[Release] Arkania Map

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  1. #1
    Valued Member ikenylee is offline
    MemberRank
    Apr 2011 Join Date
    145Posts

    [Release] Arkania Map


    Download:
    MEGA
    [open with pentium tools and change map 88 to your map you desired to relpace or add new and save .map do same with .att and .obj or this wont work for u. also terrain .att server side]

    Screenshots:
    Quote Originally Posted by KarLi View Post
    We succesfully did the map and changed new characters so they born in Arkania easily.
    How to: from SQL Server > Enterprise Manager> MuOnline>DefaultClassType> Open all rows
    and scroll at the right at the end and change Map number to 3 / MapPosX: 236 / MapPosY: 010 / Level: 50
    NPC for MAP​

    Code:
    543    2    0    216    23    0     //Osborne  
    240    2    0    214    57    2 // Storage Guard
    256    2    0    211    54    2 // Lahap
    235    2    0    219    31    0 // Priest Sevina
    406    2    0    219    37    0
    229    2    0    219    34    0
    241    2    0    219    40    0 // Guild Master
    415    2    0    216    59    2 // Silvia
    238    2    0    232    57    1 // Chaos Goblin
    369    2    0    229    58    1 // Osbourne
    370    2    0    230    57    1 // Jerridon
    226    2    0    210    50    3    //Trainer
    231    2    0    209    47  3
    246    2    0    210    44    3 // Weapons Merchant Zienna
    417    2    0    211    39    2 // Marseille
    251    2    0    210    34    3    //Hanzo The Blacksmith
    416    2    0   210    30    2 // Leah
    230    2    0    212    26    3 //Thompson The Merchant
    257    2    0    222    69    3 // Elf Buffer
    237    2    0    236    92  1 // DV
    237    2    0    218    92    1 // DV
    233    2    0    230    92    1 // BC
    233    2    0    212    92    1 // BC
    380    2    0    224    92    1 // Stone Statue
    247    2    0    226    69    0 //Berdysh Guard
    247    2    0    234    135    2 //Berdysh Guard
    247    2    0    235    192    2 //Berdysh Guard
    247    2    0    223    214    2 //Berdysh Guard
    375    2    0    219    59    1
    Monster for MAP

    Code:
    2    2    30    203    88    218    101    -1    20
    3    2    30    225    101    241    111    -1    20
    22    2    30  229    146    223    147    -1    8
    3    2    30  223    147    207    151    -1    8
    22    2    30  207    151    205    168    -1    8
    24    2    30  205    168    215    180    -1    15
    3    2    30  205    168    215    180    -1    7
    22    2    30  215    180    236    186    -1    12
    24    2    30  215    180    236    186    -1    15
    3    2    30  215    180    236    186    -1    10
    2    2    30    237    204    237    204    -1    5
    20    2    30    237    204    237    204    -1    5
    
    2    2    30    232    209    232    224    -1    7
    3    2    30    232    209    232    224    -1    7
    22    2    30  232    209    232    224    -1    7
    24    2    30  232    209    232    224    -1    7
    20    2    30    232    209    232    224    -1    7
    
    2    2    30    238    239    240    218    -1    2
    3    2    30    238    239    240    218    -1    2
    22    2    30  238    239    240    218    -1    2
    24    2    30  238    239    240    218    -1    2
    20    2    30    238    239    240    218    -1    2
    27    2    30    238    239    240    218    -1    5
    
    2    2    30    239    220    241    238    -1    2
    3    2    30    239    220    241    238    -1    2
    22    2    30  239    220    241    238    -1    2
    24    2    30  239    220    241    238    -1    2
    20    2    30    239    220    241    238    -1    2
    27    2    30    239    220    241    238    -1    5
    
    27    2    30    219    223    212    235    -1    5
    27    2    30    219    223    212    235    -1    5
    20    2    30  219    223    212    235    -1    5
    20    2    30  219    223    212    235    -1    5
    27    2    30    204    240    204    240    -1    5
    20    2    30  204    240    204    240    -1    5
    27    2    30    218    238    218    238    -1    5
    20    2    30  218    238    218    238    -1    5
    Last edited by KarLi; 05-05-20 at 08:45 PM. Reason: fixed files and link, previous arkania links = BUGGED .att file


  2. #2
    Account Upgraded | Title Enabled! rusolp is offline
    MemberRank
    Mar 2008 Join Date
    $db->play_lifeLocation
    319Posts

    re: [Release] Arkania Map

    Very nice... waiting for download link...

  3. #3
    Darkness Member Kiosani is offline
    MemberRank
    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    re: [Release] Arkania Map

    Great work bro ! I'm thinking on implement like totally added map to my server and client :) Thanks for release

  4. #4
    Enthusiast Idrio is offline
    MemberRank
    Dec 2009 Join Date
    41Posts

    re: [Release] Arkania Map

    Mauro but you must also add the client right? you have idea how to do?
    I wanted to add Acheron... ^_^

  5. #5
    Enthusiast XTM is offline
    MemberRank
    Jun 2014 Join Date
    27Posts

    re: [Release] Arkania Map

    Nice man! 11/10
    This is skin for devias as im right? But how to add this like costume map?

  6. #6
    CAARL, THAT KILLS PEOPLE! SmallHabit is offline
    MemberRank
    Oct 2010 Join Date
    LatviaLocation
    231Posts

    re: [Release] Arkania Map

    You better add credits, or I will instantly press report button for credits! :D

  7. #7
    Don't be a hater 1Word is offline
    MemberRank
    Jan 2006 Join Date
    At homeLocation
    1,779Posts

    re: [Release] Arkania Map

    I didn't test yet and I hate custom stuff but this looks just awesome

  8. #8
    MuLosena Owner 15351535 is offline
    MemberRank
    Sep 2007 Join Date
    Russia/GermanyLocation
    885Posts

    re: [Release] Arkania Map

    how i can add it as new map? not as replasement

  9. #9
    Evolution Team Th3AnG3L is offline
    MemberRank
    Apr 2014 Join Date
    634Posts

    re: [Release] Arkania Map

    Quote Originally Posted by 15351535 View Post
    how i can add it as new map? not as replasement
    server > read new terrainXX , client>Read new WorldXX
    and you are ready

  10. #10
    Darkness Member Kiosani is offline
    MemberRank
    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    re: [Release] Arkania Map

    Quote Originally Posted by Idrio View Post
    Mauro but you must also add the client right? you have idea how to do?
    I wanted to add Acheron... ^_^
    Well is not a secret to nothing.. SmallHabit release 1 source to add new map (with different effects from mu maps on client and etc..) to client look this:

    Code:
    #include <Windows.h>
    #include <stdio.h>
    
    void __declspec(naked) MapNewNames()
    {
        _asm
        {
            cmp esi,34 //MapNumber
            jnz JNZNext80
            push 0x73B        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext80:
            cmp esi,80 //MapNumber
            jnz JNZNext59
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext59:
            cmp esi,59 //MapNumber
            jnz JNZNext60
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext60:
            cmp esi,60 //MapNumber
            jnz JNZNext61
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext61:
            cmp esi,61 //MapNumber
            jnz JNZNext75
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext75:
            cmp esi,75 //MapNumber
            jnz JNZNext76
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext76:
            cmp esi,76 //MapNumber
            jnz JNZNext77
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext77:
            cmp esi,77 //MapNumber
            jnz JNZNext78
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext78:
            cmp esi,78 //MapNumber
            jnz JNZNext81
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext81:
            cmp esi,81 //MapNumber
            jnz JNZNext82
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext82:
            cmp esi,82 //MapNumber
            jnz JNZNext83
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext83:
            cmp esi,83 //MapNumber
            jnz JNZNext84
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext84:
            cmp esi,84 //MapNumber
            jnz JNZNext85
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext85:
            cmp esi,85 //MapNumber
            jnz JNZNextEnd
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNextEnd:
            mov edx, 0x005BF1BF;
            jmp edx;
        }
    }
    
    void __declspec(naked) MapNews40()
    {
        _asm
        {    
            //1
            CMP DWORD PTR DS:[0x934540],80;
            JE JEOKAY;
    
