Leather Set from MU Origin

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  1. #1
    Member pcdubaum is offline
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    Leather Set from MU Origin

    All models are .FBX with muonline's DK bone structure.

    How this can help you? I dont know.
    How to use them in Mu? I dont know.

    I thinks its easy for skilled modders.

    http://hazecmufr.com/downloads/LeatherSet.rar



  2. #2

    Re: Leather Set from MU Origin

    Unfortunaly the position is not centered on the character and i dont wanna waste time repositioning it
    here .obj converted (import with 3ds max or milkshape 3d) (fbx import only with Blender)
    Zippyshare.com - dkleathermuoriginOBJ.rar

  3. #3
    Darkness Member Kiosani is offline
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    Re: Leather Set from MU Origin

    Quote Originally Posted by KarLi View Post
    Unfortunaly the position is not centered on the character and i dont wanna waste time repositioning it
    here .obj converted (import with 3ds max or milkshape 3d) (fbx import only with Blender)
    Zippyshare.com - dkleathermuoriginOBJ.rar
    Thanks Karli, I make the BMD's and convert .png Textures, etc... I put 1 Skeleton on this... but must be fixed.. I mean.. no movements ;)

    Screenshot:



    PS: Here I leave BMD + OZJ (Renamed by me) and SMD + JPG

    https://mega.nz/#!vEBR2YLS!5D5hE-LU0...hizPLSC44nZPVI

  4. #4

    Re: Leather Set from MU Origin

    Do you want the movements animations .smd or .obj @Kiosani ?

  5. #5
    Darkness Member Kiosani is offline
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    Re: Leather Set from MU Origin

    Quote Originally Posted by KarLi View Post
    Do you want the movements animations .smd or .obj @Kiosani ?
    No bro, I'm only trying to make this Set usable like: Skin on any MU Client, well you know... that having this Set, textures from less than: 512 x 512 (on this case: 128 x 128), can be used on any MU Client even: Old School.

    SMD is better... I only don't know how to make to adapt skeleton to every part of this set.
    Last edited by Kiosani; 13-12-16 at 01:23 PM.

  6. #6
    Member pcdubaum is offline
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    Re: Leather Set from MU Origin

    Wow, look great.

    The .FXB models has his bone structure messed up.

    I am newbie, i got the .blender files from a friend but i cant do anything usefull. The .blender bones structure looks right. Do this .blender file help? Do want to see then?

    I have Short Swort, Legendary Sword and that angel sword.

    I will share here too.

    EDIT
    http://hazecmufr.com/downloads/LeatherSet.rar - .blend Blender Files
    http://hazecmufr.com/downloads/Swords.rar - .FBX they are static. (Short Sword, Legendary Sword and Divine Sword os Archangel)
    Last edited by pcdubaum; 13-12-16 at 02:33 PM.

  7. #7

    Re: Leather Set from MU Origin

    @Kiosani i cant make animations work lol..
    Zippyshare.com - animationsLeatherSetMuOrigins.rar

    those are the animations .smd
    when i convert with pentuim tools the skeleton with animations i get size of.bmd file (0 kilobyte)

  8. #8
    Valued Member ikenylee is offline
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    Re: Leather Set from MU Origin

    @KarLi why need add animation to armor? assign bone and enjoy =) @pcdubaum can you get object map?

  9. #9
    Member pcdubaum is offline
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    Re: Leather Set from MU Origin

    Quote Originally Posted by ikenylee View Post
    @KarLi why need add animation to armor? assign bone and enjoy =) @pcdubaum can you get object map?
    I problably have a early minor development build and few assets.

    I have Lorencia and Devias Map with monsters. UI icons, sounds and images. I saw Vine and Pad textures and folder structure, i dont have time to look all.

    Lorencia has 3 models for all the map, Terrain, Houses and Wall are integrate in one big mesh. Props and objects are in anothe mesh. Some monsters even has a bone structure, bad animations or even shows correctly.
    Devias is worst, the map has only 128x128 in size, i dons know, but this looks wrong in someway. But monsters models are beauty.

  10. #10

    Re: Leather Set from MU Origin

    @ikenylee well not armor but Gloves and Boots need animation or they dont move when player walks and only shadow moves lol.

  11. #11
    Darkness Member Kiosani is offline
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    Re: Leather Set from MU Origin

    Quote Originally Posted by ikenylee View Post
    @KarLi why need add animation to armor? assign bone and enjoy =) @pcdubaum can you get object map?
    ikenylee, can you assign bones from skeleton that I put on my models ? Thanks

  12. #12
    Member pcdubaum is offline
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    Re: Leather Set from MU Origin

    The newest download file has blender files with Bone and Weight paint. But i cant convent to SMD or BMD.

  13. #13

    Re: Leather Set from MU Origin

    @pcdubaum
    i tried using the blend files and exporting to .SMD then to .BMD and same thing :s
    i guess the rig / bones should be attached to the mesh and converted to .smd ?
    im curious, why pentium tools asks for importing animations and @ikenylee says no need to put animations? i mean if animations/rig are in .BMD of (default DK skin) and work.. why wouldnt this work? pcdubaum provided the models with the rig/bones and didnt work for me either :s

  14. #14
    Member pcdubaum is offline
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    Re: Leather Set from MU Origin

    We tried, thanks to all.

    My Pentium Tools stopped running few years ago. I dont have a mu online client for testing.

    My final .smd files, everithing looks right but... my pentium tools not working... www.hazecmufr.com/downloads/LeatherSetSMD.rar

    Thank you.

  15. #15

    Re: Leather Set from MU Origin

    look first of all in .smd
    the images = ZS_foot_001 instead of ZS_foot_001.jpeg (so u know) that u cant compile any file with wrong image file name.
    and i tried again the boots, same thing happens there are no animations for the boots (boots dont move)

    ps u can use SMDtoBMDConverter.exe (search in google to find link in ragezone) instead of pentium tools.

  16. #16
    Valued Member ikenylee is offline
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    Re: Leather Set from MU Origin

    Main load animations from file player.bmd not model, you need only assign vertex to joint
    you can check here: 0 "Bip01" -1 1 "Bip01 Footsteps" 0 2 "Bip01 Pelvis" 0 3 "Bip01 L Thigh" 2 4 - Pastebin.com

  17. #17
    Apprentice elqtmete is offline
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    Re: Leather Set from MU Origin

    have other model set mu origin ?

  18. #18
    Valued Member ikenylee is offline
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    Re: Leather Set from MU Origin

    @KarLi convert item/object to obj i can make everything to MU, very quickly i need 6-9 min to make one set
    @Kiosani here project .ms3d + .bmd complete for mu: https://mega.nz/#!Q8xiAZxL!By0Aizu6g...D6LFxPF8JU5Pds

    tutorial:


    my english is very bad :D
    Last edited by ikenylee; 14-12-16 at 03:23 AM.

  19. #19
    Darkness Member Kiosani is offline
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    Re: Leather Set from MU Origin

    Quote Originally Posted by ikenylee View Post
    @KarLi convert item/object to obj i can make everything to MU, very quickly i need 6-9 min to make one set
    @Kiosani here project .ms3d + .bmd complete for mu: https://mega.nz/#!Q8xiAZxL!By0Aizu6g...D6LFxPF8JU5Pds

    tutorial:


    my english is very bad :D
    Thank you bro ! Amazing Release This is lacking me only learn of 3d modeling.

  20. #20

    Re: Leather Set from MU Origin

    @ikenylee ahh perfect, i understand now what u did :) cảm ơn



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