Hellow.
- an someone useful.
Code:// ---------------------------------------------------------------------- // # FileName: 'BloodCastle.dat' // # Changed date: '07.08.2008 - 12:00:20' // # Translated by S@nek[BoR]; // ---------------------------------------------------------------------- //--------------------------------------------------------------------------------- // 0. Event Settings; //--------------------------------------------------------------------------------- 0 // Cycle Settings; // OpenTime: Minutes between BC Open and BC Start; // PlayTime: Minutes Between BC Start and Mission Timeout; // RemainTime: Minutes between Mission Timeout and BC Close; // -------------------------------------------------------------------- // OpenTime | PlayTime | RemainTime; // -------------------------------------------------------------------- 5 15 1 end //--------------------------------------------------------------------------------- // 1. Drop Setting; //--------------------------------------------------------------------------------- 1 // Reward Settings; // ChaosItemChance: Chance of Chaos Weapon dropping on Mission Accomplished; // ChaosItemChance 10: Chaos Weapon drops every time BC is won (10/10); // ChaosItemChance 20: Chaos Weapon drops 50% of the times BC is won (10/20); // ChaosItemChance 100: Chaos Weapon drops 10% of the times BC is won (10/100); // Other times it will be 2 chaos jewels, or other reward if changed in GS; // ChaosExcItemChance: Chance of Excellent Chaos Weapon dropping on Mission Accomplished; // ChaosExcItemChance 1: Excellent Chaos Weapon drops every time BC is won (1/1); // ChaosExcItemChance 100: Excellent Chaos Weapon drops once in 100 BC wins (1/100); // ChaosExcItemChance 500: Excellent Chaos Weapon drops once in 500 BC wins (1/500); // ChaosItemRemain: Time Chaos Weapon stays after dropping in seconds. (0=stays until BC close); // -------------------------------------------------------------------- // ChaosItemChance | ChaosExcItemChance | ChaosItemRemain; // -------------------------------------------------------------------- 100 1200 60 end //--------------------------------------------------------------------------------- // 2. NPC Settings; //--------------------------------------------------------------------------------- 2 // Obstacle Settings; // CastleNumber: The level quests; (Level - 1 | BC 1 = 0, BC 2 = 1, etc.) // StatueHealth: Life of a statue; // DoorHealth: Life of a gate; // -------------------------------------------------------------------- // CastleNumber | StatueHealth | DoorHealth; // -------------------------------------------------------------------- 0 65000 150000 // Blood Castle 1; 1 105000 205000 // Blood Castle 2; 2 145000 260000 // Blood Castle 3; 3 185000 325000 // Blood Castle 4; 4 225000 400000 // Blood Castle 5; 5 265000 480000 // Blood Castle 6; 6 305000 565000 // Blood Castle 7; end // ---------------------------------------------------------------------- // End file; // ----------------------------------------------------------------------
P.S. -> I bad know language English, so can be a spelling errors.


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