            //2
            CMP DWORD PTR DS:[0x934540],59;
            JE JEOKAY;
    
            //3
            CMP DWORD PTR DS:[0x934540],60;
            JE JEOKAY;
    
            //4
            CMP DWORD PTR DS:[0x934540],61;
            JE JEOKAY;
    
            //Original
            CMP DWORD PTR DS:[0x934540],40;
            JE JEOKAY;
    
            mov edx, 0x005D6C9E;
            jmp edx;
    
    JEOKAY:
            mov edx, 0x005D6D46;
            jmp edx;
        }
    }
    
    void __declspec(naked) MapNew057()
    {
        _asm
        {
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],57 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],58 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],65 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],75 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],76 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],77
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO56()
    {
        _asm
        {
            //New 56 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],56 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],78 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],81 //3
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],82 //4
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO63()
    {
        _asm
        {    
            //New 63 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],63 //0
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],83 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],84 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],85 //3
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO40()
    {
        _asm
        {    
            //New 40 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],80 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],59 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],60 //3
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],61 //4
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],37
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapSwampFog()
    {
        _asm
        {
            CMP EAX,56
            JNZ Next1
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next1:
            CMP EAX,78
            JNZ Next2
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next2:
            CMP EAX,81
            JNZ Next3
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next3:
            CMP EAX,82
            JNZ Next4
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next4:
            CMP EAX,83
            JNZ CreateFog
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    CreateFog:
            mov edi, 0x005990F2
            jmp edi
        }
    }
    
    void __declspec(naked) MapRaklionTele()
    {
        _asm
        {
            CMP DWORD PTR DS:[0x934540],57;
            JNZ Teleport1;
    Teleport1:
            CMP DWORD PTR DS:[0x934540],75;
            JNZ Teleport2;
    Teleport2:
            CMP DWORD PTR DS:[0x934540],76;
            JNZ Teleport3;
    Teleport3:
            CMP DWORD PTR DS:[0x934540],77;
            JNZ End;
    End:
            mov esi, 0x00606F88;
            jmp esi;
        }
    }
    
    void __declspec(naked) NewReward()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC4             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward1()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC5             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward2()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC6             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward3()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC7            
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) MapTest()
    {    
        _asm
        {
            //Original 00469039
            MOV DWORD PTR SS:[EBP-0xFC],79
            PUSH 0x00930068 //LorenMarket
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi
    
            //New Map 80
            MOV DWORD PTR SS:[EBP-0xFC],80
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi   
    
            //New Map 59
            MOV DWORD PTR SS:[EBP-0xFC],59
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi     
    
            //New Map 60
            MOV DWORD PTR SS:[EBP-0xFC],60
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi   
    
            //New Map 61
            MOV DWORD PTR SS:[EBP-0xFC],61
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 75
            MOV DWORD PTR SS:[EBP-0xFC],75
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 76
            MOV DWORD PTR SS:[EBP-0xFC],76
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 77
            MOV DWORD PTR SS:[EBP-0xFC],77
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 78
            MOV DWORD PTR SS:[EBP-0xFC],78
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 81
            MOV DWORD PTR SS:[EBP-0xFC],81
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 82
            MOV DWORD PTR SS:[EBP-0xFC],82
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 83
            MOV DWORD PTR SS:[EBP-0xFC],83
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 84
            MOV DWORD PTR SS:[EBP-0xFC],84
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 85
            MOV DWORD PTR SS:[EBP-0xFC],85
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 86
            MOV DWORD PTR SS:[EBP-0xFC],86
            PUSH 0x00930068 //LorenMarket
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            mov esi, 0x00469064
            jmp esi;
        }
    }
    
    void Init()
    {
        DWORD OldProtect;
        LPVOID lpAddress = (LPVOID)0x00401000;
    
        if(VirtualProtect(lpAddress,5873152,PAGE_EXECUTE_READWRITE,&OldProtect))
        {        
                char MapN1[] = "Interface\\Silent.tga";
                memcpy((int*)0x0095DB58,(BYTE*)MapN1,sizeof(MapN1));
    
                char MapN2[] = "Interface\\Mapname_Raklion.tga";
                memcpy((int*)0x0095DB71,(BYTE*)MapN2,sizeof(MapN2));
    
                char MapN3[] = "Interface\\SwampOfCalmness.tga";
                memcpy((int*)0x0095DB91,(BYTE*)MapN3,sizeof(MapN3));
    
                char MapN4[] = "Interface\\pkfield.tga";
                memcpy((int*)0x0095DBB2,(BYTE*)MapN4,sizeof(MapN4));
    
                BYTE MapNew[] = { 0xFF, 0x25, 0x43, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x00469039,MapNew,sizeof(MapNew));
                *(unsigned int*)0x008F3F43 = (unsigned int)MapTest;
    
                BYTE MapNew40[] = { 0xFF, 0x25, 0x10, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005D6C91,MapNew40,sizeof(MapNew40));
                *(unsigned int*)0x008F3F10 = (unsigned int)MapNews40;
    
                BYTE MapNewo40[] = { 0xFF, 0x25, 0x15, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008060BF,MapNewo40,sizeof(MapNewo40));
                *(unsigned int*)0x008F3F15 = (unsigned int)MapNewO40;
    
                BYTE MapNewNameS[] = { 0xFF, 0x25, 0x20, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005BF1A6,MapNewNameS,sizeof(MapNewNameS));
                *(unsigned int*)0x008F3F20 = (unsigned int)MapNewNames;
    
                BYTE MapNewo57[] = { 0xFF, 0x25, 0x25, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x00822F4C,MapNewo57,sizeof(MapNewo57));
                *(unsigned int*)0x008F3F25 = (unsigned int)MapNew057;
    
                BYTE MapLimit[] = { 0xFF, 87, 0x0F };
                memcpy((int*)0x006039C6,MapLimit,sizeof(MapLimit));
    
                BYTE MapRaklion[] = { 0xFF, 0x25, 0x29, 0x3F, 0x8F, 0x00,0x00 };
                memcpy((int*)0x00606F7B,MapRaklion,sizeof(MapRaklion));
                *(unsigned int*)0x008F3F29 = (unsigned int)MapRaklionTele;    
    
                BYTE MapNewo56[] = { 0xFF, 0x25, 0xAA, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x0086A9CB,MapNewo56,sizeof(MapNewo56));
                *(unsigned int*)0x008F3FAA = (unsigned int)MapNewO56;
    
                BYTE Map56Fog[] = { 0xFF, 0x25, 0xAE, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005990E6,Map56Fog,sizeof(Map56Fog));
                *(unsigned int*)0x008F3FAE = (unsigned int)MapSwampFog;
    
                BYTE MapNewo63[] = { 0xFF, 0x25, 0xB2, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x0081B9A0,MapNewo63,sizeof(MapNewo63));
                *(unsigned int*)0x008F3FB2 = (unsigned int)MapNewO63;
    
                BYTE RewardAdd[] = { 0xFF, 0x25, 0xBC, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FB6,RewardAdd,sizeof(RewardAdd));
                *(unsigned int*)0x008F3FBC = (unsigned int)NewReward;
    
                //Quest rewards
                BYTE RewardCnt[] = { 0xFF, 0x14, 0x0F };
                memcpy((int*)0x00004C9DFD,RewardCnt,sizeof(RewardCnt));
    
                BYTE RewardAdd1[] = { 0xFF, 0x25, 0xC7, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FC1,RewardAdd1,sizeof(RewardAdd1));
                *(unsigned int*)0x008F3FC7 = (unsigned int)NewReward1;
    
