UG-Patch Multi-Map Skins 2013

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  1. #1
    faronnia.com Faronnia is offline
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    note MuMu Patch Multi-Map Skins 2013

    Hello mu geeks,

    Here are 5 map skins I've managed to put together, I hope you do enjoy them.
    Thank you SlashD (I used some stuff from his winter lorencia, found here.).

    These maps include HQ Textures, modifications on terrainlight and terrainheight, and possibly a few other little customs here and there.

    # MAPS LIST
    1. Lorencia
    2. Noria
    3. Devias
    4. Atlans
    5. Valley of Loren


    # DOWNLOAD


    # SCREENSHOTS




















    jabadoo!
    Last edited by Faronnia; 03-04-13 at 04:12 PM.


  2. #2

    Re: UG-Patch Multi-Map Skins 2013

    Good job Doobiez :)

  3. #3
    Nothing Better godhoang is offline
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    Re: UG-Patch Multi-Map Skins 2013

    wtf it's so cool :)))))))))))))))))))

  4. #4
    Enthusiast Lucyan is offline
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    Re: UG-Patch Multi-Map Skins 2013

    Nice work !

    Make skins for Arena !!

  5. #5
    Member gunzhelp is offline
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    Re: UG-Patch Multi-Map Skins 2013

    can you change

    screen-03_08-20_32-0000.jpg

    to:


    screen-03_08-20_44-0000.jpg

  6. #6
    Enthusiast Shakaa is offline
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    Re: UG-Patch Multi-Map Skins 2013

    Thanks for all, but i have few questions and sorry if you don't understand because i'am not english so it's not my native language.
    First question, in that's picture are you on a ex700 server ? And when i can download that hp barre on the monster head in Devias in your picture?
    Thanks.

  7. #7
    UG-Patch Multi-Map Skins 2013 LarvasFaint is offline
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    Re: UG-Patch Multi-Map Skins 2013

    Quote Originally Posted by gunzhelp View Post
    can you change

    screen-03_08-20_32-0000.jpg

    to:


    screen-03_08-20_44-0000.jpg
    Use MuWorldEditor to change it.

  8. #8

    Re: UG-Patch Multi-Map Skins 2013

    Quote Originally Posted by <c>WebZen View Post
    Use MuWorldEditor to change it.
    im sure he doesnt know what it is and he wont even try to learn it , cus iit might be confusing for him .

  9. #9
    faronnia.com Faronnia is offline
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    Re: UG-Patch Multi-Map Skins 2013

    lol there is another way.

    The Lorencia with the skull arena, keep the .att,.obj and .map files of World 1 in your client.
    Also, from the Object1 folder you will need bmd file of arena and texture files (usually .ozj, sometimes other..)

    Or, easier way, just use textures (everything that isn't .bmd,.smd,.att,.map,.obj) of my release into the skull arena lorencia. This will 100% work. Do this for World1 and Object1.

  10. #10
    Member gunzhelp is offline
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    Re: UG-Patch Multi-Map Skins 2013

    Quote Originally Posted by KingLordMaster View Post
    lol there is another way.

    The Lorencia with the skull arena, keep the .att,.obj and .map files of World 1 in your client.
    Also, from the Object1 folder you will need bmd file of arena and texture files (usually .ozj, sometimes other..)

    Or, easier way, just use textures (everything that isn't .bmd,.smd,.att,.map,.obj) of my release into the skull arena lorencia. This will 100% work. Do this for World1 and Object1.

    verry thank if you make it for all :D

  11. #11
    Enthusiast Shakaa is offline
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    Re: UG-Patch Multi-Map Skins 2013

    Can you answer me?

  12. #12
    faronnia.com Faronnia is offline
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    Re: UG-Patch Multi-Map Skins 2013

    Quote Originally Posted by Shakaa View Post
    Thanks for all, but i have few questions and sorry if you don't understand because i'am not english so it's not my native language.
    First question, in that's picture are you on a ex700 server ? And when i can download that hp barre on the monster head in Devias in your picture?
    Thanks.
    Q1. Yes, ex700 emulator, currently in beta.
    Q2. You can't download the HP Bar, you need your main.exe to be ex700 version.

  13. #13
    Member gunzhelp is offline
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    Jan 2011 Join Date
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    Re: UG-Patch Multi-Map Skins 2013

    Quote Originally Posted by KingLordMaster View Post
    lol there is another way.

    The Lorencia with the skull arena, keep the .att,.obj and .map files of World 1 in your client.
    Also, from the Object1 folder you will need bmd file of arena and texture files (usually .ozj, sometimes other..)

    Or, easier way, just use textures (everything that isn't .bmd,.smd,.att,.map,.obj) of my release into the skull arena lorencia. This will 100% work. Do this for World1 and Object1.
    please release it :(

  14. #14
    faronnia.com Faronnia is offline
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    Re: UG-Patch Multi-Map Skins 2013

    Does anyone know formula for object ID? I want to add the ships around lorencia like in here:

  15. #15
    Apprentice Lorran Miller is offline
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    Aug 2013 Join Date
    22Posts

    Re: UG-Patch Multi-Map Skins 2013

    hi, i need to fix the link please!!! :D



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