Adding Monsters to ur Server

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  1. #1
    Account Upgraded | Title Enabled! Saranir is offline
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    Adding Monsters to ur Server

    Well, since i was flaming a few ppl for telling me i didnt release anything so i dont have any rights, ill simply release a few guides i wrote....

    This is for 97d, but u can use it at every version, exept the top part (the editor one)
    //////////////////////////////////////////////
    ///How to add Monsters and Spawns /////
    //////////////////////////////////////////////

    There are two ways to do that.

    1) Using Sky Team Monster edit. Thats for ppl who want it fast and easy.
    Please note that u cant "replace" the monstersetbase u created with MonsterEdit
    with ur old one, that will cause it to delete ALL MOBS which u didnt create urself
    by using MonsterEdit.
    Simply open the created one in the MonsterEdit file and
    copy the lines IN the other monstersetbase.

    2) Learning how to make them your own.
    Thats a lil more difficoult.

    Ill simply give 2 examples and explain them, that will be most easy i think.

    Example 1: Point Spot

    0 0 5 123 135 -1 // Bull Fighter

    //////////////////////////////////
    ////Understanding the code ///
    //////////////////////////////////

    the first number is the monster Number. 0 means its a Bull Fighter.

    the second Number is the Map number, 0 is lorencia. There is a full list in the GM
    commands, get them there.

    the third Number is how far the monster moves away from its spawn.
    5 is quite low, that means the monster will stay near the area it spawned.

    the 4th number is the X- Coordinate, the 5th number the Y- Coordinate.
    Just like in maths... u can get them ingame, they are near your Health Ball. (X Y as well)

    The last coords is the monster movement. -1 means its moving randomly like a monster.
    0 would be steady, 1 would be like a Guard.

    Thats how to add one single mob, now lets look at more mobs at once.

    /////////////////////////////////////////////////////
    /// Multiple Monster Spawns (Ranged Spots) ////
    /////////////////////////////////////////////////////

    Example 2: Ranged Spot

    23 2 0 224 121 225 122 -1 20 //Hommerds near Davias Town

    //////////////////////////////////
    ////Understanding the code ///
    //////////////////////////////////

    Pretty much like the 1st one:

    23= the mob number
    2= the map number
    0= the movement number

    now to the hard part. u see 2 coords of each, X and Y now.

    it works like this X1 Y1 X2 Y2. Those form a "cage", in this "cage" the monsters spawn.
    U can use the same coords for either X1 and X2 and Y1 and Y2 though that might
    throw up problems, at me it did.
    I suggest u do it just like in the example i gave, meaning u use coords right near to
    each other.

    the -1 is the movement of the monster again

    Now the most intresting number, the 20.
    That is the number of mobs u actually spawn in the coords. make sure u dont overdo it,
    that will cause the XP calculation to crash...

    A little example on that: i was hosting a 30x XP server with 50 mobs/ spawn and 3 spawns
    ppl could reset in about 20 mins....

    ////////////////////////
    //// Adding NPCs /////
    ////////////////////////

    Just like the 1st one, just 1 more thing to know.

    Example 3:

    235 0 0 121 127 5 // Priest Sevina at Lor Bar

    235= Mob Number
    0= Map Number
    0= Movement Number
    121= X Coord
    127= Y Coord

    5 Is the direction the NPC looks at, it works like this:
    1 = Downwards to the left
    2 = Straight downwards
    3 = Downwards to the right
    4 = Straight right
    5 = Upwards to the right
    6 = Straight upwards
    7 = Upwards to the left
    Its an anti clockwise movement from 0 to 7

    Thats mostly it, i hope u know how to add mobs now :)

    End (Made by [CzF]Eternity
    Credits go mainly to me, and to a few ppl in my MSN list for answering my questions.

