Well that's f**ing awesome !!![]()
Well that's f**ing awesome !!![]()
Please help me, i try solo, and i failed
link to my main.exe
up, if need be i pay this fo some $, contact me! (skype: firenight29)
I don't understand, please help if you know this link to my main.exe
well idk what was the prob for you, it's 1 sec to find the right offset by searching Swap buffers or txt string - "Connection closed"
so for ur main it's 006703E4
now what u have to do i's call kernel sleep on 00670405 & nop useless line
sleep for ur main = CALL DWORD PTR DS:[6E8148]
so the final code shd lk like
Code:00670405 6A 01 PUSH 1 00670407 FF15 48816E00 CALL DWORD PTR DS:[<&KERNEL32.Sleep>] ; kernel32.Sleep 0067040D 90 NOP 0067040E 90 NOP 0067040F 90 NOP 00670410 90 NOP 00670411 90 |NOP 00670412 90 NOP 00670413 90 NOP 00670414 90 NOP 00670415 90 NOP 00670416 90 NOP
HF ;)
Last edited by 2009x2014; 12-11-13 at 09:03 PM.
thx man, but is lagged after loading main... it's stop move animation and nothing happened.
my code:
any idees ?Code:006703E4 |. FF15 74806E00 CALL DWORD PTR DS:[<&GDI32.SwapBuffers>] ; \SwapBuffers 006703EA |> FF15 44816E00 CALL DWORD PTR DS:[<&KERNEL32.GetTickCou>; [GetTickCount 006703F0 |. 2B85 A0FEFFFF SUB EAX,DWORD PTR SS:[EBP-160] 006703F6 |. 8985 98FEFFFF MOV DWORD PTR SS:[EBP-168],EAX 006703FC |> 83BD 98FEFFFF >/CMP DWORD PTR SS:[EBP-168],28 00670403 |. 7D 14 |JGE SHORT Main.00670419 00670405 6A 01 PUSH 1 00670407 FF15 48816E00 CALL DWORD PTR DS:[<&KERNEL32.Sleep>] ; kernel32.Sleep 0067040D 90 NOP 0067040E 90 NOP 0067040F 90 NOP 00670410 90 NOP 00670411 90 |NOP 00670412 90 NOP 00670413 90 NOP 00670414 90 NOP 00670415 90 NOP 00670416 90 NOP 00670417 |.^EB E3 \JMP SHORT Main.006703FC
Last edited by x00000; 12-11-13 at 09:04 PM.
thx, man, I love you ! it's work
new, tell me please how i find sleep in this main ?
where i find 6E8148(this) for eng main ?sleep for ur main = CALL DWORD PTR DS:[6E8148]
sorry, for this simple question(for you), this most helped me, thx ))
50 cpu usage -> 34![]()
swap buffers allows u to set vsync state, opengl driver with vsync on will auto-sleep the fame to lock it in 60 fps max, so u dont have to use sleep.
vsync will try to reach 60 fps, it will cost 1%, 10%, 50% or 100% of main thread, depending on how many vertex/indexes the 60 render operations will need to draw (in one second).