Hello?
I Have some problem in my GM Command, when I type /GG Testing some message appear in Chatbox [GG] Command Disabled.

I Edit the ComandosSystem.ini, I change all the highlighted 0 to 1 and this message appears again [GG] Command Disabled. So I return it to 0 again to try if its working but its always the same to 1.
ComandosSystem.ini
Code:
//================================================================//
// Projeto Season 4 Koreano //
// GameServer 90 && GameServerCS 90 //
//================================================================//
[Comandos]
//================================================================//
// Configs Add points System //
//================================================================//
AddPontosAtivo = 1 ; [1=Enable 2=Disable]
AddStringForça = "/addstr"
AddStringAgili = "/addagi"
AddStringVital = "/addvit"
AddStringEnerg = "/addene"
AddStringCaris = "/addcmd"
AddPontosLevel = 1 ;
AddPontosZen = 0 ;
AddPontosGM = 0 ; [Only GM]
AddPontosEfeito = 0 ; [Add Points effect]
AddPontosEfeitoID = 72; [Effect ID]
AddPontosAtivoVip0 = 1 ; [Enable|Disable Vip0]
AddPontosAtivoVip2 = 1 ;
AddPontosAtivoVip3 = 1 ;
AddPontosAtivoVip4 = 1 ;
AddPontosAtivoVip5 = 1 ;
//================================================================//
// Configs Buy Vip System //
//================================================================//
BuyVipAtivo = 0 ;
BuyVipStringVip1 = "/buyvip1"
BuyVipStringVip2 = "/buyvip2"
BuyVipStringVip3 = "/buyvip3"
BuyVipStringVip4 = "/buyvip4"
BuyVipStringVip5 = "/buyvip5"
BuyVipLevel = 1 ;
BuyVipZen = 1 ;
BuyVipGM = 0 ;
BuyVipEfeito = 1 ;
BuyVipEfeitoID = 72;
BuyVipAtivoVip0 = 1 ;
BuyVipAtivoVip1 = 1 ;
BuyVipAtivoVip2 = 1 ;
BuyVipAtivoVip3 = 1 ;
BuyVipAtivoVip4 = 1 ;
BuyVipAtivoVip5 = 1 ;
BuyVipPreçoVip1 = 30;
BuyVipPreçoVip2 = 35;
BuyVipPreçoVip3 = 40;
BuyVipPreçoVip4 = 45;
BuyVipPreçoVip5 = 50;
//================================================================//
// Configs My Info System //
//================================================================//
MyInfoAtivo = 0 ;
MyInfoString = "/myinfo"
MyInfoLevel = 1 ;
MyInfoZen = 1 ;
MyInfoGM = 0 ;
MyInfoEfeito = 1 ;
MyInfoEfeitoID = 72;
MyInfoAtivoVip0 = 1 ;
MyInfoAtivoVip1 = 1 ;
MyInfoAtivoVip2 = 1 ;
MyInfoAtivoVip3 = 1 ;
MyInfoAtivoVip4 = 1 ;
MyInfoAtivoVip5 = 1 ;
//================================================================//
// Configs Post System //
//================================================================//
PostAtivo = 1 ;
PostString = "/post"
PostCor = 1 ;
PostMinResets = 0 ;
PostLevel = 10 ;
PostZen = 1000 ;
PostGM = 0 ;
PostDelay = 20;
PostEfeito = 0 ;
PostEfeitoID = 72;
PostAtivoVip0 = 1 ;
PostAtivoVip1 = 1 ;
PostAtivoVip2 = 1 ;
PostAtivoVip3 = 1 ;
PostAtivoVip4 = 1 ;
PostAtivoVip5 = 1 ;
//================================================================//
// Configs Skin System //
//================================================================//
SkinAtivo = 0 ;
SkinString = "/Skin"
SkinLevel = 1 ;
SkinZen = 1 ;
SkinGM = 0 ;
SkinEfeito = 1 ;
SkinEfeitoID = 72;
SkinAtivoVip0 = 1 ;
SkinAtivoVip1 = 1 ;
SkinAtivoVip2 = 1 ;
SkinAtivoVip3 = 1 ;
SkinAtivoVip4 = 1 ;
SkinAtivoVip5 = 1 ;
//================================================================//