                BYTE RewardAdd2[] = { 0xFF, 0x25, 0xD2, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FCC,RewardAdd2,sizeof(RewardAdd2));
                *(unsigned int*)0x008F3FD2 = (unsigned int)NewReward2;
    
                BYTE RewardAdd3[] = { 0xFF, 0x25, 0xDD, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FD7,RewardAdd3,sizeof(RewardAdd3));
                *(unsigned int*)0x008F3FDD = (unsigned int)NewReward3;
        }
        else
        {
            MessageBox(NULL,"wz_zm.dll failed to load.","Error",MB_OK);
            ::ExitProcess(0);
        }
    
    }
    
    bool APIENTRY DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
    {
        switch(ul_reason_for_call)
        {
            case DLL_PROCESS_ATTACH:
                Init();
                break;
        }
        return true;
    }
    Credits: SmallHabit

  11. #11
    Enthusiast Idrio is offline
    MemberRank
    Dec 2009 Join Date
    41Posts

    re: [Release] Arkania Map

    Quote Originally Posted by mauro07 View Post
    Well is not a secret to nothing.. SmallHabit release 1 source to add new map (with different effects from mu maps on client and etc..) to client look this:

    Code:
    #include <Windows.h>
    #include <stdio.h>
    
    void __declspec(naked) MapNewNames()
    {
        _asm
        {
            cmp esi,34 //MapNumber
            jnz JNZNext80
            push 0x73B        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext80:
            cmp esi,80 //MapNumber
            jnz JNZNext59
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext59:
            cmp esi,59 //MapNumber
            jnz JNZNext60
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext60:
            cmp esi,60 //MapNumber
            jnz JNZNext61
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext61:
            cmp esi,61 //MapNumber
            jnz JNZNext75
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext75:
            cmp esi,75 //MapNumber
            jnz JNZNext76
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext76:
            cmp esi,76 //MapNumber
            jnz JNZNext77
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext77:
            cmp esi,77 //MapNumber
            jnz JNZNext78
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext78:
            cmp esi,78 //MapNumber
            jnz JNZNext81
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext81:
            cmp esi,81 //MapNumber
            jnz JNZNext82
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext82:
            cmp esi,82 //MapNumber
            jnz JNZNext83
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext83:
            cmp esi,83 //MapNumber
            jnz JNZNext84
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext84:
            cmp esi,84 //MapNumber
            jnz JNZNext85
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext85:
            cmp esi,85 //MapNumber
            jnz JNZNextEnd
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNextEnd:
            mov edx, 0x005BF1BF;
            jmp edx;
        }
    }
    
    void __declspec(naked) MapNews40()
    {
        _asm
        {    
            //1
            CMP DWORD PTR DS:[0x934540],80;
            JE JEOKAY;
    
            //2
            CMP DWORD PTR DS:[0x934540],59;
            JE JEOKAY;
    
            //3
            CMP DWORD PTR DS:[0x934540],60;
            JE JEOKAY;
    
            //4
            CMP DWORD PTR DS:[0x934540],61;
            JE JEOKAY;
    
            //Original
            CMP DWORD PTR DS:[0x934540],40;
            JE JEOKAY;
    
            mov edx, 0x005D6C9E;
            jmp edx;
    
    JEOKAY:
            mov edx, 0x005D6D46;
            jmp edx;
        }
    }
    
    void __declspec(naked) MapNew057()
    {
        _asm
        {
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],57 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],58 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],65 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],75 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],76 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],77
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO56()
    {
        _asm
        {
            //New 56 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],56 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],78 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],81 //3
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],82 //4
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO63()
    {
        _asm
        {    
            //New 63 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],63 //0
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],83 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],84 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],85 //3
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO40()
    {
        _asm
        {    
            //New 40 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],80 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],59 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],60 //3
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],61 //4
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],37
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapSwampFog()
    {
        _asm
        {
            CMP EAX,56
            JNZ Next1
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next1:
            CMP EAX,78
            JNZ Next2
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next2:
            CMP EAX,81
            JNZ Next3
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next3:
            CMP EAX,82
            JNZ Next4
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next4:
            CMP EAX,83
            JNZ CreateFog
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    CreateFog:
            mov edi, 0x005990F2
            jmp edi
        }
    }
    
    void __declspec(naked) MapRaklionTele()
    {
        _asm
        {
            CMP DWORD PTR DS:[0x934540],57;
            JNZ Teleport1;
    Teleport1:
            CMP DWORD PTR DS:[0x934540],75;
            JNZ Teleport2;
    Teleport2:
            CMP DWORD PTR DS:[0x934540],76;
            JNZ Teleport3;
    Teleport3:
            CMP DWORD PTR DS:[0x934540],77;
            JNZ End;
    End:
            mov esi, 0x00606F88;
            jmp esi;
        }
    }
    
    void __declspec(naked) NewReward()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC4             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward1()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC5             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward2()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC6             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward3()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC7            
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) MapTest()
    {    
        _asm
        {
            //Original 00469039
            MOV DWORD PTR SS:[EBP-0xFC],79
            PUSH 0x00930068 //LorenMarket
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi
    
            //New Map 80
            MOV DWORD PTR SS:[EBP-0xFC],80
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi   
    
            //New Map 59
            MOV DWORD PTR SS:[EBP-0xFC],59
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi     
    
            //New Map 60
            MOV DWORD PTR SS:[EBP-0xFC],60
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi   
    
            //New Map 61
            MOV DWORD PTR SS:[EBP-0xFC],61
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 75
            MOV DWORD PTR SS:[EBP-0xFC],75
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 76
            MOV DWORD PTR SS:[EBP-0xFC],76
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 77
            MOV DWORD PTR SS:[EBP-0xFC],77
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 78
            MOV DWORD PTR SS:[EBP-0xFC],78
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 81
            MOV DWORD PTR SS:[EBP-0xFC],81
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 82
            MOV DWORD PTR SS:[EBP-0xFC],82
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 83
            MOV DWORD PTR SS:[EBP-0xFC],83
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 84
            MOV DWORD PTR SS:[EBP-0xFC],84
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 85
            MOV DWORD PTR SS:[EBP-0xFC],85
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 86
            MOV DWORD PTR SS:[EBP-0xFC],86
            PUSH 0x00930068 //LorenMarket
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            mov esi, 0x00469064
            jmp esi;
        }
    }
    
    void Init()
    {
        DWORD OldProtect;
        LPVOID lpAddress = (LPVOID)0x00401000;
    
        if(VirtualProtect(lpAddress,5873152,PAGE_EXECUTE_READWRITE,&OldProtect))
        {        
                char MapN1[] = "Interface\\Silent.tga";
                memcpy((int*)0x0095DB58,(BYTE*)MapN1,sizeof(MapN1));
    
                char MapN2[] = "Interface\\Mapname_Raklion.tga";
                memcpy((int*)0x0095DB71,(BYTE*)MapN2,sizeof(MapN2));
    
                char MapN3[] = "Interface\\SwampOfCalmness.tga";
                memcpy((int*)0x0095DB91,(BYTE*)MapN3,sizeof(MapN3));
    
                char MapN4[] = "Interface\\pkfield.tga";
                memcpy((int*)0x0095DBB2,(BYTE*)MapN4,sizeof(MapN4));
    
                BYTE MapNew[] = { 0xFF, 0x25, 0x43, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x00469039,MapNew,sizeof(MapNew));
                *(unsigned int*)0x008F3F43 = (unsigned int)MapTest;
    
                BYTE MapNew40[] = { 0xFF, 0x25, 0x10, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005D6C91,MapNew40,sizeof(MapNew40));
                *(unsigned int*)0x008F3F10 = (unsigned int)MapNews40;
    
                BYTE MapNewo40[] = { 0xFF, 0x25, 0x15, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008060BF,MapNewo40,sizeof(MapNewo40));
                *(unsigned int*)0x008F3F15 = (unsigned int)MapNewO40;
    