    I hope u like it, ill release more guides soon

    P.S Yes, this has already been posted, yes, my english sux, yes, i know u dont like it, so please keep the flaming on a minum.

    greez,
    ET


  2. #2
    Valued Member Postal is offline
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    Re: [Guide]Adding Monsters to ur Server

    Not bad guide for beginners

  3. #3
    C# <3 Windrius is offline
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    Re: [Guide]Adding Monsters to ur Server

    Not bad but its old school so good for noobs

  4. #4
    Alpha Member DaRcAntiX is offline
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    Re: [Guide]Adding Monsters to ur Server

    Regular admins (non-programmers) should not have to know this stuff... I can't believe no-one's come out with a decent (intuitive visual placement) MSB editor yet... I'm not an applications programmer or I would have done it myself 2 years ago - here's an interface I designed (but no-one felt willing to make it):


    (Click here if the pic doesn't show)

    And you can see the date here when I first posted this idea:

    http://forum.ragezone.com/564313-post11.html

    But so far no user-friendly tool like this has been released... So I guess this guide is useful until someone does a better MSB Editor!
    Last edited by DaRcAntiX; 04-03-08 at 11:54 AM.

  5. #5
    [Czt] Coder Team Member noobies is offline
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    Re: [Guide]Adding Monsters to ur Server

    But so far no user-friendly tool like this has been released... So I guess this guide is useful until someone does a better MSB Editor!
    Totally agree! :)
    Good guide though..

  6. #6
    Account Upgraded | Title Enabled! Saranir is offline
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    Re: [Guide]Adding Monsters to ur Server

    thanks guys, im very happy noone flamed me yet :P

    im happy i could help, u can use the monster editor by skyteam to create monsters, but this guide is pretty usefull at adding npcs :P

    greez,
    Sara =)

  7. #7
    Alpha Member DaRcAntiX is offline
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    Re: [Guide]Adding Monsters to ur Server

    Quote Originally Posted by Saranir View Post
    thanks guys, im very happy noone flamed me yet :P

    im happy i could help, u can use the monster editor by skyteam to create monsters, but this guide is pretty usefull at adding npcs :P

    greez,
    Sara =)
    Oh, I wasn't trying to promote the SkyTeam MonsterSetBase editor, honestly I think it's one of the least-user-friendly SkyTeam apps out there...

    Unfortunately sometimes people who are excellent programmers write programs that are easy for other programmers to use (or people who think like programmers, or people who already have a good knowledge of the raw file's structure and contents), but these programs are not clear or easy to use for 'normal' people.

    Something like my interface design above would, I think, be MUCH clearer for most admins, and provide an easy way to view the 'spots' in a level, with the ability of course to also view range spawns (just as outline boxes or something - yellow for golden mobs etc)...

    Programmatically this is not a difficult design to implement, and I think it would be next-to-best possible design for an MSB editor (best would be a full 3d editor which shows models etc as well, and combines map editing, object placement, monster spawn editing, gate editing, and every other element of a Mu 'level' - but that would require 1000x more coding ) - though I have a personal vow to not start in applications programming because if I do I know I'll spend way too much time making cool stuff and not enough on friends or family or work (I have a disorder called Asperger's Syndrome which makes computers much more fun for me to deal with than people, it's a long story lol)

    Sorry if I'm rambling a bit ;)

  8. #8
    hello danse is offline
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    Re: [Guide]Adding Monsters to ur Server

    In smart words you said you are an addict, don't ya Darc ?

    And yes you are true the basic interface you've designed is not so hard to implement, of course im omitting all the addons you have listed here.

    P.S. Good to see you back.

  9. #9
    Account Upgraded | Title Enabled! MemmeR is offline
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    Re: [Guide]Adding Monsters to ur Server

    Quote Originally Posted by DaRcAntiX View Post
    Oh, I wasn't trying to promote the SkyTeam MonsterSetBase editor, honestly I think it's one of the least-user-friendly SkyTeam apps out there...

    Unfortunately sometimes people who are excellent programmers write programs that are easy for other programmers to use (or people who think like programmers, or people who already have a good knowledge of the raw file's structure and contents), but these programs are not clear or easy to use for 'normal' people.

    Something like my interface design above would, I think, be MUCH clearer for most admins, and provide an easy way to view the 'spots' in a level, with the ability of course to also view range spawns (just as outline boxes or something - yellow for golden mobs etc)...