// Configs Evolve System //
//================================================================//
EvoluirAtivo = 0 ;
EvoluirString = "/Evo" [Evolve to 3rd class]
EvoluirLevel = 1 ;
EvoluirZen = 1 ;
EvoluirGM = 0 ;
EvoluirEfeito = 1 ;
EvoluirEfeitoID = 72;
EvoluirAtivoVip0 = 1 ;
EvoluirAtivoVip1 = 1 ;
EvoluirAtivoVip2 = 1 ;
EvoluirAtivoVip3 = 1 ;
EvoluirAtivoVip4 = 1 ;
EvoluirAtivoVip5 = 1 ;
//================================================================//
// Configs Vault System //
//================================================================//
VaultAtivo = 0 ;
VaultString = "/Vault"
VaultLevel = 1 ;
VaultZen = 1 ;
VaultGM = 0 ;
VaultDelay = 20;
VaultEfeito = 1 ;
VaultEfeitoID = 72;
VaultAtivoVip0 = 1 ;
VaultAtivoVip1 = 1 ;
VaultAtivoVip2 = 1 ;
VaultAtivoVip3 = 1 ;
VaultAtivoVip4 = 1 ;
VaultAtivoVip5 = 1 ;
VaultMaxVip0 = 1 ;
VaultMaxVip1 = 1 ;
VaultMaxVip2 = 1 ;
VaultMaxVip3 = 1 ;
VaultMaxVip4 = 1 ;
VaultMaxVip5 = 5 ;
//================================================================//
// Configs Reload System //
//================================================================//
ReloadAtivo = 1 ;
ReloadString = "/Reload"
ReloadLevel = 1 ;
ReloadZen = 1 ;
ReloadGM = 0 ;
ReloadEfeito = 1 ;
ReloadEfeitoID = 72;
ReloadAtivoVip0 = 1 ;
ReloadAtivoVip1 = 1 ;
ReloadAtivoVip2 = 1 ;
ReloadAtivoVip3 = 1 ;
ReloadAtivoVip4 = 1 ;
ReloadAtivoVip5 = 1 ;
//================================================================//
// Configs Maker System //
//================================================================//
MakerAtivo = 1 ;
MakerString = "/Maker"
MakerLevel = 1 ;
MakerZen = 1 ;
MakerGM = 0 ;
MakerEfeito = 0 ;
MakerEfeitoID = 72;
MakerAtivoVip0 = 1 ;
MakerAtivoVip1 = 1 ;
MakerAtivoVip2 = 1 ;
MakerAtivoVip3 = 1 ;
MakerAtivoVip4 = 1 ;
MakerAtivoVip5 = 1 ;
//================================================================//
// Configs Clear Inventario System //
//================================================================//
ClearInvAtivo = 1 ;
ClearInvString = "/ClearInv"
ClearInvLevel = 1 ;
ClearInvZen = 0 ;
ClearInvGM = 0 ;
ClearEfeito = 0 ;
ClearEfeitoID = 72;
ClearInvAtivoVip0 = 1 ;
ClearInvAtivoVip1 = 1 ;
ClearInvAtivoVip2 = 1 ;
ClearInvAtivoVip3 = 1 ;
ClearInvAtivoVip4 = 1 ;
ClearInvAtivoVip5 = 1 ;
//================================================================//
// Configs Zen System //
//================================================================//
ZenAtivo = 0 ;
ZenString = "/Zen"
ZenLevel = 1 ;
ZenZen = 1 ;
ZenGM = 0 ;
ZenEfeito = 1 ;
ZenEfeitoID = 72;
ZenAtivoVip0 = 1 ;
ZenAtivoVip1 = 1 ;
ZenAtivoVip2 = 1 ;
ZenAtivoVip3 = 1 ;
ZenAtivoVip4 = 1 ;
ZenAtivoVip5 = 1 ;
//================================================================//
// Configs PkClear System //
//================================================================//
PkClearAtivo = 1 ;
PkClearString = "/PkClear"
PkClearLevel = 10 ;
PkClearZen = 1000 ;
PkClearGM = 0 ;
PkClearEfeito = 0 ;
PKClearEfeitoID = 72;
PkClearAtivoVip0 = 1 ;
PkClearAtivoVip1 = 1 ;
PkClearAtivoVip2 = 1 ;
PkClearAtivoVip3 = 1 ;
PkClearAtivoVip4 = 1 ;
PkClearAtivoVip5 = 1 ;
//================================================================//
// Configs Online System //