                BYTE MapNewNameS[] = { 0xFF, 0x25, 0x20, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005BF1A6,MapNewNameS,sizeof(MapNewNameS));
                *(unsigned int*)0x008F3F20 = (unsigned int)MapNewNames;
    
                BYTE MapNewo57[] = { 0xFF, 0x25, 0x25, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x00822F4C,MapNewo57,sizeof(MapNewo57));
                *(unsigned int*)0x008F3F25 = (unsigned int)MapNew057;
    
                BYTE MapLimit[] = { 0xFF, 87, 0x0F };
                memcpy((int*)0x006039C6,MapLimit,sizeof(MapLimit));
    
                BYTE MapRaklion[] = { 0xFF, 0x25, 0x29, 0x3F, 0x8F, 0x00,0x00 };
                memcpy((int*)0x00606F7B,MapRaklion,sizeof(MapRaklion));
                *(unsigned int*)0x008F3F29 = (unsigned int)MapRaklionTele;    
    
                BYTE MapNewo56[] = { 0xFF, 0x25, 0xAA, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x0086A9CB,MapNewo56,sizeof(MapNewo56));
                *(unsigned int*)0x008F3FAA = (unsigned int)MapNewO56;
    
                BYTE Map56Fog[] = { 0xFF, 0x25, 0xAE, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005990E6,Map56Fog,sizeof(Map56Fog));
                *(unsigned int*)0x008F3FAE = (unsigned int)MapSwampFog;
    
                BYTE MapNewo63[] = { 0xFF, 0x25, 0xB2, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x0081B9A0,MapNewo63,sizeof(MapNewo63));
                *(unsigned int*)0x008F3FB2 = (unsigned int)MapNewO63;
    
                BYTE RewardAdd[] = { 0xFF, 0x25, 0xBC, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FB6,RewardAdd,sizeof(RewardAdd));
                *(unsigned int*)0x008F3FBC = (unsigned int)NewReward;
    
                //Quest rewards
                BYTE RewardCnt[] = { 0xFF, 0x14, 0x0F };
                memcpy((int*)0x00004C9DFD,RewardCnt,sizeof(RewardCnt));
    
                BYTE RewardAdd1[] = { 0xFF, 0x25, 0xC7, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FC1,RewardAdd1,sizeof(RewardAdd1));
                *(unsigned int*)0x008F3FC7 = (unsigned int)NewReward1;
    
                BYTE RewardAdd2[] = { 0xFF, 0x25, 0xD2, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FCC,RewardAdd2,sizeof(RewardAdd2));
                *(unsigned int*)0x008F3FD2 = (unsigned int)NewReward2;
    
                BYTE RewardAdd3[] = { 0xFF, 0x25, 0xDD, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FD7,RewardAdd3,sizeof(RewardAdd3));
                *(unsigned int*)0x008F3FDD = (unsigned int)NewReward3;
        }
        else
        {
            MessageBox(NULL,"wz_zm.dll failed to load.","Error",MB_OK);
            ::ExitProcess(0);
        }
    
    }
    
    bool APIENTRY DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
    {
        switch(ul_reason_for_call)
        {
            case DLL_PROCESS_ATTACH:
                Init();
                break;
        }
        return true;
    }
    Credits: SmallHabit
    thanks Mauro ^_^

  12. #12
    Proficient Member VeltonD is offline
    MemberRank
    Feb 2013 Join Date
    193Posts

    re: [Release] Arkania Map

    Quote Originally Posted by mauro07 View Post
    Well is not a secret to nothing.. SmallHabit release 1 source to add new map (with different effects from mu maps on client and etc..) to client look this:

    Code:
    #include <Windows.h>
    #include <stdio.h>
    
    void __declspec(naked) MapNewNames()
    {
        _asm
        {
            cmp esi,34 //MapNumber
            jnz JNZNext80
            push 0x73B        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext80:
            cmp esi,80 //MapNumber
            jnz JNZNext59
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext59:
            cmp esi,59 //MapNumber
            jnz JNZNext60
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext60:
            cmp esi,60 //MapNumber
            jnz JNZNext61
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext61:
            cmp esi,61 //MapNumber
            jnz JNZNext75
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext75:
            cmp esi,75 //MapNumber
            jnz JNZNext76
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext76:
            cmp esi,76 //MapNumber
            jnz JNZNext77
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext77:
            cmp esi,77 //MapNumber
            jnz JNZNext78
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext78:
            cmp esi,78 //MapNumber
            jnz JNZNext81
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext81:
            cmp esi,81 //MapNumber
            jnz JNZNext82
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext82:
            cmp esi,82 //MapNumber
            jnz JNZNext83
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext83:
            cmp esi,83 //MapNumber
            jnz JNZNext84
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext84:
            cmp esi,84 //MapNumber
            jnz JNZNext85
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext85:
            cmp esi,85 //MapNumber
            jnz JNZNextEnd
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNextEnd:
            mov edx, 0x005BF1BF;
            jmp edx;
        }
    }
    
    void __declspec(naked) MapNews40()
    {
        _asm
        {    
            //1
            CMP DWORD PTR DS:[0x934540],80;
            JE JEOKAY;
    
            //2
            CMP DWORD PTR DS:[0x934540],59;
            JE JEOKAY;
    
            //3
            CMP DWORD PTR DS:[0x934540],60;
            JE JEOKAY;
    
            //4
            CMP DWORD PTR DS:[0x934540],61;
            JE JEOKAY;
    
            //Original
            CMP DWORD PTR DS:[0x934540],40;
            JE JEOKAY;
    
            mov edx, 0x005D6C9E;
            jmp edx;
    
    JEOKAY:
            mov edx, 0x005D6D46;
            jmp edx;
        }
    }
    
    void __declspec(naked) MapNew057()
    {
        _asm
        {
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],57 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],58 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],65 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],75 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],76 //
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],77
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO56()
    {
        _asm
        {
            //New 56 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],56 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],78 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],81 //3
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],82 //4
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO63()
    {
        _asm
        {    
            //New 63 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],63 //0
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],83 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],84 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],85 //3
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapNewO40()
    {
        _asm
        {    
            //New 40 Map Effects Enable
            PUSH EBP
            MOV EBP,ESP
            CMP DWORD PTR DS:[0x934540],80 //1
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],59 //2
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],60 //3
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],61 //4
            JE JNZSecon
            CMP DWORD PTR DS:[0x934540],37
            JNZ JNZFirst
        JNZSecon:
            MOV AL,1
            JMP JMPEnd
        JNZFirst:
            XOR AL,AL
        JMPEnd:
            POP EBP
            RETN
        }
    }
    
    void __declspec(naked) MapSwampFog()
    {
        _asm
        {
            CMP EAX,56
            JNZ Next1
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next1:
            CMP EAX,78
            JNZ Next2
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next2:
            CMP EAX,81
            JNZ Next3
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next3:
            CMP EAX,82
            JNZ Next4
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    Next4:
            CMP EAX,83
            JNZ CreateFog
            mov edi, 0x0086A9DC
            call edi
            mov edi, 0x0059912E
            jmp edi
    CreateFog:
            mov edi, 0x005990F2
            jmp edi
        }
    }
    
    void __declspec(naked) MapRaklionTele()
    {
        _asm
        {
            CMP DWORD PTR DS:[0x934540],57;
            JNZ Teleport1;
    Teleport1:
            CMP DWORD PTR DS:[0x934540],75;
            JNZ Teleport2;
    Teleport2:
            CMP DWORD PTR DS:[0x934540],76;
            JNZ Teleport3;
    Teleport3:
            CMP DWORD PTR DS:[0x934540],77;
            JNZ End;
    End:
            mov esi, 0x00606F88;
            jmp esi;
        }
    }
    
    void __declspec(naked) NewReward()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC4             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward1()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC5             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward2()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC6             
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) NewReward3()
    {
        _asm
        {
            //004C9F5B
            MOV EDX,DWORD PTR SS:[EBP-0x10]
            MOV EAX,DWORD PTR DS:[EDX+0x8]
            PUSH EAX
            PUSH 0xCC7            
            MOV ECX,0x07BA0588
            mov esi, 0x00403FC0
            call esi
            PUSH EAX
            MOV ECX,DWORD PTR SS:[EBP-0x18]
            IMUL ECX,ECX,0x58
            MOV EDX,DWORD PTR SS:[EBP+0x8]
            LEA EAX,DWORD PTR DS:[EDX+ECX+0x8]
            PUSH EAX
            mov esi, 0x008C84F8
            call esi
            ADD ESP,0x0C
    
            mov esi, 0x004C9F88
            jmp esi
        }
    }
    
    void __declspec(naked) MapTest()
    {    
        _asm
        {
            //Original 00469039
            MOV DWORD PTR SS:[EBP-0xFC],79
            PUSH 0x00930068 //LorenMarket
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi
    