    Programmatically this is not a difficult design to implement, and I think it would be next-to-best possible design for an MSB editor (best would be a full 3d editor which shows models etc as well, and combines map editing, object placement, monster spawn editing, gate editing, and every other element of a Mu 'level' - but that would require 1000x more coding ) - though I have a personal vow to not start in applications programming because if I do I know I'll spend way too much time making cool stuff and not enough on friends or family or work (I have a disorder called Asperger's Syndrome which makes computers much more fun for me to deal with than people, it's a long story lol)

    Sorry if I'm rambling a bit ;)
    Nice :harhar:

  10. #10
    Alpha Member DaRcAntiX is offline
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    Re: [Guide]Adding Monsters to ur Server

    Quote Originally Posted by DanseMacabre View Post
    In smart words you said you are an addict, don't ya Darc ?

    And yes you are true the basic interface you've designed is not so hard to implement, of course im omitting all the addons you have listed here.

    P.S. Good to see you back.
    :shifty: darn, you translated from geek... it's 3:30am and I start work at 9, I think I'm addicted yeah :shock:

    Yeah the extra stuff I listed was a theoretical 'all in one' editor, no-one can expect that, but an MSB editor that does the job well WITHOUT users having to understand the structure of the MSB file, and gives useful interaction with other files like Monster and ATT files would be a big step from what's out there now...

    e.g, it warns you if you put the spawn point in a safe zone, and maybe helps calculate if you have too many spawns set, that sort of thing.

    On a side note... and before I'm accused of hijacking this thread :ninja: - Saranir, you have listed the last attribute of a single-point spawn (and second-last attribute of a range spawn) as 'movement type', but my understanding is that it corresponds to the direction the monster is facing when it spawns, like with NPCs... -1 is random, the other directions match what you said for NPCs... but it has been 2 years since I ran a serv so maybe I'm wrong?

  11. #11
    faronnia.com Faronnia is offline
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    Re: [Guide]Adding Monsters to ur Server

    Ok,ok,I code MSB manually in texts because msb editors suck,
    BUT
    This one,this one here guys,wOOt!Looks fantastic!
    I might add this tool to the czt server,thanks for the link dark.Some of the credits will go to you. :fruits_ap

  12. #12
    Account Upgraded | Title Enabled! Saranir is offline
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    Re: [Guide]Adding Monsters to ur Server

    if u need codes, check the repack of my 97d files i posted at ur forum, they include the best editors i could find ever^^ (yes, with credits <.<)

  13. #13
    Alpha Member DaRcAntiX is offline
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    Re: [Guide]Adding Monsters to ur Server

    Quote Originally Posted by Crystal-X View Post
    Ok,ok,I code MSB manually in texts because msb editors suck,
    BUT
    This one,this one here guys,wOOt!Looks fantastic!
    I might add this tool to the czt server,thanks for the link dark.Some of the credits will go to you. :fruits_ap
    Quote Originally Posted by DaRcAntiX View Post
    You can add it, sure, but you would have to make it first :mrgreen: I only designed the interface, I'm not a 'real' coder :cry:
    From my reply in your Czt Server thread...

    The history behind it, is that when I was in SkyTeam all the current Mu programs ST had out were kickass, but I thought the MSB/Monster editor could be improved... after a day or two of trying to explain what I had in mind through text, I finally got a copy of reshack, opened calc.exe (yep, CALC lol) and made a mock-up of the program that I had in mind, which is what you see in the screenshot. But as others have pointed out, it doesn't really need to 'do' anything new or particularly difficult, but just provide a better interface between normal people (who aren't used to dealing with lines of parameters) and the MSB file. :yes:

  14. #14
    Account Upgraded | Title Enabled! DraGoN-GR is offline
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    Re: [Guide]Adding Monsters to ur Server

    is good guide to add monsters! Thnx for your Helping!



    Sorry for bad English

  15. #15
    Account Upgraded | Title Enabled! Saranir is offline
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    Re: [Guide]Adding Monsters to ur Server

    glad u liked it, more to come ;)

  16. #16
    Apprentice Sebastian is offline
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    Re: [Guide]Adding Monsters to ur Server

    any1 have the standard monstersetbase for Devil Square event?

  17. #17
    faronnia.com Faronnia is offline
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    Re: [Guide] Adding Monsters to ur Server

    Very useful.Mastering an MSB is a hard challenge.Took me months to become the ultimate msb editor :drinks_no I made a manual guide,but using an editor is faster.Great guide : 9/10 (no images) lol



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