Fix "Energy Ball" Mob Skills

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  1. #1
    Just me AncestraL is offline
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    Fix "Energy Ball" Mob Skills

    Hello there!

    Well, i was checking my personal files, when i found something very interesting.
    A lot of server files has some "bad" cfgs about mobs stats, specially Season 6 files.
    If u could see, some servers has mobs with "energy ball" skills, and not the correct animation.


    Here are the steps to fix this:

    1.- You need 3 things:
    a.- Skills(kor).txt: Located at Data\lang\kor\...
    b.- Monster.txt: Located at Data\Monster\...
    c.- "A. Type" Column: Located at Monster.txt...

    * A. Type: Mob Skill Animation (Skill Effect Included)

    Examples:

    A.- KALIMA MOBS

    - Kalima mobs like century warrior and others has "17" at "A. Type" (Attack Type), this "17" is "Energy Ball Skill" at skills(kor).txt. Now, how can i change it to default skill animation?. Well this is very simple, you just need to put a "0" or "150". Why a "0" or "150", coz skill number "150" or "0" doesnt exist, so this is the "default" number.

    B.- KALRUTAN MOBS

    Kalrutan mobs, like poisoned scorpion, doesnt have the "poison" effect. You just need to put a "2" in A. Type. This "2" is "Poison Skill" at skills(kor).txt.

    C.- DOUBLE GOER MOBS

    update: 6 mobs -> 6 diferent skills (penetration,fireburst,power slash, twisting slash, drain life (or pollution), and sm skill (blast or ice storm). its ur choise.

    D.- BC MOBS
    E.- AIDA MOBS
    F.- ICARUS MOBS


    Well, this is the guide (very simple), but in some cases, very important to fix some visual effects.

    Cya!

    EDIT: 11.11.82 -> BC mobs like magician should throw a fireball (with bc effect) with his staff-> fix with this tut, edit the 8 bc spirits at event mobs on txt
    Last edited by AncestraL; 24-05-12 at 05:01 AM.


  2. #2
    Member ramaifer is offline
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    Oct 2008 Join Date
    Anzoátegui, LaLocation
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    Re: Fix "Energy Ball" Mob Skills

    Please excuse the inconvenience the guide has the fix to see monster is really, speaking as the skill they actually are in moutros as several and you have more knowledge in this thanks

    PD: It works if I change the skill (kor). Txt S5 and S6 to add the skill of S6 or get the same bug?

  3. #3
    Just me AncestraL is offline
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    Re: Fix "Energy Ball" Mob Skills

    Quote Originally Posted by ramaifer View Post
    Please excuse the inconvenience the guide has the fix to see monster is really, speaking as the skill they actually are in moutros as several and you have more knowledge in this thanks

    PD: It works if I change the skill (kor). Txt S5 and S6 to add the skill of S6 or get the same bug?
    this guide is only to fix the skills effects & animations only from 11.00.00 to 11.xx.xx

    i dont recommend to "patch" from another versions.

    ONLY CHANGE A.TYPE

  4. #4
    Member ramaifer is offline
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    Re: Fix "Energy Ball" Mob Skills

    Yes, but change the A.TYPE but does not solve the problem

    if you can let it fix the file for my test because I can not even solve the castle blood wizard does not launch their skill
    Last edited by ramaifer; 24-05-12 at 01:10 AM.

  5. #5
    Just me AncestraL is offline
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    Re: Fix "Energy Ball" Mob Skills

    Quote Originally Posted by ramaifer View Post
    Yes, but change the A.TYPE but does not solve the problem

    if you can let it fix the file for my test because I can not even solve the castle blood wizard does not launch their skill
    check in monster.txt. there are 8 lines of magician.

  6. #6
    Member ramaifer is offline
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    Re: Fix "Energy Ball" Mob Skills

    nothing to do and fix the 8 lines of magician and not resolved.

    place a spot of sand to check fast but not resolved.

    I hope your answer thanks

  7. #7
    Just me AncestraL is offline
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    Quote Originally Posted by ramaifer View Post
    nothing to do and fix the 8 lines of magician and not resolved.

    place a spot of sand to check fast but not resolved.

    I hope your answer thanks
    answered. check inbox

    Mars Tapatalk

  8. #8
    Member ramaifer is offline
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    Re: Fix "Energy Ball" Mob Skills

    Ok and send you my msn

  9. #9
    Account Upgraded | Title Enabled! ezramod is offline
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    Jun 2010 Join Date
    322Posts

    Re: Fix "Energy Ball" Mob Skills

    please post a file with correct skill for each mobs because i checl s1,s2,s3,s4,s5,s6 all monster.txt files from any season and in kalima all mobs have A_Type "17"



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