            //New Map 80
            MOV DWORD PTR SS:[EBP-0xFC],80
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi   
    
            //New Map 59
            MOV DWORD PTR SS:[EBP-0xFC],59
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi     
    
            //New Map 60
            MOV DWORD PTR SS:[EBP-0xFC],60
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi   
    
            //New Map 61
            MOV DWORD PTR SS:[EBP-0xFC],61
            PUSH 0x0095DB58 //Silent
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 75
            MOV DWORD PTR SS:[EBP-0xFC],75
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 76
            MOV DWORD PTR SS:[EBP-0xFC],76
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 77
            MOV DWORD PTR SS:[EBP-0xFC],77
            PUSH 0x0095DB71 //Raklion
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 78
            MOV DWORD PTR SS:[EBP-0xFC],78
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi  
    
            //New Map 81
            MOV DWORD PTR SS:[EBP-0xFC],81
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 82
            MOV DWORD PTR SS:[EBP-0xFC],82
            PUSH 0x0095DB91 //Swamp
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 83
            MOV DWORD PTR SS:[EBP-0xFC],83
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 84
            MOV DWORD PTR SS:[EBP-0xFC],84
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 85
            MOV DWORD PTR SS:[EBP-0xFC],85
            PUSH 0x0095DBB2 //Vulcanus
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            //New Map 86
            MOV DWORD PTR SS:[EBP-0xFC],86
            PUSH 0x00930068 //LorenMarket
            LEA EDX,DWORD PTR SS:[EBP-0xFC]
            PUSH EDX
            MOV ECX,DWORD PTR SS:[EBP-0x100]
            ADD ECX,0x04
            mov esi, 0x00469530
            CALL esi
            MOV ECX,EAX
            mov esi, 0x00401C50
            call esi 
    
            mov esi, 0x00469064
            jmp esi;
        }
    }
    
    void Init()
    {
        DWORD OldProtect;
        LPVOID lpAddress = (LPVOID)0x00401000;
    
        if(VirtualProtect(lpAddress,5873152,PAGE_EXECUTE_READWRITE,&OldProtect))
        {        
                char MapN1[] = "Interface\\Silent.tga";
                memcpy((int*)0x0095DB58,(BYTE*)MapN1,sizeof(MapN1));
    
                char MapN2[] = "Interface\\Mapname_Raklion.tga";
                memcpy((int*)0x0095DB71,(BYTE*)MapN2,sizeof(MapN2));
    
                char MapN3[] = "Interface\\SwampOfCalmness.tga";
                memcpy((int*)0x0095DB91,(BYTE*)MapN3,sizeof(MapN3));
    
                char MapN4[] = "Interface\\pkfield.tga";
                memcpy((int*)0x0095DBB2,(BYTE*)MapN4,sizeof(MapN4));
    
                BYTE MapNew[] = { 0xFF, 0x25, 0x43, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x00469039,MapNew,sizeof(MapNew));
                *(unsigned int*)0x008F3F43 = (unsigned int)MapTest;
    
                BYTE MapNew40[] = { 0xFF, 0x25, 0x10, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005D6C91,MapNew40,sizeof(MapNew40));
                *(unsigned int*)0x008F3F10 = (unsigned int)MapNews40;
    
                BYTE MapNewo40[] = { 0xFF, 0x25, 0x15, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008060BF,MapNewo40,sizeof(MapNewo40));
                *(unsigned int*)0x008F3F15 = (unsigned int)MapNewO40;
    
                BYTE MapNewNameS[] = { 0xFF, 0x25, 0x20, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005BF1A6,MapNewNameS,sizeof(MapNewNameS));
                *(unsigned int*)0x008F3F20 = (unsigned int)MapNewNames;
    
                BYTE MapNewo57[] = { 0xFF, 0x25, 0x25, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x00822F4C,MapNewo57,sizeof(MapNewo57));
                *(unsigned int*)0x008F3F25 = (unsigned int)MapNew057;
    
                BYTE MapLimit[] = { 0xFF, 87, 0x0F };
                memcpy((int*)0x006039C6,MapLimit,sizeof(MapLimit));
    
                BYTE MapRaklion[] = { 0xFF, 0x25, 0x29, 0x3F, 0x8F, 0x00,0x00 };
                memcpy((int*)0x00606F7B,MapRaklion,sizeof(MapRaklion));
                *(unsigned int*)0x008F3F29 = (unsigned int)MapRaklionTele;    
    
                BYTE MapNewo56[] = { 0xFF, 0x25, 0xAA, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x0086A9CB,MapNewo56,sizeof(MapNewo56));
                *(unsigned int*)0x008F3FAA = (unsigned int)MapNewO56;
    
                BYTE Map56Fog[] = { 0xFF, 0x25, 0xAE, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x005990E6,Map56Fog,sizeof(Map56Fog));
                *(unsigned int*)0x008F3FAE = (unsigned int)MapSwampFog;
    
                BYTE MapNewo63[] = { 0xFF, 0x25, 0xB2, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x0081B9A0,MapNewo63,sizeof(MapNewo63));
                *(unsigned int*)0x008F3FB2 = (unsigned int)MapNewO63;
    
                BYTE RewardAdd[] = { 0xFF, 0x25, 0xBC, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FB6,RewardAdd,sizeof(RewardAdd));
                *(unsigned int*)0x008F3FBC = (unsigned int)NewReward;
    
                //Quest rewards
                BYTE RewardCnt[] = { 0xFF, 0x14, 0x0F };
                memcpy((int*)0x00004C9DFD,RewardCnt,sizeof(RewardCnt));
    
                BYTE RewardAdd1[] = { 0xFF, 0x25, 0xC7, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FC1,RewardAdd1,sizeof(RewardAdd1));
                *(unsigned int*)0x008F3FC7 = (unsigned int)NewReward1;
    
                BYTE RewardAdd2[] = { 0xFF, 0x25, 0xD2, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FCC,RewardAdd2,sizeof(RewardAdd2));
                *(unsigned int*)0x008F3FD2 = (unsigned int)NewReward2;
    
                BYTE RewardAdd3[] = { 0xFF, 0x25, 0xDD, 0x3F, 0x8F, 0x00 };
                memcpy((int*)0x008F3FD7,RewardAdd3,sizeof(RewardAdd3));
                *(unsigned int*)0x008F3FDD = (unsigned int)NewReward3;
        }
        else
        {
            MessageBox(NULL,"wz_zm.dll failed to load.","Error",MB_OK);
            ::ExitProcess(0);
        }
    
    }
    
    bool APIENTRY DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
    {
        switch(ul_reason_for_call)
        {
            case DLL_PROCESS_ATTACH:
                Init();
                break;
        }
        return true;
    }
    Credits: SmallHabit
    Main Version?

  13. #13
    Join our JOURNEY! MaskARRA is offline
    MemberRank
    Mar 2013 Join Date
    416Posts

    re: [Release] Arkania Map

    Awesomeeeee!

