##### LORENCIA 'CONTINENT OF LEGEND'
##### VERSION 2 - 25.01.2015
##### MAP MOD DONE USING PENTIUM TOOLS
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MAIN FEATURES:
- 2 NEW SAFE ZONE EXPANSIONS, INCLUDING DOCKS WITH A WALKEABLE SHIP!
View screenshots for reference coordinates.
- NEW FOUNTAIN IN TOWN CENTER
- HIGH QUALITY TERRAIN TEXTURES OVERHAUL
- TERRAIN HEIGHT AND TERRAIN LIGHT MOD
- EXPANDED TOWN ZONE FEATURING A FORGE AND...A THEATER? ^^
- LARGE SNAKE HEAD 'DUNGEON' ENTRANCES, MODIFY GATE.TXT AND GATE.BMD TO MAKE THEM WORK
- NEW SEAMLESS SAND PATHS FOR BETTER SELF-ORIENTATION ON MAP
- NEW MU VERSION MAP MOD SUPPORT FOR LORENCIA
- MINIMAP AND 3-D SKY BACKGROUND BMP FILES FOR THOSE WHO HAVE THIS
ABOUT SHIP:
The thing about the ship is that its animated, it rocks forwards and backwards as if it was really on water.
This causes not only the ship's wooden deck to clip with the terrain (which is water), but also the ship goes
up the the player's knees. I have tried my best to balance between the water and the player clipping issues with the ship,
but you can still modify the TerrainHeight some more if your not happy with it. Or, you could edit EncTerrain1.obj file with
Pentium Tools, and edit the ship's 'z coordinates', which is vertical height. I think object ID for ship is 60. You can find
it easily because ship's scale value (size multiplier) is a bigger number than all the other, I think 2.3 or 2.4.
ABOUT WHITE LEAF EFFECT IN LORENCIA TAVERN:
This is a stupid bug from webzen. With their original textures and terrainlight, you cannot see it.
But with my textures and terrainlight mods, when in Lorencia bar the leaf things that fly in the wind outside
in Lorencia just freeze in their position, and you can see it above you in some areas when inside tavern.
If you want to fix this, just restore the original texture file for tavern ground.
The file is TileGround03.OZJ
Please enjoy!
- Faronnia MU Admin