Making Spawns

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  1. #1
    Apprentice enXio is offline
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    Making Spawns

    Guide made By: Obbob
    Posted by: me ;)



    Making Monster Spawns:

    Ok go to C:\ or D:\MuServer\Data and open MonsterSetBase.txt
    and go to the bottom and and add like this:
    //Custom

    First of all you will need to know the Map Numbers:
    The numbers for the worlds are:

    0 = lorencia
    1 = dungeon
    2 = devias
    3 = noria
    4 = losttower
    6 = Arena
    7 = Atlans
    8 = Tarkan
    9 = Devil Square
    10 = Icarus
    11 = Blood Castle I
    12 = Blood Castle II
    13 = Blood Castle III
    14 = Blood Castle IV
    15 = Blood Castle V
    16 = Blood Castle VI

    Then you will need to know the Monster ID(can be found in C:\ or D:\MuServer\Data monster.txt)

    lets say a Elite yeti (it is number/ID 20).

    Then you will need to have the Coordinates X - Y lets say 163 41

    then you will add like this underneath //Custom
    //Custom

    20 2 10 163 41 -1


    20= Monster ID
    2= world(2=devias)
    10= monster moving
    163 41= Coordinates X - Y
    -1= optional

    Then you can keep on addin as many spawns as you want but not two monsters at the same coordinate.

    and when you are happy with youre spawns you will have to add:
    end

    so it looks like this:

    //Custom
    20 2 10 163 41 -1
    end


    Here is a example of a spawn that i made:
    monsters Northern Dungeon1 Spawn Place

    Code:
    //Custom 
    20    1 10   87  243  -1
    20    1 10   87  242  -1
    20    1 10   87  241  -1
    20    1 10   87  240  -1
    20    1 10   87  238  -1
    20    1 10   87  237  -1
    20    1 10   87  236  -1
    20    1 10   87  235  -1
    end
    Last edited by enXio; 23-07-05 at 04:40 PM.


  2. #2
    Valued Member Playmaniaco is offline
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    131Posts
    why not SkyTeam monster edit?

    so much easier o.O

  3. #3
    Omega FragFrog is offline
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    Quote Originally Posted by enXio
    [B]Guide made By: Obbob
    //Custom
    20 2 10 163 41 -1

    20= Monster ID
    2= world(2=devias)
    10= monster moving
    163 41= Coordinates X - Y
    -1= optional
    Monster moving:
    Code:
    -1 == Moves like a guard, random
    0 == doesn't move (unless attacked)
    5 == moves 5 distance like monster
    10 == moves 10 distance like monster
    Optional, is in fact monster direction. 0 ~ 9 are all directions it can face, -1 is random.

    Kind'a unfinished FAQ, you didn't even include how to add several monsters to a single spawn..

  4. #4
    Enthusiast Frost1n is offline
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    Use the Monster Editor, by Sky team..
    its very nice

  5. #5
    Enthusiast propadnal0- is offline
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    from where can i download that thing : ))) The SkyTeam Mu Editor

  6. #6
    Apprentice MutedX is offline
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    10Posts
    Can u give me link to the monster edit by Sky Team?

  7. #7
    Account Upgraded | Title Enabled! Tommyboy84 is offline
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    637Posts
    Nice guide but is old,the best guide from is iod.btw this guide help noobs they dont need search hahaha.

    Skyteam monster editor >go to release section>thread skyteam software

  8. #8
    Apprentice MutedX is offline
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    i have it but dont know how to use it

  9. #9
    Member Oskars is offline
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    Re: [Guide] Making Spawns

    simple i got its easy :) !

  10. #10
    Enthusiast Jayar is offline
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    Re: Making Spawns

    how to remove spawned monster or npc?through command

  11. #11
    Alpha Member 2009x2014 is offline
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    Dec 2009 Join Date
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    Re: Making Spawns

    Quote Originally Posted by Jayar View Post
    how to remove spawned monster or npc?through command
    If your server files doesn't have command dedicated to remove monsters directly from file

    then open MonsterSetBase.txt and remove manually, simply search by monster/npc name or id

    if you can't find name on MSB next to monster/npc line example X X X X X X // Name
    then search by id (ID you can find on Monster.txt)

  12. #12
    Uber Leet gaymar001 is offline
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    Re: Making Spawns

    how about character spawn?

  13. #13
    Member Do Thang is offline
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    Re: Making Spawns

    Quote Originally Posted by gaymar001 View Post
    how about character spawn?
    Use SCF_bots.txt for bot spawn



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