A few days for that - at the same time I was updating the files' internal references to point to the new texture filenames, removing numerous 'junk' text in the BMDs (to make for less problems when using a program to auto-check the file for associated textures etc later on), and also fixing the BMD headers so that they are now like this:
Code:
(24) BMD.ArmorA24 (Hurricane)
(25) BMD.ArmorA25 (Nature)
(26) BMD.ArmorA26 (Light Plate)
(27) BMD.ArmorA27 (Adamantine)
instead of this:
Code:
(24) BMD..\....1\Port2192\....+......+...
(25) BMD.D:\Documents and Settings\All Us
(26) BMD..:\..............\ArmorMale26.sm
(27) BMD..:\GameData\@2-1 ........\Data2\
Which helps to identify the problem file when making your own skins (rename an item's texture to .OZJ_ and start the game and you'll see the error that shows that header info for that associated BMD) and will later be used as an identifier (along with file hash library reference) for original UMFC files.
You will note that I have included in the listing all instances where a BMD looks at the same texture as another BMD does, and Mu seems to have a lot of these double-references, which can cause lots of problems for reskinners... like when people change the Black Dragon gloves and still have a wierd bit on it from red dragon, I think that was one reported problem a while back (and you see in the list that I identified BD Gloves BMD as referring to RD's gloves_03.OZJ file).
Well, hope the info helps for now, as my release won't be any time soon