//================================================================//
OnlineAtivo = 1 ;
OnlineString = "/Online"
OnlineLevel = 1 ;
OnlineZen = 0 ;
OnlineGM = 0 ;
OnlineEfeito = 0 ;
OnlineEfeitoID = 72;
OnlineAtivoVip0 = 1 ;
OnlineAtivoVip1 = 1 ;
OnlineAtivoVip2 = 1 ;
OnlineAtivoVip3 = 1 ;
OnlineAtivoVip4 = 1 ;
OnlineAtivoVip5 = 1 ;
//================================================================//
// Configs CharInfo System //
//================================================================//
CharInfoAtivo = 0 ;
CharInfoString = "/CharInfo"
CharInfoLevel = 1 ;
CharInfoZen = 1 ;
CharInfoGM = 0 ;
CharInfoDadosGM = 0 ;
CharInfoEfeito = 1 ;
CharInfoEfeitoID = 72;
CharInfoAtivoVip0 = 1 ;
CharInfoAtivoVip1 = 1 ;
CharInfoAtivoVip2 = 1 ;
CharInfoAtivoVip3 = 1 ;
CharInfoAtivoVip4 = 1 ;
CharInfoAtivoVip5 = 1 ;
//================================================================//
// Configs GG System //
//================================================================//
GGAtivo = 0 ;
GGString = "/GG"
GGLevel = 1 ;
GGZen = 1 ;
GGGM = 0 ;
GGEfeito = 1 ;
GGEfeitoID = 72;
GGAtivoVip0 = 1 ;
GGAtivoVip1 = 1 ;
GGAtivoVip2 = 1 ;
GGAtivoVip3 = 1 ;
GGAtivoVip4 = 1 ;
GGAtivoVip5 = 1 ;
//================================================================//
// Configs Class System //
//================================================================//
ClasseAtivo = 0 ;
ClasseStringDW = "/dw"
ClasseStringSM = "/sm"
ClasseStringGM = "/gm"
ClasseStringDK = "/dk"
ClasseStringBK = "/bk"
ClasseStringBM = "/bm"
ClasseStringFE = "/fe"
ClasseStringME = "/me"
ClasseStringHE = "/he"
ClasseStringMG = "/mg"
ClasseStringDM = "/dmt"
ClasseStringDL = "/dl"
ClasseStringLE = "/le"
ClasseStringSU = "/su"
ClasseStringBS = "/bs"
ClasseStringDMS = "/dms"
ClasseLevel = 1 ;
ClasseZen = 0 ;
ClasseGM = 0 ;
ClasseEfeito = 0 ;
ClasseEfeitoID = 72;
ClasseAtivoVip0 = 1 ;
ClasseAtivoVip1 = 1 ;
ClasseAtivoVip2 = 1 ;
ClasseAtivoVip3 = 1 ;
ClasseAtivoVip4 = 1 ;
ClasseAtivoVip5 = 1 ;
//================================================================//
GMSystem.ini
Code:
//================================================================//
// Projeto Season 4 Koreano //
// GameServer 90 && GameServerCS 90 //
//================================================================//
//=================================================================================//
// Configs GMSystem System //
//=================================================================================//
// [0] = Nome //
// [1] = Comando Reload //
// [2] = Comando Maker //
// [3] = Comando Post //
// [4] = Comando Vault //
// [5] = Comando Skin //
// [6] = Comando Evo //
// [7] = Comando ClearInv //
// [8] = Comando AddPoints //
// [9] = Comando Zen //
// [10] = Comando PkClear //
// [11] = Comando Online //
// [12] = Comando CharInfo //
// [13] = Comando MyInfo //
// [14] = Comando GG //
// [15] = Comando BuyVip //
// [16] = Comando Class //
//=================================================================================//
// [0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] //
//=================================================================================//
TestGM 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
end