  14. #14
    Evolution Team Th3AnG3L is offline
    MemberRank
    Apr 2014 Join Date
    634Posts

    re: [Release] Arkania Map

    VeltonD, main version 1.03O ;p

  15. #15
    RZ's most loyal knight Dios is offline
    ModeratorRank
    Apr 2005 Join Date
    ArgentinaLocation
    5,241Posts

    re: [Release] Arkania Map

    Very, very nice! Congrats!

  16. #16
    Proficient Member VeltonD is offline
    MemberRank
    Feb 2013 Join Date
    193Posts

    re: [Release] Arkania Map

    Quote Originally Posted by Th3AnG3L View Post
    VeltonD, main version 1.03O ;p
    1.03O? Sure? it has offsets which are not found
    http://prntscr.com/64662x

  17. #17
    Evolution Team Th3AnG3L is offline
    MemberRank
    Apr 2014 Join Date
    634Posts

    re: [Release] Arkania Map

    im not so sure cause mauro is working on s4 project and i think he is making it for 1.03O better ask him to tell you correct

  18. #18
    Darkness Member Kiosani is offline
    MemberRank
    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    re: [Release] Arkania Map

    Quote Originally Posted by Th3AnG3L View Post
    im not so sure cause mauro is working on s4 project and i think he is making it for 1.03O better ask him to tell you correct
    I only post original src from SmallHabit.. I don't know for that version from main.exe is this code.. -.- but If you are a real programmer or at least you understand how to make inline assembler.. you can use this code like base without knows version.

    For example this function:

    Code:
    void __declspec(naked) MapNewNames(){
        _asm
        {
            cmp esi,34 //MapNumber
            jnz JNZNext80
            push 0x73B        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext80:
            cmp esi,80 //MapNumber
            jnz JNZNext59
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext59:
            cmp esi,59 //MapNumber
            jnz JNZNext60
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext60:
            cmp esi,60 //MapNumber
            jnz JNZNext61
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext61:
            cmp esi,61 //MapNumber
            jnz JNZNext75
            push 0x914        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext75:
            cmp esi,75 //MapNumber
            jnz JNZNext76
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext76:
            cmp esi,76 //MapNumber
            jnz JNZNext77
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext77:
            cmp esi,77 //MapNumber
            jnz JNZNext78
            push 0x73F        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext78:
            cmp esi,78 //MapNumber
            jnz JNZNext81
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
    JNZNext81:
            cmp esi,81 //MapNumber
            jnz JNZNext82
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext82:
            cmp esi,82 //MapNumber
            jnz JNZNext83
            push 0x73E        //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext83:
            cmp esi,83 //MapNumber
            jnz JNZNext84
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext84:
            cmp esi,84 //MapNumber
            jnz JNZNext85
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNext85:
            cmp esi,85 //MapNumber
            jnz JNZNextEnd
            push 0xA7E    //Text Line                  
            mov ecx,0x07BA0588    
            mov edx, 0x00404020
            call edx      
            mov edx, 0x005BF599
            jmp edx
            mov edx, 0x005BF1BF;
            jmp edx;
    JNZNextEnd:
            mov edx, 0x005BF1BF;
            jmp edx;
        } }
    
    This is for show: "Welcome to XXX map" msg. when character enter in this. this function is for get from: Text.bmd file lines numbers.. so.. If you look from your text.bmd from client numbers with pentium tools or another soft number lines and search on your main with olly (if you understand something of asm) you can easy re-write a complete function for your main.exe on your library. -.-

    cmp esi, 0x34 = this is number map id (in this case Crywolf Fortress)
    push 0x73B = this is number line: 1851 (to in this case) Crywolf map.. is original one used on code.

    PS: I don't work more with 1.03O Eng proto main.exe now working with JPN 1.03M main.exe (1.03.13)

    Here I leave my data debug from: 1.03.13 for this function:

