [Release] Infernal Blood Castle

    nice =)

  6. #6
    gooby pls Phant0m is offline
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    Re: [Release] Infernal Blood Castle

    Dude! Wtf! Omfg! Lol!


    666/10 ^^

  7. #7
    Enthusiast lwlw001 is offline
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    Re: [Release] Infernal Blood Castle

    nice!!
    Question : How Fix TerrainHeight.OZB?????

  8. #8
    Valued Member kinder32 is offline
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    Re: [Release] Infernal Blood Castle

    this is amazing man, u are the best!!! 10/10

  9. #9
    Main Idea Mr-K is offline
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    Re: [Release] Infernal Blood Castle

    Excelent piece of work. Congratulations.

    Thanks for sharing your work.

    I'm dlding for testing :)

  10. #10
    Enthusiast marcelozzy is offline
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    Re: [Release] Infernal Blood Castle

    Quote Originally Posted by lwlw001 View Post
    nice!!
    Question : How Fix TerrainHeight.OZB?????
    The TerrainHeight.OZB file is responsible for the ground aspects of the map (slopes, elevation, etc.). This file does not produce any version error, unless you delete him
    Please, post here a screenshot of the error.

  11. #11
    No Pain - No Gain herosotoan is offline
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    Re: [Release] Infernal Blood Castle

    Wow! Perfect! Some places look like Kanturu ^^
    Nice job!

  12. #12

    Re: [Release] Infernal Blood Castle

    Wow. Amazing. :O

  13. #13
    Apprentice vladcocan is offline
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    Re: [Release] Infernal Blood Castle

    Greate job 1000/10

  14. #14
    Account Upgraded | Title Enabled! NezuL is offline
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    Re: [Release] Infernal Blood Castle

    Fantastic, keep up the good work !

  15. #15
    Enthusiast j3imz is offline
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    Re: [Release] Infernal Blood Castle

    can any1 put a mirror pls?
    Last edited by j3imz; 03-11-09 at 03:02 PM.



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