Understanding MonsterSetBase

Results 1 to 18 of 18
  1. #1
    Apprentice ppsito80 is offline
    MemberRank
    Oct 2005 Join Date
    Toluca, MexicoLocation
    12Posts

    Understanding MonsterSetBase

    Ok... As anyone here, i had to deal with a bad MonserSetBase, full of 4200 (255) errors.

    I did download Satoshi-t's MonsterSetBase and tried to add my own monster to it.

    After adding just 1 darn line, i've got the DAMN error.
    Then i just started looking on how his lined were added. I noticed some sets started with 0, 2, 3 and 4...
    Tried to make a new set using any of those numbers i saw, and had the same error, except with the number 3.
    So i discovered the 4200 (255) error is not about a monster limit, nor attributes on the monster.txt, but only a bad type line added.
    Here's the explanation
    0 <---- Set type
    200 6 6 63 160 1 <--- Monster related line
    end <--- Ending

    How line types are handled:
    0 - type mapnumber distance x y dir
    2 - type mapnumber distance x y dir (Better used for single spots)
    3 - type mapnumber distance x y dir total (can handle 2 x and 2 y coords - used to spawn all the way between those coords)
    - type mapnumber distance x1 y1 x2 y2 dir total
    4 - type mapnumber distance x y dir (Better used for NPC only)

    IM NOT QUITE SURE ABOUT TYPE 1, AND WHAT ARE THE DIFFERENCES BETWEEN TYPES 0 AND 2


    For example... If you want to fill up the top part of Stadium with BC6 Orcs... just add:

    3 // <---- we set type 3 (to specify range of coords)
    125 6 20 21 116 23 110 -1 20 // <---- we set 20 spawns
    126 6 20 46 114 44 112 -1 10 // <---- we set 10 spawns here
    end // <---- we end the set, so it wont get screwed up

    Where:
    125 - Monster type
    6 - Stadium Map
    20 - How to move
    21 - X first coord
    116 - Y first coord
    23 - X second or ending coord
    110 - Y second or ending coord
    -1 - Where to look (-1 random)
    20 - How many monsters will spawn

    And the second line is the same.


    SO, to get rid of the error, you only need to fix your line types, and make sure they are the same type than the type specified in the beginning of that set.

    So far, i have joined completely my old buggy MonsterSetBase and Satoshi-t's one without having that 4200 (255) error. That means TONS of monsters!!!

    Please tell me wether im wrong or right, since it's my first post not asking for help :P

    DOWNLOAD A GREAT MONSTERSETBASE!!!
    (way great job made by Satoshi-t on making it, thanks for it, it gave me the idea! :) )


    --------------
    More than just an average Mexican...
    :toilet_cl
    Last edited by ppsito80; 27-11-05 at 07:05 AM.


  2. #2
    Member MaSch is offline
    MemberRank
    Apr 2005 Join Date
    GermanyLocation
    60Posts
    Hey thanks for this great Guide! Would try it soon

    greetz

    MaSch

  3. #3
    Account Upgraded | Title Enabled! RifleMorre is offline
    MemberRank
    Aug 2004 Join Date
    CanadaLocation
    1,025Posts
    Nice Guide/Informative Information

  4. #4
    Member Incendiary9 is offline
    MemberRank
    Nov 2005 Join Date
    80Posts
    20 - How to move

    What are the different possible values for this, and what are the differences?

  5. #5
    BrandonB
    Guest
    Much of this information is false.

    Such as the line types.

    BTW: There is a big difference between 0,1, and 2.

    1 is used to spread the monsters far apart.
    3 is used to make the monsters closer.

  6. #6
    Good Work

  7. #7
    Novice irequiem is offline
    MemberRank
    Dec 2005 Join Date
    phlippinesLocation
    2Posts
    nice guide

  8. #8
    Member dave_rux is offline
    MemberRank
    Oct 2005 Join Date
    Planet EarthLocation
    50Posts
    Hey .. i'll try this one out and give you a holler if mine works as well..
    thanx for the guide ;-)

  9. #9
    RZ's most loyal knight Dios is online now
    ModeratorRank
    Apr 2005 Join Date
    ArgentinaLocation
    5,241Posts
    Excelent work :) Thanks for the credits :)

  10. #10
    Apprentice galuf is offline
    MemberRank
    May 2005 Join Date
    far awayLocation
    13Posts
    this is great, felicitaciones amigo

  11. #11
    Novice sv3b3rg is offline
    MemberRank
    Jun 2004 Join Date
    swedenLocation
    4Posts
    Nice guide!

    Add to the guide that max monsters (in most maps) is around 467

  12. #12
    Account Upgraded | Title Enabled! inquisitor is offline
    MemberRank
    May 2005 Join Date
    SomewhereLocation
    243Posts
    use MonsterEdit.exe by Skyteam. Much easier.
    Anyway. I get next error "monster attrubute maxover". Is that a monster limit?

  13. #13
    HOT z HurryPoker is offline
    MemberRank
    Sep 2005 Join Date
    RO-maniaLocation
    737Posts
    nice guide! good job!

  14. #14
    Account Upgraded | Title Enabled! laeryT is offline
    MemberRank
    Jan 2006 Join Date
    Велико ТърновоLocation
    259Posts
    Quote Originally Posted by Rifle_Morre
    Nice Guide/Informative Information
    I realy thank you

  15. #15
    Account Upgraded | Title Enabled! laeryT is offline
    MemberRank
    Jan 2006 Join Date
    Велико ТърновоLocation
    259Posts
    Have it matter how much intervals I put between symbols

  16. #16
    Apprentice mtmux is offline
    MemberRank
    Aug 2005 Join Date
    Brazil Sete LagoasLocation
    7Posts
    niceeeeeeeeeeeeeeeeeeeee !!

  17. #17
    i have one problem adding bc,cc, and ds mobs in your monstersetbase.. i have the 4200(255) fvcking problem.. can u tell me how to add them plz ?

  18. #18
    Novice LivingLove is offline
    MemberRank
    Dec 2006 Join Date
    1Posts
    Yee Thanks.

    I will add server of my.



Advertisement