    Code:
    CPU Disasm
    Address   Hex dump          Command                                           Comments
    005A4750  /$  51            PUSH ECX                                          ; main.005A4750(guessed Arg1)
    005A4751  |.  56            PUSH ESI
    005A4752  |.  8B7424 0C     MOV ESI,DWORD PTR SS:[ARG.1]
    005A4756  |.  83FE 22       CMP ESI,22
    005A4759  |.  75 14         JNE SHORT 005A476F
    005A475B  |.  68 3B070000   PUSH 73B                                          ; /Arg1 = 73B
    005A4760  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A4765  |.  E8 86E8E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A476A  |.  E9 DD020000   JMP 005A4A4C
    005A476F  |>  83FE 21       CMP ESI,21
    005A4772  |.  75 14         JNE SHORT 005A4788
    005A4774  |.  68 3A070000   PUSH 73A                                          ; /Arg1 = 73A
    005A4779  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A477E  |.  E8 6DE8E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A4783  |.  E9 C4020000   JMP 005A4A4C
    005A4788  |>  83FE 25       CMP ESI,25
    005A478B  |.  75 14         JNE SHORT 005A47A1
    005A478D  |.  68 81080000   PUSH 881                                          ; /Arg1 = 881
    005A4792  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A4797  |.  E8 54E8E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A479C  |.  E9 AB020000   JMP 005A4A4C
    005A47A1  |>  83FE 26       CMP ESI,26
    005A47A4  |.  75 14         JNE SHORT 005A47BA
    005A47A6  |.  68 82080000   PUSH 882                                          ; /Arg1 = 882
    005A47AB  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A47B0  |.  E8 3BE8E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A47B5  |.  E9 92020000   JMP 005A4A4C
    005A47BA  |>  83FE 27       CMP ESI,27
    005A47BD  |.  75 14         JNE SHORT 005A47D3
    005A47BF  |.  68 83080000   PUSH 883                                          ; /Arg1 = 883
    005A47C4  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A47C9  |.  E8 22E8E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A47CE  |.  E9 79020000   JMP 005A4A4C
    005A47D3  |>  83FE 28       CMP ESI,28
    005A47D6  |.  75 14         JNE SHORT 005A47EC
    005A47D8  |.  68 14090000   PUSH 914                                          ; /Arg1 = 914
    005A47DD  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A47E2  |.  E8 09E8E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A47E7  |.  E9 60020000   JMP 005A4A4C
    005A47EC  |>  83FE 33       CMP ESI,33
    005A47EF  |.  75 14         JNE SHORT 005A4805
    005A47F1  |.  68 3D070000   PUSH 73D                                          ; /Arg1 = 73D
    005A47F6  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A47FB  |.  E8 F0E7E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A4800  |.  E9 47020000   JMP 005A4A4C
    005A4805  |>  83FE 39       CMP ESI,39
    005A4808  |.  75 14         JNE SHORT 005A481E
    005A480A  |.  68 3F070000   PUSH 73F                                          ; /Arg1 = 73F
    005A480F  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A4814  |.  E8 D7E7E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A4819  |.  E9 2E020000   JMP 005A4A4C
    005A481E  |>  83FE 3A       CMP ESI,3A
    005A4821  |.  75 14         JNE SHORT 005A4837
    005A4823  |.  68 40070000   PUSH 740                                          ; /Arg1 = 740
    005A4828  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A482D  |.  E8 BEE7E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A4832  |.  E9 15020000   JMP 005A4A4C
    005A4837  |>  83FE 1E       CMP ESI,1E
    005A483A  |.  75 14         JNE SHORT 005A4850
    005A483C  |.  68 9D020000   PUSH 29D                                          ; /Arg1 = 29D
    005A4841  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A4846  |.  E8 A5E7E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A484B  |.  E9 FC010000   JMP 005A4A4C
    005A4850  |>  83FE 1F       CMP ESI,1F
    005A4853  |.  75 11         JNE SHORT 005A4866
    005A4855  |.  6A 3B         PUSH 3B                                           ; /Arg1 = 3B
    005A4857  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A485C  |.  E8 8FE7E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A4861  |.  E9 E6010000   JMP 005A4A4C
    005A4866  |>  56            PUSH ESI                                          ; /Arg1 => [ARG.1]
    005A4867  |.  E8 34B9EEFF   CALL 004901A0                                     ; \main.004901A0
    005A486C  |.  83C4 04       ADD ESP,4
    005A486F  |.  3C 01         CMP AL,1
    005A4871  |.  75 11         JNE SHORT 005A4884
    005A4873  |.  6A 39         PUSH 39                                           ; /Arg1 = 39
    005A4875  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A487A  |.  E8 71E7E5FF   CALL 00402FF0                                     ; \main.00402FF0
    005A487F  |.  E9 C8010000   JMP 005A4A4C
    005A4884  |>  83FE 18       CMP ESI,18
    005A4887  |.  7C 05         JL SHORT 005A488E
    005A4889  |.  83FE 1D       CMP ESI,1D
    005A488C  |.  7E 28         JLE SHORT 005A48B6
    005A488E  |>  83FE 24       CMP ESI,24
    005A4891  |.  74 28         JE SHORT 005A48BB
    005A4893  |.  56            PUSH ESI                                          ; /Arg1 => [ARG.1]
    005A4894  |.  E8 24B9EEFF   CALL 004901BD                                     ; \main.004901BD
    005A4899  |.  83C4 04       ADD ESP,4
    005A489C  |.  3C 01         CMP AL,1
    005A489E  |.  75 49         JNE SHORT 005A48E9
    005A48A0  |.  8D4C24 0C     LEA ECX,[ARG.1]
    005A48A4  |.  C74424 0C 380 MOV DWORD PTR SS:[ARG.1],38
    005A48AC  |.  51            PUSH ECX
    005A48AD  |.  8D5424 08     LEA EDX,[LOCAL.0]
    005A48B1  |.  E9 75010000   JMP 005A4A2B
    005A48B6  |>  83FE 24       CMP ESI,24
    005A48B9  |.  75 17         JNE SHORT 005A48D2
    005A48BB  |>  8D4424 0C     LEA EAX,[ARG.1]
    005A48BF  |.  8D4C24 04     LEA ECX,[LOCAL.0]
    005A48C3  |.  50            PUSH EAX
    005A48C4  |.  C74424 10 3C0 MOV DWORD PTR SS:[ARG.1],73C
    005A48CC  |.  51            PUSH ECX
    005A48CD  |.  E9 5A010000   JMP 005A4A2C
    005A48D2  |>  8D5424 0C     LEA EDX,[ARG.1]
    005A48D6  |.  8D4424 04     LEA EAX,[LOCAL.0]
    005A48DA  |.  52            PUSH EDX
    005A48DB  |.  C74424 10 3A0 MOV DWORD PTR SS:[ARG.1],3A
    005A48E3  |.  50            PUSH EAX
    005A48E4  |.  E9 43010000   JMP 005A4A2C
    005A48E9  |>  83FE 0A       CMP ESI,0A
    005A48EC  |.  75 17         JNE SHORT 005A4905
    005A48EE  |.  8D4424 0C     LEA EAX,[ARG.1]
    005A48F2  |.  8D4C24 04     LEA ECX,[LOCAL.0]
    005A48F6  |.  50            PUSH EAX
    005A48F7  |.  C74424 10 370 MOV DWORD PTR SS:[ARG.1],37
    005A48FF  |.  51            PUSH ECX
    005A4900  |.  E9 27010000   JMP 005A4A2C
    005A4905  |>  83FE 20       CMP ESI,20
    005A4908  |.  75 17         JNE SHORT 005A4921
    005A490A  |.  8D5424 0C     LEA EDX,[ARG.1]
    005A490E  |.  8D4424 04     LEA EAX,[LOCAL.0]
    005A4912  |.  52            PUSH EDX
    005A4913  |.  C74424 10 270 MOV DWORD PTR SS:[ARG.1],27
    005A491B  |.  50            PUSH EAX
    005A491C  |.  E9 0B010000   JMP 005A4A2C
    005A4921  |>  E8 9CA92100   CALL 007BF2C2
    005A4926  |.  8BC8          MOV ECX,EAX
    005A4928  |.  E8 E2A92100   CALL 007BF30F                                     ; [main.007BF30F
    005A492D  |.  84C0          TEST AL,AL
    005A492F  |.  74 16         JE SHORT 005A4947
    005A4931  |.  8D4C24 0C     LEA ECX,[ARG.1]
    005A4935  |.  C74424 0C 8E0 MOV DWORD PTR SS:[ARG.1],68E
    005A493D  |.  51            PUSH ECX
    005A493E  |.  8D5424 08     LEA EDX,[LOCAL.0]
    005A4942  |.  E9 E4000000   JMP 005A4A2B
    005A4947  |>  E8 76A92100   CALL 007BF2C2
    005A494C  |.  8BC8          MOV ECX,EAX
    005A494E  |.  E8 D1A92100   CALL 007BF324                                     ; [main.007BF324
    005A4953  |.  84C0          TEST AL,AL
    005A4955  |.  74 17         JE SHORT 005A496E
    005A4957  |.  8D4424 0C     LEA EAX,[ARG.1]
    005A495B  |.  8D4C24 04     LEA ECX,[LOCAL.0]
    005A495F  |.  50            PUSH EAX
    005A4960  |.  C74424 10 8F0 MOV DWORD PTR SS:[ARG.1],68F
    005A4968  |.  51            PUSH ECX
    005A4969  |.  E9 BE000000   JMP 005A4A2C
    005A496E  |>  E8 8D632600   CALL 0080AD00
    005A4973  |.  A1 D86C8C00   MOV EAX,DWORD PTR DS:[8C6CD8]
    005A4978  |.  83F8 2D       CMP EAX,2D
    005A497B  |.  7C 1C         JL SHORT 005A4999
    005A497D  |.  83F8 32       CMP EAX,32
    005A4980  |.  7F 17         JG SHORT 005A4999
    005A4982  |.  8D5424 0C     LEA EDX,[ARG.1]
    005A4986  |.  8D4424 04     LEA EAX,[LOCAL.0]
    005A498A  |.  52            PUSH EDX
    005A498B  |.  C74424 10 410 MOV DWORD PTR SS:[ARG.1],941
    005A4993  |.  50            PUSH EAX
    005A4994  |.  E9 93000000   JMP 005A4A2C
    005A4999  |>  83FE 38       CMP ESI,38                                        ; Switch (cases 38..40, 5 exits)
    005A499C  |.  75 13         JNE SHORT 005A49B1
    005A499E  |.  8D4C24 0C     LEA ECX,[ARG.1]                                   ; Case 38 ('8') of switch main.5A4999
    005A49A2  |.  C74424 0C 3E0 MOV DWORD PTR SS:[ARG.1],73E
    005A49AA  |.  51            PUSH ECX
    005A49AB  |.  8D5424 08     LEA EDX,[LOCAL.0]
    005A49AF  |.  EB 7A         JMP SHORT 005A4A2B
    005A49B1  |>  83FE 3E       CMP ESI,3E
    005A49B4  |.  75 2D         JNE SHORT 005A49E3
    005A49B6  |.  8D4424 0C     LEA EAX,[ARG.1]                                   ; Case 3E ('>') of switch main.5A4999
    005A49BA  |.  8D4C24 04     LEA ECX,[LOCAL.0]
    005A49BE  |.  50            PUSH EAX                                          ; /Arg2 => OFFSET ARG.1
    005A49BF  |.  51            PUSH ECX                                          ; |Arg1 => OFFSET LOCAL.0
    005A49C0  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A49C5  |.  C74424 14 330 MOV DWORD PTR SS:[ARG.1],0A33                     ; |
    005A49CD  |.  E8 9EE6E5FF   CALL 00403070                                     ; \main.00403070
    005A49D2  |.  8B00          MOV EAX,DWORD PTR DS:[EAX]
    005A49D4  |.  8B0D 6CE8AA07 MOV ECX,DWORD PTR DS:[7AAE86C]
    005A49DA  |.  3BC1          CMP EAX,ECX
    005A49DC  |.  74 69         JE SHORT 005A4A47
    005A49DE  |.  83C0 10       ADD EAX,10
    005A49E1  |.  EB 69         JMP SHORT 005A4A4C
    005A49E3  |>  83FE 40       CMP ESI,40
    005A49E6  |.  75 2D         JNE SHORT 005A4A15
    005A49E8  |.  8D5424 0C     LEA EDX,[ARG.1]                                   ; Case 40 ('@') of switch main.5A4999
    005A49EC  |.  8D4424 04     LEA EAX,[LOCAL.0]
    005A49F0  |.  52            PUSH EDX                                          ; /Arg2 => OFFSET ARG.1
    005A49F1  |.  50            PUSH EAX                                          ; |Arg1 => OFFSET LOCAL.0
    005A49F2  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A49F7  |.  C74424 14 8F0 MOV DWORD PTR SS:[ARG.1],0A8F                     ; |
    005A49FF  |.  E8 6CE6E5FF   CALL 00403070                                     ; \main.00403070
    005A4A04  |.  8B00          MOV EAX,DWORD PTR DS:[EAX]
    005A4A06  |.  8B0D 6CE8AA07 MOV ECX,DWORD PTR DS:[7AAE86C]
    005A4A0C  |.  3BC1          CMP EAX,ECX
    005A4A0E  |.  74 37         JE SHORT 005A4A47
    005A4A10  |.  83C0 10       ADD EAX,10
    005A4A13  |.  EB 37         JMP SHORT 005A4A4C
    005A4A15  |>  83FE 3F       CMP ESI,3F
    005A4A18  |.  75 41         JNE SHORT 005A4A5B
    005A4A1A  |.  8D4C24 0C     LEA ECX,[ARG.1]                                   ; Case 3F ('?') of switch main.5A4999
    005A4A1E  |.  C74424 0C 7E0 MOV DWORD PTR SS:[ARG.1],0A7E
    005A4A26  |.  51            PUSH ECX
    005A4A27  |.  8D5424 08     LEA EDX,[LOCAL.0]
    005A4A2B  |>  52            PUSH EDX
    005A4A2C  |>  B9 68E8AA07   MOV ECX,OFFSET 07AAE868
    005A4A31  |.  E8 3AE6E5FF   CALL 00403070                                     ; \main.00403070
    005A4A36  |.  8B00          MOV EAX,DWORD PTR DS:[EAX]
    005A4A38  |.  8B0D 6CE8AA07 MOV ECX,DWORD PTR DS:[7AAE86C]
    005A4A3E  |.  3BC1          CMP EAX,ECX
    005A4A40  |.  74 05         JE SHORT 005A4A47
    005A4A42  |.  83C0 10       ADD EAX,10
    005A4A45  |.  EB 05         JMP SHORT 005A4A4C
    005A4A47  |>  B8 78E8AA07   MOV EAX,OFFSET 07AAE878
    005A4A4C  |>  8B40 04       MOV EAX,DWORD PTR DS:[EAX+4]
    005A4A4F  |.  85C0          TEST EAX,EAX
    005A4A51  |.  75 47         JNE SHORT 005A4A9A
    005A4A53  |.  B8 F0A68800   MOV EAX,OFFSET 0088A6F0
    005A4A58  |.  5E            POP ESI
    005A4A59  |.  59            POP ECX
    005A4A5A  |.  C3            RETN
    005A4A5B  |>  8D4424 0C     LEA EAX,[ARG.1]                                   ; Default case of switch main.5A4999
    005A4A5F  |.  8D4C24 04     LEA ECX,[LOCAL.0]
    005A4A63  |.  50            PUSH EAX                                          ; /Arg2 => OFFSET ARG.1
    005A4A64  |.  83C6 1E       ADD ESI,1E                                        ; |
    005A4A67  |.  51            PUSH ECX                                          ; |Arg1 => OFFSET LOCAL.0
    005A4A68  |.  B9 68E8AA07   MOV ECX,OFFSET 07AAE868                           ; |
    005A4A6D  |.  897424 14     MOV DWORD PTR SS:[ARG.1],ESI                      ; |
    005A4A71  |.  E8 BAE6E5FF   CALL 00403130                                     ; \main.00403130
    005A4A76  |.  8B4424 04     MOV EAX,DWORD PTR SS:[LOCAL.0]
    005A4A7A  |.  8B0D 6CE8AA07 MOV ECX,DWORD PTR DS:[7AAE86C]
    005A4A80  |.  3BC1          CMP EAX,ECX
    005A4A82  |.  74 05         JE SHORT 005A4A89
    005A4A84  |.  83C0 10       ADD EAX,10
    005A4A87  |.  EB 05         JMP SHORT 005A4A8E
    005A4A89  |>  B8 78E8AA07   MOV EAX,OFFSET 07AAE878
    005A4A8E  |>  8B40 04       MOV EAX,DWORD PTR DS:[EAX+4]
    005A4A91  |.  85C0          TEST EAX,EAX
    005A4A93  |.  75 05         JNE SHORT 005A4A9A
    005A4A95  |.  B8 F0A68800   MOV EAX,OFFSET 0088A6F0
    005A4A9A  |>  5E            POP ESI
    005A4A9B  |.  59            POP ECX
    005A4A9C  \.  C3            RETN


