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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Quote:
Originally Posted by
master_fero
I have error!
That means that you havent Configured Castle Siege.
I Have problem with Connecting CfZ MuEditor. When I Want To Login There is an error, It Says that there is problem with some data sorce Driver. ODBC Is OK so I do not know what should I Do.
Edit: I Solved It with ODBC Editor.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
I need a main+antihack for this release.
Anybody have one?
Thx a lot and GL to all.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Quote:
Originally Posted by
Tony aka Marche
And is there a way to fix the cashshopserver yet? I tried everything and it was an epic fail.
NVM about this problem I already solved it myself =].
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Love these files, everything works except cash shop ;(
Anyone would be so kind and tell me what to do ?
Ive tryed everything, from saving cashshop folder to rar to changing the configs and ports...
Big Thanks in advance ;)
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Quote:
Originally Posted by
Darkisss
Love these files, everything works except cash shop ;(
Anyone would be so kind and tell me what to do ?
Ive tryed everything, from saving cashshop folder to rar to changing the configs and ports...
Big Thanks in advance ;)
Here try this. Open up cashshoplist.txt and delete everything and put this. From what I know of there are to much things in there so the cashshop wont load properly.
Quote:
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 43 0 2 1 10 1 1 "Seal of Ascension" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1440 1 80 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 45 0 1 2 1 1 1 "Seal of Sustenance" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
43200 1 1120 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 44 0 1 2 1 1 1 "Seal of Wealth" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
60 1 24 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 45 0 1 2 1 1 1 "Seal of Sustenance" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
60 1 12 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 43 0 2 1 10 1 1 "Seal of Ascension" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
60 1 20 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 45 0 1 2 1 1 1 "Seal of Sustenance" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1440 1 60 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 44 0 1 2 1 1 1 "Seal of Wealth" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1440 1 120 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 43 0 2 1 10 1 1 "Seal of Ascension" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
43200 1 1200 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 44 0 1 2 1 1 1 "Seal of Wealth" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
43200 1 1760 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 46 2 1 2 1 1 1 "DevilSquare Ticket" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 1 80 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 46 2 1 2 1 1 1 "DevilSquare Ticket" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 10 800 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 47 2 1 2 1 1 1 "Blood Castle Ticket" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 1 80 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 47 2 1 2 1 1 1 "Blood Castle Ticket" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 10 800 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 48 2 1 2 1 1 1 "Kalima Ticket" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 1 60 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
13 48 2 1 2 1 1 1 "Kalima Ticket" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 10 520 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
14 53 3 2 1 10 2 2 "Talisman of Luck" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 1 80 10
end
//=======================================================================================================================
// Index ItemID Category UseType BuyType CoolTime SellLimit State ItemName ItemDesc
//=======================================================================================================================
14 54 3 2 1 10 1 2 "Chaos Card" "test"
//=========================================
// UseTime Amount Price SellRate
//=========================================
1 1 200 10
end
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
use mmt cashshop, it will work :)
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Help! I have a problem with the Golden Event mobs! I want increase gold monsters - I do it in a file Monster.txt, that would not have changed it anyway Golden weak and well I have them too much. Perhaps there is still a fact file, which is responsible for the Golden monsters? :O:
Sry. for my bad eng.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
I Suppose its MonsterSetBase.txt and not Monster.txt?
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Anyone has any clue why my GameserverGS keeps crashing after i warp to stadium?
--------------------------------------------------------------------------------
Nevermind I fixed my own problem =]
If you guys et dced while warping to Devias or Stadium here is ther fix.
Open up Data/MapServerInfo and put this in there
Quote:
// ================================================ //
// # Season 3 Episode 2 - MapServerInfo.dat # //
// # Project Zero 2009 - Ā© Shatter # //
// ================================================ //
//--------------------------------------------------------------------------------//
// SrvCode MapServerGroup InitSetting IpAddress PortNum //
//--------------------------------------------------------------------------------//
0
0 1 1 SWAN IP 55901
2 1 0 SWAN IP 55919
end
//--------------------------------------------------------------------------------//
// SrvCode MoveAbleOption Map DestServerCode //
//--------------------------------------------------------------------------------//
1
0 0 2 2
0 0 6 2
0 0 30 2
0 0 31 2
0 0 34 2
0 0 41 2
0 0 42 2
2 0 2 -1
2 0 6 -1
2 0 30 -1
2 0 31 -1
2 0 34 -1
2 0 41 -1
2 0 42 -1
end
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
I need a main+antihack for this release.
Anybody have one?
Thx a lot and GL to all.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Hello , there is some way to add NON-MD5 db ?
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Can any boody tell me what text.bmd editor should i use to edit it on that client ??
I tested alot of it and anyone cant open it ;/
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
what is ClientExeVersion ? 22xxx ?
[sorry english is bad]
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Quote:
Originally Posted by
Jareksniper
Can any boody tell me what text.bmd editor should i use to edit it on that client ??
I tested alot of it and anyone cant open it ;/
http://www.megaupload.com/?d=VRUYRT0Z
Use this editor.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Quote:
Originally Posted by
Jareksniper
Can any boody tell me what text.bmd editor should i use to edit it on that client ??
I tested alot of it and anyone cant open it ;/
You can use Pentium Tools it will make life a lot easier.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Party problem!
When i move beetwen too maps (gameserver & gameserver_CS) my party faild.
Sorry for may bad eng.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Quote:
Originally Posted by
master_fero
Party problem!
When i move beetwen too maps (gameserver & gameserver_CS) my party faild.
Sorry for may bad eng.
Well, Obviously. They are 2 different servers :glare:
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
How i can change drop rate for a jewels or can i on\off drop rate at all.
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
5 minutes in game, than i gave message
"GameServer has encountered a problem and needs to close. We are sorry for the inconvenience.
If you were in the middle of something, the information you were working on might be lost"
WTF? =(
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
The password for your rar files is corupted !
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what port????
I just wanted to ask, what port should i use when i create launcher?
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Please help me with the password or someone else who downloaded this server files and password works, upload on another link .. Best regards
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
i have problem.
1. when im warp CryWolf to Stadium Crash GS_CS
2. i cant drop Kalima map to Devias
please help :)
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
everything works except cash shop:
13:37:58 CashShop Server Run...
13:37:58 Load Cash Item finish, Count:54
13:37:58 [ANTI-HACKING][IP LIST] IP : [127.0.0.1]
13:37:58 [ANTI-HACKING][IP LIST] IP : [servermu.nod.cl]
13:37:58 Error: The [55821] port is bind the service failure...
13:37:58 Connecting to SQL server...
13:37:58 SQL server connected !
Help me please :(
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Re: [Release] CzF Season 3 Episode 2 [1.00.66] Bugless with custom modifications
Quote:
The password for your rar files is corupted !
Try again, just copy, paste and delete the last character after paste the pass (Sry my english)
Quote:
I just wanted to ask, what port should i use when i create launcher?
Port: 44405
Quote:
everything works except cash shop:
13:37:58 CashShop Server Run...
13:37:58 Load Cash Item finish, Count:54
13:37:58 [ANTI-HACKING][IP LIST] IP : [127.0.0.1]
13:37:58 [ANTI-HACKING][IP LIST] IP : [servermu.nod.cl]
13:37:58 Error: The [55821] port is bind the service failure...
13:37:58 Connecting to SQL server...
13:37:58 SQL server connected !
Help me please :(
Rar the CashShopServer Folder and put that .rar in MuServer then open the .rar and double click CashShopServer.exe. Then close de .rar. After that run MuServerStartUp without CashShopServer