    PS2: This is complete section.. from my main.exe

    Anyways.. this code is very ugly.. today is possible makes decompilation work with IDA, and more for 1 simple function like this.. and you can understand more this code if you make this.
    Last edited by Kiosani; 12-02-15 at 04:59 PM.

  19. #19
    Enthusiast XTM is offline
    MemberRank
    Jun 2014 Join Date
    27Posts

    re: [Release] Arkania Map


  20. #20
    Apprentice c3sar0n is offline
    MemberRank
    Jan 2007 Join Date
    6Posts

    re: [Release] Arkania Map

    Where can I get Arkania Map skins to apply in my client?
    I Didn't find download links yet.. as well here or muskins.net
    http://muskins.net/index.php?threads/arkania-map.631/

  21. #21
    Member fabiann1 is offline
    MemberRank
    Dec 2007 Join Date
    ArgentinaLocation
    94Posts

    re: [Release] Arkania Map

    mmm when i die in the map, i respawn in not safe area, i respawn in some green place .

    if you can help me thanks.

  22. #22
    Apprentice allan764 is offline
    MemberRank
    Dec 2012 Join Date
    BrasilLocation
    11Posts

    re: [Release] Arkania Map



    Great Map, and src
    Perfect: Main S4


    Gift GX for you: Arkania OZT: https://mega.co.nz/#!r9hVhYKL!R6S_9O...sJu8E0fpJJWGnw

  23. #23
    Member fabiann1 is offline
    MemberRank
    Dec 2007 Join Date
    ArgentinaLocation
    94Posts

    re: [Release] Arkania Map

    Quote Originally Posted by allan764 View Post


    Great Map, and src
    Perfect: Main S4


    Gift GX for you: Arkania OZT: https://mega.co.nz/#!r9hVhYKL!R6S_9O...sJu8E0fpJJWGnw
    if you die you respawn in safe zone?

  24. #24
    Apprentice allan764 is offline
    MemberRank
    Dec 2012 Join Date
    BrasilLocation
    11Posts

    re: [Release] Arkania Map

    Quote Originally Posted by fabiann1 View Post
    if you die you respawn in safe zone?
    unfortunately not

    I will try to correct

  25. #25
    Account Upgraded | Title Enabled! BladeKnight109 is offline
    MemberRank
    Jun 2014 Join Date
    242Posts

    re: [Release] Arkania Map

    Quote Originally Posted by fabiann1 View Post
    if you die you respawn in safe zone?
    yes ^_^. Fix it in GS :)



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